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Posted

Hi, ingame AKG flies mach 1.0. Internet sources that I saw say Mach 0.8-0.9, is this a bug or is M 1.0 intended speed?

DCS Wishlist: 2K11 Krug SA-4 Ganef SAM, VR-TrackIR icons next to player names in score-chart

PvP: 100+ manual player-kills with Stingers on a well known dynamic campaign server - 100+ VTOL FARP landings & 125+ hours AV-8B, F-14 crew, royal dutch airforce F-16C - PvP campaigns since 2013

DCS server-admins: please adhere to a common sense gaming industry policy as most server admins throughout the industry do. (After all there's enough hostility on the internet already which really doesn't help anyone. Thanks.)

Dell Visor VR headset, Ryzen 5 5600 (6C/12T), RTX 4060 - basic DCS-community rule-of-thumb: Don't believe bad things that a PvP pilot claims about another PvP pilot without having analyzed the existing evidence

Posted

HIGH setting.

DCS Wishlist: 2K11 Krug SA-4 Ganef SAM, VR-TrackIR icons next to player names in score-chart

PvP: 100+ manual player-kills with Stingers on a well known dynamic campaign server - 100+ VTOL FARP landings & 125+ hours AV-8B, F-14 crew, royal dutch airforce F-16C - PvP campaigns since 2013

DCS server-admins: please adhere to a common sense gaming industry policy as most server admins throughout the industry do. (After all there's enough hostility on the internet already which really doesn't help anyone. Thanks.)

Dell Visor VR headset, Ryzen 5 5600 (6C/12T), RTX 4060 - basic DCS-community rule-of-thumb: Don't believe bad things that a PvP pilot claims about another PvP pilot without having analyzed the existing evidence

Posted

I think it is probably a sim limitation, the missile need that thrust to maintain appropriate speed at sea level, and in high altitude the drag is much lower so the missile speed up.

Deka Ironwork Tester Team

Posted

No comment!

 

How can basic thrust/drag profiles be so messed up? It's 2020. This kind of thing is BASIC.

 

I know it's a DCS problem.

Motorola 68000 | 1 Mb | Debug port

"When performing a forced landing, fly the aircraft as far into the crash as possible." - Bob Hoover.

The JF-17 is not better than the F-16; it's different. It's how you fly that counts.

"An average aircraft with a skilled pilot, will out-perform the superior aircraft with an average pilot."

Posted
I think it is probably a sim limitation, the missile need that thrust to maintain appropriate speed at sea level, and in high altitude the drag is much lower so the missile speed up.

 

So... If the missile range is dependent on battery/fuel, the 802akg can be sent much further in High cruise than 70-80nm?

Posted
So... If the missile range is dependent on battery/fuel, the 802akg can be sent much further in High cruise than 70-80nm?

 

IRL I think yes, as TAS is higher, range is much further.

 

I would expect to need to fly it higher to get max range.

Motorola 68000 | 1 Mb | Debug port

"When performing a forced landing, fly the aircraft as far into the crash as possible." - Bob Hoover.

The JF-17 is not better than the F-16; it's different. It's how you fly that counts.

"An average aircraft with a skilled pilot, will out-perform the superior aircraft with an average pilot."

Posted
So... If the missile range is dependent on battery/fuel, the 802akg can be sent much further in High cruise than 70-80nm?

 

The missile have an approximate life time of 11:30(IIRC), around 220KM range for low altitude. So if it fly faster, yes, it will fly a greater range. High altitude give a lower drag than low altitude, this is the reason for HIGH cruise settings.

 

Do remember, fly high will increase the possibility being fired upon by SAM.

Deka Ironwork Tester Team

Posted
11:30 =690secs=0.192 hrs.

 

Suppose low altitude speed = 0.8M = 988kph. Distance =190km

High alt speed = 1M = 1235kph. Distance=237km

 

Low altitude cruise speed is M0.9, M0.8 is HARPOON:lol:

Deka Ironwork Tester Team

Posted

That 0.1 Mach number MATTERS!! :lol:

Motorola 68000 | 1 Mb | Debug port

"When performing a forced landing, fly the aircraft as far into the crash as possible." - Bob Hoover.

The JF-17 is not better than the F-16; it's different. It's how you fly that counts.

"An average aircraft with a skilled pilot, will out-perform the superior aircraft with an average pilot."

Posted
That 0.1 Mach number MATTERS!! :lol:

at a range of ~200 km, definitely...

DCS Wishlist: 2K11 Krug SA-4 Ganef SAM, VR-TrackIR icons next to player names in score-chart

PvP: 100+ manual player-kills with Stingers on a well known dynamic campaign server - 100+ VTOL FARP landings & 125+ hours AV-8B, F-14 crew, royal dutch airforce F-16C - PvP campaigns since 2013

DCS server-admins: please adhere to a common sense gaming industry policy as most server admins throughout the industry do. (After all there's enough hostility on the internet already which really doesn't help anyone. Thanks.)

Dell Visor VR headset, Ryzen 5 5600 (6C/12T), RTX 4060 - basic DCS-community rule-of-thumb: Don't believe bad things that a PvP pilot claims about another PvP pilot without having analyzed the existing evidence

Posted
That 0.1 Mach number MATTERS!! :lol:

 

 

oh and forgot to add, if it's supposed to go subsonic, it shoudn't go Mach 1.0. I want my opponents to both see AND hear the AKG incoming before it hits their canopy... :megalol: :pilotfly:

DCS Wishlist: 2K11 Krug SA-4 Ganef SAM, VR-TrackIR icons next to player names in score-chart

PvP: 100+ manual player-kills with Stingers on a well known dynamic campaign server - 100+ VTOL FARP landings & 125+ hours AV-8B, F-14 crew, royal dutch airforce F-16C - PvP campaigns since 2013

DCS server-admins: please adhere to a common sense gaming industry policy as most server admins throughout the industry do. (After all there's enough hostility on the internet already which really doesn't help anyone. Thanks.)

Dell Visor VR headset, Ryzen 5 5600 (6C/12T), RTX 4060 - basic DCS-community rule-of-thumb: Don't believe bad things that a PvP pilot claims about another PvP pilot without having analyzed the existing evidence

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