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Posted
I just wish I could find the center line after the base turn. Every time I roll out I'm way off. Is it more difficult to see the ship now or is it just me ?

Dial in you ICLS Needles and use the Localizer (Vertical Bar) as a reference. After I roll out, I transition to using the Ball.

 

I hope I didn't insult your intelligence and hope that helps.

DO it or Don't, but don't cry about it. Real men don't cry!

Posted
I see 3 different subjects here:D

 

1. Burble - we all know what it is (great majority of us)

2. Ground effect in landing config. - quote in this post refers to it.

3. 'reverse' ground effect - being sucked into the ground very violently when flying in UA mode (flaps auto) at 10 ~ 20 feet AGL.

 

I think the last one is ED's attempt to neutralize the most common defense against S300's:megalol:

 

I'm sorry...why are you flying at 10 ~ 20 feet ago with the flaps in auto?

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Posted
Dial in you ICLS Needles and use the Localizer (Vertical Bar) as a reference. After I roll out, I transition to using the Ball.

 

I hope I didn't insult your intelligence and hope that helps.

 

No insult. Any input is appreciated. Thank you. I could try using the needles. Generally I use them for case III. For case one they are more of a distraction. Once I make the base turn I usually don't need them because the boat is right there in front of me. Having terrible trouble seeing the angle of the deck.

i5-10600KF, 16Gb DDR4, GTX1660 Super, HP Reverb G2, TM Cougar, TM Warthog

 

Posted
No insult. Any input is appreciated. Thank you. I could try using the needles. Generally I use them for case III. For case one they are more of a distraction. Once I make the base turn I usually don't need them because the boat is right there in front of me. Having terrible trouble seeing the angle of the deck.

There are some HUD tapes (IRL) on certain YouTube Vids where you can see the Pilot has the needles working but as said by guys like G B and others, once you acquire the ball, ignore them. They are not to be used to land, just to get you there.

 

Try it, you might like it. For me, the needles are easy to ignore. Oh, don't forget the Long Range Line up lights!

DO it or Don't, but don't cry about it. Real men don't cry!

Posted (edited)

QA your front seat stick actuator meat puppet skills. Ensure you approach turn is as clean as you are assuming it is.

 

9/10 bad starts (hi, low, not acquiring a ball on roll out, not on centerline, fast, slow, etc.) Can be traced back to a bad 180 and a poorly flown approach turn. When you peak out at the 90 to assess your AOB for intercepting ext centerline, this should be where you make very deliberate AOB adjustments *if* needed. If you are slimming all over or completely shooting from the hip as what those AOB corrections should be, it is exacerbating the problem. Needless to say if your abeam distance isn't consistent, or the time when you start your turn (the 180) is not consistent, all the geometry we are talking about is a crap shoot.

 

I would start with evaluating your 180 location, then approach turn geometry, and isolate variables. The burble and ground effect, if it is modelled correctly, you just fly through it, there is no standardized response to them other than "that pilot sh!t". Once you acquire the ball, all the other landing aids should be ignored.

 

Hope this helps :)

 

(EDIT: guess I should have read more of the thread before responding. Ya, the boat can be fuzzy. The new zoomed in ball graphics I think are a bit of a crutch, but it's a game. Maybe your groove length is to long ? )

Edited by Lex Talionis

Find us on Discord. https://discord.gg/td9qeqg

Posted
I'm sorry...why are you flying at 10 ~ 20 feet ago with the flaps in auto?

 

I get a buzz when I see the trees going by at 500 nuts or more:D

Posted
QA your front seat stick actuator meat puppet skills. Ensure you approach turn is as clean as you are assuming it is.

 

9/10 bad starts (hi, low, not acquiring a ball on roll out, not on centerline, fast, slow, etc.) Can be traced back to a bad 180 and a poorly flown approach turn. When you peak out at the 90 to assess your AOB for intercepting ext centerline, this should be where you make very deliberate AOB adjustments *if* needed. If you are slimming all over or completely shooting from the hip as what those AOB corrections should be, it is exacerbating the problem. Needless to say if your abeam distance isn't consistent, or the time when you start your turn (the 180) is not consistent, all the geometry we are talking about is a crap shoot.

 

I would start with evaluating your 180 location, then approach turn geometry, and isolate variables. The burble and ground effect, if it is modelled correctly, you just fly through it, there is no standardized response to them other than "that pilot sh!t". Once you acquire the ball, all the other landing aids should be ignored.

 

Hope this helps :)

 

(EDIT: guess I should have read more of the thread before responding. Ya, the boat can be fuzzy. The new zoomed in ball graphics I think are a bit of a crutch, but it's a game. Maybe your groove length is to long ? )

 

I'm starting my 180 with my wing alongside the stern usually about 1.3nm abeam. 30 degrees of bank. I even started my break long to give myself plenty of time to get trimmed and on alt... how far should I expect to be from the boat after rollout ? I think I'm generally at 1.5 or so. Thanks

i5-10600KF, 16Gb DDR4, GTX1660 Super, HP Reverb G2, TM Cougar, TM Warthog

 

Posted (edited)

1.5 is far. I would guess you are turning late. And 1.3 is a bit wide for 30 AOB in this game because this hornet has an on-speed airspeed that makes for a smaller turn circle than real life. All three of those will make you under shoot extended centerline and angle in.

 

I use 1.2, just under 30 AOB (27-28), and as far as the abeam, it is hard to give a technique depending on what display system you use. Try taking note of where the sturn of the ship is aligned with a rivit on the canopy rail when you start your turn, then systematically move it 1 rivet for/aft at a time untill it achieves the correct numbers.

In this game I find it is almost a 1.2 DME arc. Compleatly coincidental.

 

If all that word salad makes no sense, find us on discord and I will be happy to show ya.

Edited by Lex Talionis

Find us on Discord. https://discord.gg/td9qeqg

Posted
1.5 is far. I would guess you are turning late. And 1.3 is a bit wide for 30 AOB in this game because this hornet has an on-speed airspeed that makes for a smaller turn circle than real life. All three of those will make you under shoot extended centerline and angle in.

 

I use 1.2, just under 30 AOB (27-28), and as far as the abeam, it is hard to give a technique depending on what display system you use. Try taking note of where the sturn of the ship is aligned with a rivit on the canopy rail, then systematically move it 1 rivet for/aft at a time untill it achieves the correct numbers.

In this game I find it is almost a 1.2 DME arc. Compleatly coincidental.

 

If all that word salad makes no sense, find us on discord and I will be happy to show ya.

 

I follow. Being too far behind the boat makes sense. Turning late at 30 aob puts me LULX then I'm trying to make it right by adjusting the turn. I'm not finding center because I'm too far out. This explains why I'm not seeing the boat for &h!÷. :doh:

Thank you for your help. I'll let you know how it goes.

i5-10600KF, 16Gb DDR4, GTX1660 Super, HP Reverb G2, TM Cougar, TM Warthog

 

  • 2 weeks later...
Posted

Ok, I was absolutely turning late and was wide abeam. Still turning 30 degrees AOB just shoring things up after sneaking a peek at the boat at 90. Managed to settle into the 2-3 wires constantly. Mostly no graders. :---: Still have some work to do but definitely more consistent and seeing the centerline better. Thanks for the help.

i5-10600KF, 16Gb DDR4, GTX1660 Super, HP Reverb G2, TM Cougar, TM Warthog

 

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