Tanuki44 Posted June 11, 2020 Posted June 11, 2020 Hello, I created a small mission, destroy an UBoot before it dives (beautifully reproduced :thumbup:) ... I tried with a bomb, it hit the kiosk without exploding ... only the machine gun and cannon fire from the Sptfire caused some little % damage. To be safer, I crashed the Spitfire several times on the deck, kiosk ... 0% damage Can you confirm with the official beta and 2.5.6?
Blech Posted June 11, 2020 Posted June 11, 2020 Hi, OB Test I guess, the damage model is unsatisfactory :confused: Even with the smaller AN-M57 the Uboot has to be heavy damaged/sunk PIC 1 1x AI P-47 3x AN-M57 All 3 bombs hit Minor damage PIC 2 1x AI P-47 2x AN-M65 1x AN-M64 All 3 bombs hit Damaged, still moving No smoke, no fire -
Pikey Posted June 11, 2020 Posted June 11, 2020 The health pools of the ships and uboat are known, I've reported this. The best workaround for now is to set a trigger on the hit and then do an explosion on the object to create extra damage. This is because the full damage modelling is being queued in development progress, if I understand correctly. ___________________________________________________________________________ SIMPLE SCENERY SAVING * SIMPLE GROUP SAVING * SIMPLE STATIC SAVING *
Silversmith Posted June 13, 2020 Posted June 13, 2020 You can kill them with either Bombs, or around 7 HVAR rocket direct hits from a P51. P51 machine guns do noticeable damage too.
Rolds Posted June 16, 2020 Posted June 16, 2020 The health pools of the ships and uboat are known, I've reported this. The best workaround for now is to set a trigger on the hit and then do an explosion on the object to create extra damage. This is because the full damage modelling is being queued in development progress, if I understand correctly. I've done the same thing with triggers in my missions, cool that I'm not the only one.
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