Badass1982 Posted April 12, 2020 Posted April 12, 2020 Hi all, I have a question regarding player client slots and how to hide them from the player select screen at the start of the game. Reason I ask is I have triggers set up ton spawn a Client slot at a forward airfield once all the red forces have been destroyed there. I have other triggers set to spawn ai ground vehicles there to give me/blue team control of the airbase. Everything is working as intended except when u enter the game at the very start ALL the client slots are showing as available on the select aircraft screen. Is there a way to hide only theses airframes but still allow them to be spawned into once the red forces have been destroyed without having them show in the initial select plane screen?? Thanks and see below how I have my trigger set please. 1 ONCE (MOZDOK CAPTURE) >> ALL OF COALITION OUT OF ZONE (Red, MOZDOK) >>>GROUP ACTIVATE (F14 MOZDOK) <<<< this group is set as late activation. Thanks in advance.
Breaklight Posted April 12, 2020 Posted April 12, 2020 I dont think it is possibly because you see the same on the blueflag servers. There all slots are visible even though airfields are not under the coalitions control. So that is the same as what your trying to achieve. If it was possibly, i think we would have seen it on one of these mp servers. Hopefully I'm wrong Verstuurd vanaf mijn SM-G930F met Tapatalk
SUNTSAG Posted April 12, 2020 Posted April 12, 2020 You could use this and set flags to unblock the slots once the airfield is captured. https://forums.eagle.ru/showthread.php?t=185436&highlight=SLOT+BLOCKING Callsign: NAKED My YouTube Channel [sIGPIC][/sIGPIC]
Badass1982 Posted April 12, 2020 Author Posted April 12, 2020 Yeah but that seems like a LOT of extra work as I have 4 units in each group each of 18's 16's and 14's player slots sitting at at least 4 bases for spawning after capture, and reading through ciribobs documentation it seems like that only works for groups of 1 unit. Even If I lowered it to 4 groups of 1 unit each that's a hell of a lot of triggers to have to put in.
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