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Posted

Hello all,

This may be a dumb question but I am having trouble getting my "End Game" conditions correct.

 

 

I think I might be confused by the Units Alt and Speed.

 

 

The mission was just a simple test. Strike a Scud and RTB to the Stennis.

 

 

The flag and message come up for delivering the strike. But I cannot get the message when I land on the carrier to work.

 

 

Currently my set up is the following.

 

 

Trigger

Once

 

 

Conditions

Flag is true 6 (This works as it also sets off other txt and that is all fine)

 

 

 

Units Speed lower than 1kts

 

 

Units Alt lower than 1 (I also tried 75 as my Baro registers 70 sitting on the stennis this is NOT the AGL lower than that is also a condition).

 

 

 

 

Also the Stennis is just sitting in the water. According to F10 it is 0 bearing, 0 speed.

 

 

Is there a simple solution?.

 

 

Thanks for the help and stay safe

Posted

I would do it like this, add a unit in moving zone condition... Set up a trigger zone at the corner of the map about 1000ft diameter. Make your trigger:

 

Conditions: Unit(PlayerName) in moving zone (PlayerName/1000ftZone/Stennis), Unit Speed less than 30 knots, Unit alive (PlayerName), Flag 6=true

 

Action: End Game Thingy

 

This will now fire when your player is within the flight deck area of the Stennis, moving less than 30 knots and the unit is alive (ie, won't fire if you've crashed into the deck and died).

Posted

Yes it works the way Sedlo said, but in addition to "unit speed less than" you have to create a "unit speed more than", or the trigger will shot while taxiing before take off if inside the moving zone.

 

Here a picture of an exemple in mission editor - units are metric, also the CVN is moving at 20km/h.

 

Landing-deck-detection.thumb.jpg.354f680015b2b14ac3e01aecc59bc730.jpg

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