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Posted

I was reading a thread about the inclusion of NAS fallon in NTTR and how ED will not be adding it

https://forums.eagle.ru/showthread.php?t=226353&page=7

It got me to thinking has anyone made an airfield mod? at a simple level a runway object would be a fairly low poly object very similar in nature to a FARP. It wouldnt obviously have radio comms, but I was thinking at a it would be an interesting project so I was wondering if anyone has seen it done? a quick thread search didnt return anything, so wondering if anyone has thought abou tthis or the limitations etc.

Hornet, Super Carrier, Warthog & (II), Mustang, Spitfire, Albatross, Sabre, Combined Arms, FC3, Nevada, Gulf, Normandy, Syria AH-6J

i9 10900K @ 5.0GHz, Gigabyte Z490 Vision G, Cooler Master ML120L, Gigabyte RTX3080 OC Gaming 10Gb, 64GB RAM, Reverb G2 @ 2480x2428, TM Warthog, Saitek pedals & throttle, DIY collective, TrackIR4, Cougar MFDs, vx3276-2k

Combat Wombat's Airfield & Enroute Maps and Planning Tools

 

cw1.png

Posted

Search the net for the VPC Airfield Equipment Mod. It will give you a lot more objects. Another one is the Civil Objects.

Posted

I was thinking more of an "airport/runway" object, than static equipment, so yeah a 15000ft long FARP

Hornet, Super Carrier, Warthog & (II), Mustang, Spitfire, Albatross, Sabre, Combined Arms, FC3, Nevada, Gulf, Normandy, Syria AH-6J

i9 10900K @ 5.0GHz, Gigabyte Z490 Vision G, Cooler Master ML120L, Gigabyte RTX3080 OC Gaming 10Gb, 64GB RAM, Reverb G2 @ 2480x2428, TM Warthog, Saitek pedals & throttle, DIY collective, TrackIR4, Cougar MFDs, vx3276-2k

Combat Wombat's Airfield & Enroute Maps and Planning Tools

 

cw1.png

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