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Posted

Good morning together,

 

 

it´s just more a question.... Maybe a bug?

 

 

 

The "concrete" airstrip at Dunkirk is very short and i heared that the grass field after the "concrete"-strip can also be used for takeoff and landing....

 

 

 

Is that true?

 

 

Allways if i try to start with gentle throttle (as it is recommended for BF-109) after the "concrete"-strip ends my plane gets in trouble and crashes (flips over and so on)... Same if i land.

Only chance for me is to begin with gentle throttle and after rolling a bit go to full throttle incl. MW50....

 

 

Anyone else got those problem? (it´s not only me, it´s also my buddy)

 

 

Best regards and thanks in advance!

Posted (edited)

this airfield has been modeled historically:

 

6m5m.jpg

 

Is not a bug !

 

All the airfields in the channel map are historically correct except Merville Calonne which was modeled as it was after ww2 (NATO standards).

Edited by Fred901
Posted (edited)

But the grass runway doesn't seem to be modelled as a runway in terms of DCS.

Sure it's there visually. But I couldn't start nor could I land on it. It's bumpy as hell and seems to be just a normal grass field when it comes to DCS simulation.

 

Every other (or at least the ones I tried) grass runway worked fine so far for me except this one.

Edited by Gnabbla
  • 2 weeks later...
Posted

The grass runways are modelled as ordinary grass, which has a high drag factor, rather than a hard area. This means that a crash is inevitable when trying to take off or land, other than on the concrete.

I guess it will be updated, as this was the scramble area from the dispersals.

 

 

Rochester is the same.

The airfield is in place, but is unuseable due to the draggy grass.

Hopefully this will also be updated.

 

 

..

ASUS 2600K 3.8. P8Z68-V. ASUS ROG Strix RTX 2080Ti, RAM 16gb Corsair. M2 NVME 2gb. 2 SSD. 3 HDD. 1 kW ps. X-52. Saitek pedals.


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