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Posted

I am making a mission where players can go rescue downed pilots.

I have Mist, CTLD, CSAR, and beacon loaded

No errors when starting the mission.

I take off, eject, jump into a rescue huey, go to active beacon menu, it states No Active beacons...

 

What have I done wrong?

 

Elwood

Posted

when you switch rolls or disconnect DCS will delete what ever you where flying so that pilot standing on the ground in bad guy land went poof and the beacon he had on him

Posted
when you switch rolls or disconnect DCS will delete what ever you where flying so that pilot standing on the ground in bad guy land went poof and the beacon he had on him

How do I fix that?

Posted

:helpsmilie:

 

The CSAR script is the generic one posted on the site, with the exception of the helo's added at the top.

I do not know the code to keep the ejected pilot active while letting the original pilot respawn in his plane.

Any advice, guidance, or divine intervention is appreciated.

 

csar = {}

 

-- SETTINGS FOR MISSION DESIGNER vvvvvvvvvvvvvvvvvv

csar.csarUnits = {

"Huey",

"Huey #2",

"Rescue Huey",

}

 

 

csar.csarMode = 0

 

-- 0 - No Limit - NO Aircraft disabling

-- 1 - Disable Aircraft when its down - Timeout to reenable aircraft

-- 2 - Disable Aircraft for Pilot when he's shot down -- timeout to reenable pilot for aircraft

-- 3 - Pilot Life Limit - No Aircraft Disabling -- timeout to reset lives?

 

csar.maxLives = 8 -- Maximum pilot lives

 

csar.countCSARCrash = false -- If you set to true, pilot lives count for CSAR and CSAR aircraft will count.

 

csar.reenableIfCSARCrashes = true -- If a CSAR heli crashes, the pilots are counted as rescued anyway. Set to false to Stop this

 

-- - I recommend you leave the option on below IF USING MODE 1 otherwise the

-- aircraft will be disabled for the duration of the mission

csar.disableAircraftTimeout = false -- Allow aircraft to be used after 20 minutes if the pilot isnt rescued

csar.disableTimeoutTime = 1 -- Time in minutes for TIMEOUT

 

csar.destructionHeight = 150 -- height in meters an aircraft will be destroyed at if the aircraft is disabled

 

csar.enableForAI = false -- set to false to disable AI units from being rescued.

 

csar.enableForRED = false -- enable for red side

 

csar.enableForBLUE = true -- enable for blue side

 

csar.enableSlotBlocking = false -- if set to true, you need to put the csarSlotBlockGameGUI.lua

-- in C:/Users/<YOUR USERNAME>/DCS/Scripts for 1.5 or C:/Users/<YOUR USERNAME>/DCS.openalpha/Scripts for 2.0

-- For missions using FLAGS and this script, the CSAR flags will NOT interfere with your mission :)

 

csar.bluesmokecolor = 3 -- Color of smokemarker for blue side, 0 is green, 1 is red, 2 is white, 3 is orange and 4 is blue

csar.redsmokecolor = 1 -- Color of smokemarker for red side, 0 is green, 1 is red, 2 is white, 3 is orange and 4 is blue

 

csar.requestdelay = 2 -- Time in seconds before the survivors will request Medevac

 

csar.coordtype = 3 -- Use Lat/Long DDM (0), Lat/Long DMS (1), MGRS (2), Bullseye imperial (3) or Bullseye metric (4) for coordinates.

csar.coordaccuracy = 1 -- Precision of the reported coordinates, see MIST-docs at http://wiki.hoggit.us/view/GetMGRSString

-- only applies to _non_ bullseye coords

 

csar.immortalcrew = true -- Set to true to make wounded crew immortal

csar.invisiblecrew = false -- Set to true to make wounded crew insvisible

 

csar.messageTime = 30 -- Time to show the intial wounded message for in seconds

 

csar.loadDistance = 60 -- configure distance for pilot to get in helicopter in meters.

 

csar.radioSound = "beacon.ogg" -- the name of the sound file to use for the Pilot radio beacons. If this isnt added to the mission BEACONS WONT WORK!

 

csar.allowFARPRescue = true --allows pilot to be rescued by landing at a FARP or Airbase

Posted

The script creates an infantry unit doppelganger at the spot you eject at. If you eject and don't see that infantry unit on the map, there is a problem with the script.

 

Are you playing the beacon.ogg sound at mission start as directed in the notes?

 

Also, you have invisible wounded crew set to false. This means the AI can see your doppelganger. Enemy AI will kill him if they are close enough.

 

You should probably post your mission file so I can look at it instead of guessing.

 

 

 

 

EDsignaturefleet.jpg

Posted

Okay, the system works, BUT only on dry land. If you are doing carrier ops and the pilot ejects over water, no beacon as the pilot disappears.

Can THIS be fixed so no matter where the pilot ejects, he can be rescued?

  • 2 months later...
Posted

Is There a way to disable the blue smoke on the down pilot? Just leave the option to deploy flare on request? I tried commenting out the “blue smoke color” line but it screwed up the picking up the down pilot, it would not get in the chopper no Matter how close to him you will land.

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