Skarp Posted May 22, 2020 Posted May 22, 2020 If you have a carrier set to delayed activation with static units attached. the carrier will spawn but the static units will spawn inside the carrier sea level. track attached demonstrating. 60 second mark carrier spawns.ship static unit bug.trk
ED Team BIGNEWY Posted May 22, 2020 ED Team Posted May 22, 2020 Hi If you are using static objects that are off set to a ship before the ship has spawned you will get problems. thanks Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
ED Team BIGNEWY Posted May 22, 2020 ED Team Posted May 22, 2020 Reported to the team thanks Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
Skarp Posted May 22, 2020 Author Posted May 22, 2020 Workaround is simply spawning them backwards. Set carrier to late activation and vis. before activation. Then deactivate carrier group if you don't need it.
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