RED Posted August 13, 2020 Posted August 13, 2020 (edited) The triangle indicating seeker LOS moves in pitch when exceeding HUD FOV. The triangle probably follows the round HUD FOV as much as possible instead of stopping at the edge of HUD FOV. edit. Track will be updated to require no mods. Track updated65EScanHUD.trk Edited August 14, 2020 by RED
ED Team BIGNEWY Posted August 14, 2020 ED Team Posted August 14, 2020 Hi still seeing mods in the track replay thanks Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
RED Posted August 14, 2020 Author Posted August 14, 2020 Hi still seeing mods in the track replay thanks Sorry about that. Didn't check the unit I placed. Other recent tracks also updated. Let me know if there is something else not working.
ED Team BIGNEWY Posted August 17, 2020 ED Team Posted August 17, 2020 Hi I have checked with the team this behaviour is correct based on what we know. The seeker position is limited by a circle on the HUD when it travels up it has reached the edge of that circle. Thanks Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
RED Posted August 17, 2020 Author Posted August 17, 2020 Hi I have checked with the team this behaviour is correct based on what we know. The seeker position is limited by a circle on the HUD when it travels up it has reached the edge of that circle. Thanks Thanks for the feedback! Looks strange but i don't have more info either.
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