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Posted

Hi,

 

I'm not sure which one is the issue here - the SD-10 or the RADAR.

 

Single player.

 

I'm shooting against an E-3A that will not take evading action if fired upon. It is flying at 32000 ft at Mach 0.78.

 

Please observe the following closely:

 

* RADAR shows the target off the nose, beaming to the right

* HSD shows the LOCKED target ~20 degrees to the left

* DATALINK shows the target off the nose

 

It appears the RADAR has locked an incorrect/invalid target behind the real aircraft position, despite the RADAR picture looking correct.

 

As you can see, this missile did not track at all.

 

Please see post 2 for a second round of findings.

 

QFiBS6D.png

 

OL2tZhe.png

 

vJkf9QB.png

Motorola 68000 | 1 Mb | Debug port

"When performing a forced landing, fly the aircraft as far into the crash as possible." - Bob Hoover.

The JF-17 is not better than the F-16; it's different. It's how you fly that counts.

"An average aircraft with a skilled pilot, will out-perform the superior aircraft with an average pilot."

Posted

This was the same flight, now in pursuit at 30 NM.

 

Speed is much higher now at launch at Mach 1.40.

 

The missile does not fly lead pursuit, instead doing what the first missile did which was fly straight ahead. It then went active (or so it seems) and acquired the target as it was within the search area of the missile seeker.

 

The missile made a hard turn to the right and proceeded to lead the target all the way to impact.

 

BF6UseJ.jpg

 

DvqtD1N.png

 

TcOO7fS.png

Motorola 68000 | 1 Mb | Debug port

"When performing a forced landing, fly the aircraft as far into the crash as possible." - Bob Hoover.

The JF-17 is not better than the F-16; it's different. It's how you fly that counts.

"An average aircraft with a skilled pilot, will out-perform the superior aircraft with an average pilot."

Posted

I've been noticing this happening alot recently, but only against AI. Both in SP and MP (I play on GAW at times.).

 

 

Using TWS "Soft-locks" to engage a target just sends the missile out to the position where the enemy was when I initially fired it. If I use STT, the missile correctly follows the target all the way through the engagement.

 

 

Again, this only happens against AI opponents in TWS, SAM or DTT modes. STT works just fine and all modes TWS SAM and DTT guide the missile properly if I am against a human opponent.

 

 

I believe it could be the AI dropping chaff when they get fired on. I know that even when engaged with TWS, AI will still drop chaff because they're all-seeing cheating scumbags, and maybe that's causing the missile to go to the initial position where they were fired from.

Posted

I couldn't get STT at all. It wouldn't enter the mode...

 

I'm thinking it might be related.

 

Interesting about chaff, but does E-3A drop chaff? I'll check the ME.

 

Also, the E-3A was set not to respond, so that should prevent it dropping chaff.

Motorola 68000 | 1 Mb | Debug port

"When performing a forced landing, fly the aircraft as far into the crash as possible." - Bob Hoover.

The JF-17 is not better than the F-16; it's different. It's how you fly that counts.

"An average aircraft with a skilled pilot, will out-perform the superior aircraft with an average pilot."

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