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Posted

Good info (and conclusion) Maximus, but I just wonder why you say someone doesn't like small pixels? Isn't it better the smaller a pixel is because you get better quality image with more pixels on same size screen? Effectively the more pixels a screen has (ie the smaller those pixels are) the better, right?

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Posted

I'd go with Samsung , I have three of them all conjoined for my business work and another 2 for home use. My Wife got rid of her Viewsonic monitors after seeing how good the Samsung Monitors are, now she uses 2 of the smaller SyncMaster245's

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Posted
Good info (and conclusion) Maximus, but I just wonder why you say someone doesn't like small pixels? Isn't it better the smaller a pixel is because you get better quality image with more pixels on same size screen? Effectively the more pixels a screen has (ie the smaller those pixels are) the better, right?

 

Totally agree. I went from a 32" 1080p HDTV to the 27" 2707WFP and the increase of quality is remarkable.

 

Also you have to remember that a 1080 HDTV states that it shows 1920×1080 but you loose some of this with overscan, real screen size is 1808x1016'ish.

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Posted
Good info (and conclusion) Maximus, but I just wonder why you say someone doesn't like small pixels? Isn't it better the smaller a pixel is because you get better quality image with more pixels on same size screen? Effectively the more pixels a screen has (ie the smaller those pixels are) the better, right?

 

That's right - in theory. But practically, in Windows, when pixels get smaller, everything gets smaller, and at some point it becomes uncomfortable to work with texts and all the icons, buttons, scrollbars and so on. You have to scale them back proportionally. But Windows' abilities to do that are limited. Program interfaces are designed to be optimal at standard Windows interface parameters. When we scale it, some objects get bigger, but some don't. Additionally, it is not uncommon when program interface layout gets a little messed up. For example, we've got a 32x32 bitmap icon placed somewhere on the screen, say, in Adobe Premiere. It cannot be scaled and look good after that. If it is not scaled, it will stay small, and the surrounding objects arrangement gets displaced.

So scaling is not really good in Windows. The standard object size parameters are the best generally.

 

Some people like smaller pixels, some don't. It gets enough when the objects look sharp enough, and the surfaces look solid.

 

Also you have to remember that a 1080 HDTV states that it shows 1920×1080 but you loose some of this with overscan, real screen size is 1808x1016'ish.

That's why the screen should be connected through a digital interface, and the display mode has to be "pixel for pixel", or "exact". No resolution loss then. If it happens, then something is not right.

  • 1 month later...
Posted

interface proportions?

 

Sorry to revive this thread guys, but I do have a question :

 

I did what you both said (Excelsior and Boberro), thanks again and it worked for the simulation (3d world). But even if I did change the proportion setting to ratio : 1.6 for 1920x1200 resolution in the Interface line, the UI is still streched not right? What am I missing?

 

Thanks for the help

 

JEFX

[sIGPIC][/sIGPIC]

In DCS I fly jets with thousands of pounds of thrust...

In real life I fly a humble Cessna Hawx XP II with 210 HP :D

Posted

bump!

 

anybody knows about this UI proportion problem?

 

thanks

 

 

 

JEFX

[sIGPIC][/sIGPIC]

In DCS I fly jets with thousands of pounds of thrust...

In real life I fly a humble Cessna Hawx XP II with 210 HP :D

Posted

Mine looks like this:

 

DisplayMode

{

resolution = {1920, 1200};

bpp = 32;

fullscreen = 0;

aspect = 1.6;

Interface

{

resolution = {1920, 1200};

bpp = 32;

fullscreen = 0;

aspect = 1.6;

}

Simulation

{

resolution = {1920, 1200};

bpp = 32;

fullscreen = 0;

aspect = 1.6;

}

AVI

{

resolution = {640, 480};

fullscreen = 0;

aspect = 1.6;

}

 

I guess the UI looks a little stretched but Ok to me.

 

Out

Posted

Thanks for you answer Polecat

 

Here is my graphics.cfg lines:

 

DisplayMode

{

resolution = {1920, 1200};

bpp = 32;

fullscreen = 0;

aspect = 1.6;

Interface

{

resolution = {1920, 1200};

bpp = 32;

fullscreen = 0;

aspect = 1.6;

}

Simulation

{

resolution = {1920, 1200};

bpp = 32;

fullscreen = 0;

aspect = 1.6;

}

AVI

{

resolution = {640, 480};

fullscreen = 0;

aspect = 1.3333;

}

 

And the 3d world is OK but here is the look of my UI : ??

 

ScreenShot_000-1.jpg

[sIGPIC][/sIGPIC]

In DCS I fly jets with thousands of pounds of thrust...

In real life I fly a humble Cessna Hawx XP II with 210 HP :D

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