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Posted

Everybody knows that BS, starts from "Zero" all is new, not lomac engine improve.

 

So we know that the 3D engine is new, but, what about multiplayer code?

 

Can we at least fly 10 planes with lots of ground and air IA, and static objetcts?

 

What can ED people say about this? i suppose that in the date we are, middel march of 2.008 you will know something.

 

Greetings

Posted

^ Very wrong information there.

 

First of all, the Black Shark game engine is not "from Zero." There is no new 3D engine yet. The sim continues to use the "TFCSE" engine, which is the same engine that was used in LO and other ED products (including military). For Black Shark, it has undergone a number of modifications and improvements - both internally and externally. For the future, ED is working on a new game engine - but this will not be ready for some time still. When it is, it will be released as a new DCS update/module/version.

 

On the other hand, the multiplayer code for Black Shark is new. I don't understand your specific question, as you can fly lots of planes with lots of AI and static objects even in LO. The same is possible in Black Shark.

- EB

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Nothing is easy. Everything takes much longer.

The Parable of Jane's A-10

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Posted

Everybody who has read the FAQ about DCS knows that its not a completly new engine but a improved / evolved one from the current one.

 

The mutliplayer aspect of the game and if its "lags" or not will depend on a combination of the servers hardware and bandwith. Like with all the other games too.

Posted

Is a dedicated option very high on the priority list for DCS? If so, any timetable on this feature? Have they started testing with this feature?

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