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Posted

Apologies if this is the wrong place to put this, I finally chose here because the effort is to enable people to write scenarios.

 

 

Ive taken some information from a few websites and tried to put realistic flak units in realistic locations, as they would have been circa 1st June 1944. There is a problem in that if you use the whole thing, you will have slow downs. But if you are doing a scenario for a particular area, you can lay the template down over your scenario, and remove flak units far from where you plan to fly. I recommend doing a backup first of course, in case it still has slow downs.

 

 

If there is interest, I might try and do a 'lite' version, with just the flak units, for people running online servers. Though again, I still think it would require some trimming.

 

 

Hope its some use to you, appreciate any feedback.

 

 

 

https://www.digitalcombatsimulator.com/en/files/3308975/

Posted

Thank you!

 

 

Ive also got one ive done of the Soviet period for Caucasus, which is accurate from about the late 1960's up to the early 80's when they started introducing S300 and thinning out SA2. Im waiting for the SA5 to get released first though.

Posted

4900 units .. this is easily the biggest Template I've ever used :) .. amazing work, thanks a lot for sharing it. :thumbup:

 

WTtCBkb.jpg

 

I intend to divide it onto smaller templates, as most of my Missions take place on smaller areas. I now have an added incentive to upgrade my CPU soon :)

 

Best regards

 

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Posted

Thanks for the kind words.

 

 

 

From what I hear on the download page, its got severe slowdown, particularly on VR. It may well requiring triggering to make units appear and disappear as needed.

 

 

Or I can do a lite version if people absolutely cannot work with it.

Posted

Thanks for the kind words.

 

:thumbup: you certainly deserve them, the research time that you probably invested on this template is amazing :thumbup:

 

From what I hear on the download page, its got severe slowdown, particularly on VR.

 

Yes, even with no VR my usual 50 fps turned into 20 with just the template, no aircrafts :cry: .. but my PC is just middle range, a more modern one would undoubtedly improve this.

 

It may well requiring triggering to make units appear and disappear as needed.

 

Unfortunately, templates can not include triggers, nor triggers zones .. each mission designer would have to add them separately.

 

Or I can do a lite version if people absolutely cannot work with it.

 

None of my missions covers the whole Map, so on my case I would just like to have this Template divided onto regional sub-templates, the big problem at the moment is that the ME has no means to delete several units at a time .. how I longe to have click-and-drag selection of units on the ME :)

 

Best regards

 

For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra

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Posted

They dont take that long to delete, they are in blocks of about 20 units. But now you mention it, breaking them up into blocks is not a bad idea. Ill consider that.

 

 

What I may do is remove all the units from III Flak Korp, which arrived 1st June, so you have just 30 Flak Regiment of 13 Flak Division, which was there at least a year previously. That should cut the units by a third to a half. Ill make that a separate template and see if that solves any framerate issues. As for this, I think post 1st June, im going to have to do a light version, which only features flak guns. Though again, I think that is still going to slow some systems down.

 

 

Sorry for the muddily way ive handled this, but you dont really know until you try these things. Happily the cold war caucasus one runs a lot better, largely because its just radars than firing units.

Posted
They dont take that long to delete, they are in blocks of about 20 units. But now you mention it, breaking them up into blocks is not a bad idea. Ill consider that.

 

Actually, that is one of the most endearing qualities of the Static Templates; they are "additive", meaning that I can load one on top of another in a non destructive way. So I can load only the Templates needed for each particular mission.

 

Back on the day, not long ago, before ED introduced this type of templates, where I used to have whole missions as templates .. but were much less flexible as they had to be used when starting to create a new mission and couldn't be applied to existing ones.

 

I wish that whoever at ED is in charge of the ME, would expand the StaticTemplate concept a bit, and let them include trigger zones and labels :thumbup: that would be so useful.

 

Best regards.

 

For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra

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Mobile: iPad Pro 12.9" of 256 GB

Posted

As a test, I took a small part of your Template, the Units at the Alderney Island, and made a Template with just those units .. then went to fly over it to check the performance, and this is the result :)

 

1mBDs3YOPAw

 

When I get some more free time, I will try a bigger zone, but it is very nice to be able to assemble a realistic Flak with just a Load Template command, the mission took literally a minute to edit :)

 

Best regards and thanks a lot for your efforts.

 

Eduardo

 

For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra

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Mobile: iPad Pro 12.9" of 256 GB

Posted

Thank you Oesau.

 

 

Ok, so I may have found a partial solution. Ive done a 'part 2', that backdates it to july 1943 to May 1944. There are a couple of extra flak units around Caen, but all of III Korp has been deleted, and the units have been stretched to fill in the area between Bayeux and Caen. Ive also deleted out all the trucks and ancillery equipment, it should for the most part be just the firing units and the searchlights. Ill link it when its made active. Thus far it seems a lot faster, but no idea what its going to be like when people start laying aircraft on it.

 

 

I ought to say what these are and what they are not. They are accurate, within limits. It should according to the OOB of what 30 Regiment had, have an accurate amount of guns. Whether they are all in the right place is another matter. Where ive been able to find a direct reference that soemthing is where it ought to be, then ive put it in. But most of the references to german flak say 'gefectstand Le Havre', or soemthing like that. But few give greater details than that because most of the records were destroyed. So, where I cant find a record, ive had to use deductive reasoning. It seems reasonable they would put the 88's around Caen for example.

 

 

I will go back and do a verison of the previous one, ie 1st of June, which has the same accuracy issues. In searching out this one ive found evidence for the flak units a evreux, something I missed before. Whether I do that next I dont know. Im flirting with done one for the British side including radar standins and bofors guns (we should be getting the 3.7 incher at some point). So we shall have to see what people want.

Posted
Cuck has released a version with dynamic spwaning/despawning of ground units based on distance....I think it's the thing that make awesome Stuart's work :)

 

got a link brother?

 

Amazing work Stuart!

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//FOXTWO Multi-Role Combat Pit Build http://forums.eagle.ru/showthread.php?t=134745

Posted

I actually found there was a flak battery (probably light flak) covering Evreux which I didnt put in on the 1st June version. I would amend that, but I think it would cause more confusion than its worth at this point. :D

 

 

Im glad people are finding it interesting. I just wanted something to put a decent wall of flak for when the Mosquito comes out, but doubtless it will put the fear of God into P47 pilots as well.

Posted

Great job. I had a template with the costal defenses and airport setup. It would have been great if we could have merged them ...

X-Plane 11.5x / DCS 2.5.6 / P3Dv5 / Aerofly FS 2 / War Thunder

 

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Posted
Great job. I had a template with the costal defenses and airport setup. It would have been great if we could have merged them ...

 

Hello,

 

I’d love to try your template, can you please share it? :)

Thanks a lot,

 

Eduardo.

 

For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra

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Mobile: iPad Pro 12.9" of 256 GB

Posted (edited)

Yeah, please turn it into a template muehlema. Feel free to link it here, its complimentary.

 

 

 

I wish I could have found more about where the coast AA defences were. The most I could find were for 21st Panzer,the infantry divisions and Douvres radar.

 

 

I did wonder about including radar. Id did a template for the location for British radars, with vaguely approximate soviet radars to fill in. I dont know if it works with the WW2 aircraft however, ive never tried it.

Ditto the luftwaffe ones, it should be easy to make a template for them, but what is the point if they are something like twice the range of a wartime German radar? Seems a bit pointless.

Edited by stuart666
Posted

Here we go.

 

We got costal defenses, we got all these belgian gates, airports and I even tried to make the würzburg radar operational. But this is where i got stucked. I cannot see it working.

 

You got to download some mod

https://forums.eagle.ru/showthread.php?t=187726

https://forums.eagle.ru/showthread.php?t=191692

https://forums.eagle.ru/showthread.php?t=192550

https://forums.eagle.ru/showthread.php?t=188636

https://forums.eagle.ru/showthread.php?t=189633

https://forums.eagle.ru/showthread.php?t=199461

BVFG Airfield Equipment is needed too

 

I hope I got all of them. At least all work in 2.5.6 OB. I tried it out.

 

Takes a while to load in ME at the beginning.

 

Wittmann SS-Panzer division is placed in Falaise where he actually got KIA.

Coastal bunkers and defenses, I aligned them as good as I could from the experiences in Normandy last summer. The 150mm Guns are no modelled. I exchanged the with Flak88 in the open emplacements. Eventually they engage ground units too. Never tested.

 

Except a BF109 unit in Caen to explore, I have not addedd any units. I was thinking that some smarted mission builders could based on that build interactive missions.

 

As a reminder, you have to rename the file from txt to miz ;)

Normandy 1944.txt

X-Plane 11.5x / DCS 2.5.6 / P3Dv5 / Aerofly FS 2 / War Thunder

 

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Posted

Thank you .. I will give it a try, and then give feedback :thumbup:

Cheers!

 

For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra

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Mobile: iPad Pro 12.9" of 256 GB

Posted

Hi,

 

Tried to load the mission, but it seems to need quite a lot more user's Mods than I anticipated:

 

476th vFG Target Range

Bunker

Flak

Gun & Patrol boats

Ju87

Kuestenbunker

Liberty

Military sandbags

Seamine

VPC Airfield Objects

WW2 Auxiliary Cruiser Pinguin

WW2 Asset Pack Allies CAmod by Suntsag

 

Some of the Mods descriptions are quite terse, can you provide more info to be able to locate them somewhere?

 

Thanks

 

For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra

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Mobile: iPad Pro 12.9" of 256 GB

Posted (edited)

X-Plane 11.5x / DCS 2.5.6 / P3Dv5 / Aerofly FS 2 / War Thunder

 

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Posted (edited)

Then some are out of the WWii asset pack. You have that one?

 

Yes, I have it :( .. but I have other missions that use the WW2 Assets and it doesn't contain other Mods within. On this particular mission, the Modules it is requesting are these:

 

   ["requiredModules"] = 
   {
       ["liberty"] = "liberty",
       ["476 vFG Range Targets by Noodle & Stuka"] = "476 vFG Range Targets by Noodle & Stuka",
       ["Bunker"] = "Bunker",
       ["VPC Object by voc & virpil.com"] = "VPC Object by voc & virpil.com",
       ["Ju87"] = "Ju87",
       ["WW II Auxiliary Cruiser pinguin -  WW II ADC"] = "WW II Auxiliary Cruiser pinguin -  WW II ADC",
       ["WWII RDF Radar Station by BFVG (British Fighting Vehicles Group)"] = "WWII RDF Radar Station by BFVG (British Fighting Vehicles Group)",
       ["Kuestenbunker"] = "Kuestenbunker",
       ["military sandbags"] = "military sandbags",
       ["FLAK"] = "FLAK",
       ["WWII Armour and Technics"] = "WWII Armour and Technics",
       ["Gun and Patrol_Boats"] = "Gun and Patrol_Boats",
       ["sea mine"] = "sea mine",
       ["WWII Assets Pack -Allies CAMod by SUNTSAG"] = "WWII Assets Pack -Allies CAMod by SUNTSAG",
   }, -- end of ["requiredModules"]

 

The "WWII Armour and Technics" is the WW2 Assets Pack.

Edited by Rudel_chw

 

For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra

For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar

Mobile: iPad Pro 12.9" of 256 GB

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