Balu010 Posted June 2, 2020 Posted June 2, 2020 I have connectors placed in my model with their Y axis pointing the right way. If I attach a missile model to it in the model viewer they all point in the right direction. But in game just after launch they are 90 degrees turned for a few frames then they pop into the right position. I was playing around the units lua file trying to figure out these parameters: GT.WS[ws].omegaY GT.WS[ws].omegaZ GT.WS[ws].pidY GT.WS[ws].pidZ GT.WS[ws].reference_angle_X GT.WS[ws].reference_angle_Y GT.WS[ws].reference_angle_Z With not much luck. Also strange if my launcher uses harpoons they are ok, but if they launch tomahawks it experiences this problem. Anyone have some tips how I might solve this ?
Seaeagle Posted June 4, 2020 Posted June 4, 2020 No idea, but it sounds like a conflict between missile orientation versus launch logic. Tomahawks are launched vertically on applicable ships in DCS, while Harpoons are launched from angled launchers, so if your launcher is set at an angle I could imagine it would cause a problem like that for the Tomahawks, but not for the Harpoons.
joey45 Posted June 5, 2020 Posted June 5, 2020 What is the orientation of the model in your 3d software? The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
Balu010 Posted June 6, 2020 Author Posted June 6, 2020 What is the orientation of the model in your 3d software? Y is forward Z is up, X is to the right Y point 45 degrees up. As I said Harpoons launch fine, but the Tomahawks are pointing towards the +x for a few frames as they spawn, then they jump into the correct orientation as they launch. So it is just the initial spawn orientation that is wrong not the launch itself.
JamesJJackson Posted January 31 Posted January 31 Did you ever find a way to fix it? I have same issue with Tomahawk too.
Recommended Posts