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Posted

I have connectors placed in my model with their Y axis pointing the right way. If I attach a missile model to it in the model viewer they all point in the right direction.

 

 

But in game just after launch they are 90 degrees turned for a few frames then they pop into the right position.

 

 

I was playing around the units lua file trying to figure out these parameters:

 

GT.WS[ws].omegaY

GT.WS[ws].omegaZ

GT.WS[ws].pidY

GT.WS[ws].pidZ

GT.WS[ws].reference_angle_X

GT.WS[ws].reference_angle_Y

GT.WS[ws].reference_angle_Z

 

 

With not much luck. Also strange if my launcher uses harpoons they are ok, but if they launch tomahawks it experiences this problem.

 

 

Anyone have some tips how I might solve this ?

Posted

No idea, but it sounds like a conflict between missile orientation versus launch logic.

 

Tomahawks are launched vertically on applicable ships in DCS, while Harpoons are launched from angled launchers, so if your launcher is set at an angle I could imagine it would cause a problem like that for the Tomahawks, but not for the Harpoons.

Posted

What is the orientation of the model in your 3d software?

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Posted
What is the orientation of the model in your 3d software?

 

 

Y is forward Z is up, X is to the right

 

 

Y point 45 degrees up.

 

 

As I said Harpoons launch fine, but the Tomahawks are pointing towards the +x for a few frames as they spawn, then they jump into the correct orientation as they launch.

 

 

So it is just the initial spawn orientation that is wrong not the launch itself.

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