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Posted

Hey everyone,

 

I tried the JF during the promotion... and bought almost right away :) Certainly has emerged as my favorite module in DCS - thanks to the developers!

 

One thing I've been looking for is fuel planning resources for ground strike missions, and if possible estimated burn rates (under cruise conditions) I could use to calculate loiter times for CAS missions. Given the limited internal fuel capacity (although the burn rate seems quite efficient for the limited amount of fuel), deciding when to bring bags is important.

 

Any general rules (or even better, performance charts) that others have been using?

Posted (edited)

When cruise at med-high altitude(round 25000-27000ft) with no burner, RD93 is quite efficient. U can hang in there for quite some time.

 

But if you hit the burner especially at low altitude, the fuel will run out VERY fast.

 

For general DCS MP AG missions(range 100nm) 1 fuel tank is enough if U don't need to evade the missile and hit the burner too much.

 

A2A should bring 2x800L at most of the time, since burner is always needed. But do mind that there is limitation on speed and attitude of dropping the tank.

Edited by foxwxl

Deka Ironwork Tester Team

Posted

IIRC you can run on mil power on internal tanks for about 40?minutes. On afterburner only 8 minutes. One thing you can do is look at the fuel number +xxxx in the top right corner of the hud and see how fast it is dropping per second. On mil power it is only one or two ticks per second. On afterburner it's in free fall.

Posted

I just use the rough equation: fuel remaining/5000*40min = time remaining. Time remaining * stable speed = rough distance reach.

 

For after burner replace 40min with 8min.

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