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Posted (edited)

The triangle indicating seeker LOS moves in pitch when exceeding HUD FOV. The triangle probably follows the round HUD FOV as much as possible instead of stopping at the edge of HUD FOV.

 

edit. Track will be updated to require no mods.

 

Track updated

65EScanHUD.trk

Edited by RED
Posted
Hi

 

still seeing mods in the track replay

 

thanks

 

Sorry about that. Didn't check the unit I placed. Other recent tracks also updated. Let me know if there is something else not working.

  • ED Team
Posted

Hi

 

I have checked with the team this behaviour is correct based on what we know.

 

The seeker position is limited by a circle on the HUD when it travels up it has reached the edge of that circle.

 

Thanks

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Posted
Hi

 

I have checked with the team this behaviour is correct based on what we know.

 

The seeker position is limited by a circle on the HUD when it travels up it has reached the edge of that circle.

 

Thanks

 

Thanks for the feedback!

 

Looks strange but i don't have more info either.

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