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Posted

Can we move the TGP waypoint to a high waypoint so that slewing the TGP doesn't affect the flight plan until offset can be implemented? Better yet a hidden waypoint? Also, temporary cursor zero functionality that slews the TGP back to the current waypoint? This would make the TGP easier to use. Thanks :)

Posted (edited)

Lets see how it is working in the final version later…. making workaround for things that can change one ore two times the next years is maybe not worth the work.

If TGP is useless at the moment, try other stuff. Remember, F-16 is still WIP... it is early access, not a finished and useful module.

 

BTW: TGP is not part of the EA product… this will come later.

Edited by Cupra

DCS F-16C Blk. 40/42 :helpsmilie:

Candidate - 480th VFS - Cupra | 06

Posted
Hopefully it will happen soon. The TGP is next to useless as is unless you drop on a waypoint and want to do BDA.

 

I plan my missions so that I have 2 waypoints close together one to slew the TGP to and move around and one that reminds me of where they both were. Works out fine for me.

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PointCTRL VR : Finger Trackers for VR -- Real Simulator : FSSB R3L Force Sensing Stick. -- Deltasim : Force Sensor WH Slew Upgrade -- Mach3Ti Ring : Real Flown Mach 3 SR-71 Titanium, made into an amazing ring.

 

My Fathers Aviation Memoirs: 50 Years of Flying Fun - From Hunter to Spitfire and back again.

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