Ducksen Posted June 1, 2020 Posted June 1, 2020 (edited) EDIT: RESOLVED. Thanks ED! It seems to me that the cluster bombs CBU-97 and CBU-105 do way less damage. Dropping them on tank groups of lets say 8 T-72 tanks. ONLY 1 maybe 2 get destroyed. It seems there are less hits generated now. I can not sit here and say it is simulated wrong. I am asking, is that correct? Before you could drop a CBU-105 on a tank group and have most if not all destroyed. Ignore spacing. In my example they are put in a close group 4X4 and 125 feet separation between units. As it stands I can no longer justify bringing them out. Other munitions do more damage pr pylon. Like 3 GBU-12. Anyway, I would like ED's opinion on this. I am fine with it ether way, I am simply raising the question. Is the damage modeled as intended? Edited June 8, 2020 by Ducksen
nighthawk2174 Posted June 1, 2020 Posted June 1, 2020 I've noticed this as well that it takes more hits to cause a tank to blow up.
Shadow KT Posted June 1, 2020 Posted June 1, 2020 Again another trend that has somehow started occurring all over DCS, with ground units and aircraft... all of sudden stuff does no damage (most time being a bug) or a lot less damage and the answer we are given is either none (ignored) or some really low effort answer like, if it doesn't have enough penetration it won't do damage.... well duh. You can also see it in other aspects, for example radar ranges as mentioned here https://forums.eagle.ru/showthread.php?t=272340 'Shadow' Everybody gotta be offended and take it personally now-a-days
stormrider Posted June 1, 2020 Posted June 1, 2020 Do the statistics. For a cluster munition to kill a tank, it is imperative to have a direct hit by one or more bomblets. Each bomblet is very light but can concentrate enough power to penetrate at least the thin top armor of AFVs. So you need to do the math and calculate the statistics of how much is the chance that each AFV in a given area will be hit by at least one bomblet. Note that not every hits will result in kills. Banned by cunts.
Ducksen Posted June 1, 2020 Author Posted June 1, 2020 Do the statistics. For a cluster munition to kill a tank, it is imperative to have a direct hit by one or more bomblets. Each bomblet is very light but can concentrate enough power to penetrate at least the thin top armor of AFVs. So you need to do the math and calculate the statistics of how much is the chance that each AFV in a given area will be hit by at least one bomblet. Note that not every hits will result in kills. Well, Set this up for your own sake. But drop the T-72B's, and do it with fuel trucks. Same result. Its nothing to do with penetration I think. More targeting done by the many, lets call them pods, or icehocky pucks. They seem to gang up on one and move on once destroyed, and many cases they all blow up before the actual target is rendered dead. Hence the one maybe two statistic. The random spread of individual puck acquisition was more uniform before. You never hit anything specific, but way more targets. So if one CBU-97 is going to net me 1-2 fueltrucks I might as well go GUNS GUNS GUNS... I remember a time where I could line up a 30 something units and most (random value) would be destroyed. Something has changed for sure.
nighthawk2174 Posted June 1, 2020 Posted June 1, 2020 Do the statistics. For a cluster munition to kill a tank, it is imperative to have a direct hit by one or more bomblets. Each bomblet is very light but can concentrate enough power to penetrate at least the thin top armor of AFVs. So you need to do the math and calculate the statistics of how much is the chance that each AFV in a given area will be hit by at least one bomblet. Note that not every hits will result in kills. The 97 and 105 are guided munitions so this isn't much of an issue.
Ducksen Posted June 8, 2020 Author Posted June 8, 2020 This issue seems to be resolved as of 08.06.20. After the large patch and introduction of the channel map. Thanks ED for fixing the CBU's! Great job.
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