Elwood_Blues Posted August 19, 2020 Posted August 19, 2020 I am making a mission where players can go rescue downed pilots. I have Mist, CTLD, CSAR, and beacon loaded No errors when starting the mission. I take off, eject, jump into a rescue huey, go to active beacon menu, it states No Active beacons... What have I done wrong? Elwood
squid509 Posted August 19, 2020 Posted August 19, 2020 when you switch rolls or disconnect DCS will delete what ever you where flying so that pilot standing on the ground in bad guy land went poof and the beacon he had on him
Elwood_Blues Posted August 19, 2020 Author Posted August 19, 2020 when you switch rolls or disconnect DCS will delete what ever you where flying so that pilot standing on the ground in bad guy land went poof and the beacon he had on him How do I fix that?
=475FG= Dawger Posted August 19, 2020 Posted August 19, 2020 Lots of things may be causing this. More information is required. As an example, what settings did you use in the CSAR script?
Elwood_Blues Posted August 19, 2020 Author Posted August 19, 2020 :helpsmilie: The CSAR script is the generic one posted on the site, with the exception of the helo's added at the top. I do not know the code to keep the ejected pilot active while letting the original pilot respawn in his plane. Any advice, guidance, or divine intervention is appreciated. csar = {} -- SETTINGS FOR MISSION DESIGNER vvvvvvvvvvvvvvvvvv csar.csarUnits = { "Huey", "Huey #2", "Rescue Huey", } csar.csarMode = 0 -- 0 - No Limit - NO Aircraft disabling -- 1 - Disable Aircraft when its down - Timeout to reenable aircraft -- 2 - Disable Aircraft for Pilot when he's shot down -- timeout to reenable pilot for aircraft -- 3 - Pilot Life Limit - No Aircraft Disabling -- timeout to reset lives? csar.maxLives = 8 -- Maximum pilot lives csar.countCSARCrash = false -- If you set to true, pilot lives count for CSAR and CSAR aircraft will count. csar.reenableIfCSARCrashes = true -- If a CSAR heli crashes, the pilots are counted as rescued anyway. Set to false to Stop this -- - I recommend you leave the option on below IF USING MODE 1 otherwise the -- aircraft will be disabled for the duration of the mission csar.disableAircraftTimeout = false -- Allow aircraft to be used after 20 minutes if the pilot isnt rescued csar.disableTimeoutTime = 1 -- Time in minutes for TIMEOUT csar.destructionHeight = 150 -- height in meters an aircraft will be destroyed at if the aircraft is disabled csar.enableForAI = false -- set to false to disable AI units from being rescued. csar.enableForRED = false -- enable for red side csar.enableForBLUE = true -- enable for blue side csar.enableSlotBlocking = false -- if set to true, you need to put the csarSlotBlockGameGUI.lua -- in C:/Users/<YOUR USERNAME>/DCS/Scripts for 1.5 or C:/Users/<YOUR USERNAME>/DCS.openalpha/Scripts for 2.0 -- For missions using FLAGS and this script, the CSAR flags will NOT interfere with your mission :) csar.bluesmokecolor = 3 -- Color of smokemarker for blue side, 0 is green, 1 is red, 2 is white, 3 is orange and 4 is blue csar.redsmokecolor = 1 -- Color of smokemarker for red side, 0 is green, 1 is red, 2 is white, 3 is orange and 4 is blue csar.requestdelay = 2 -- Time in seconds before the survivors will request Medevac csar.coordtype = 3 -- Use Lat/Long DDM (0), Lat/Long DMS (1), MGRS (2), Bullseye imperial (3) or Bullseye metric (4) for coordinates. csar.coordaccuracy = 1 -- Precision of the reported coordinates, see MIST-docs at http://wiki.hoggit.us/view/GetMGRSString -- only applies to _non_ bullseye coords csar.immortalcrew = true -- Set to true to make wounded crew immortal csar.invisiblecrew = false -- Set to true to make wounded crew insvisible csar.messageTime = 30 -- Time to show the intial wounded message for in seconds csar.loadDistance = 60 -- configure distance for pilot to get in helicopter in meters. csar.radioSound = "beacon.ogg" -- the name of the sound file to use for the Pilot radio beacons. If this isnt added to the mission BEACONS WONT WORK! csar.allowFARPRescue = true --allows pilot to be rescued by landing at a FARP or Airbase
=475FG= Dawger Posted August 19, 2020 Posted August 19, 2020 The script creates an infantry unit doppelganger at the spot you eject at. If you eject and don't see that infantry unit on the map, there is a problem with the script. Are you playing the beacon.ogg sound at mission start as directed in the notes? Also, you have invisible wounded crew set to false. This means the AI can see your doppelganger. Enemy AI will kill him if they are close enough. You should probably post your mission file so I can look at it instead of guessing.
Elwood_Blues Posted August 19, 2020 Author Posted August 19, 2020 Thanks...what about water landings? Beacon is active...all is good except the doppleganger....have not tested land, only tested water..
Elwood_Blues Posted August 19, 2020 Author Posted August 19, 2020 Okay, the system works, BUT only on dry land. If you are doing carrier ops and the pilot ejects over water, no beacon as the pilot disappears. Can THIS be fixed so no matter where the pilot ejects, he can be rescued?
Elwood_Blues Posted August 19, 2020 Author Posted August 19, 2020 OK...I used an updated CSAR, it works land and sea....Thanx for the input!! Elwood
wraith70 Posted August 20, 2020 Posted August 20, 2020 OK...I used an updated CSAR, it works land and sea....Thanx for the input!! Elwood Could you share your updated CSAR script?
Elwood_Blues Posted August 20, 2020 Author Posted August 20, 2020 See attachment for what I am using...CSAR 2020.lua
xXMustangXx Posted October 27, 2020 Posted October 27, 2020 Is There a way to disable the blue smoke on the down pilot? Just leave the option to deploy flare on request? I tried commenting out the “blue smoke color” line but it screwed up the picking up the down pilot, it would not get in the chopper no Matter how close to him you will land.
xXMustangXx Posted November 3, 2020 Posted November 3, 2020 Anybody? is there another thread where I can ask about this on the CSAR Script?
Alpenwolf Posted November 3, 2020 Posted November 3, 2020 https://forums.eagle.ru/forum/english/dcs-world-topics/mission-editor-discussion-and-questions/146535-alternative-csar-script?t=146994 Cold War 1947 - 1991 Discord Helicopters Tournaments Combined Arms Tournaments You can help me with keeping up the server via PayPal donations: hokumyounis@yahoo.com
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