Kang Posted September 7, 2020 Posted September 7, 2020 I'm sure this has been previously reported, because it has been an issue in DCS multiplayer literally for years now. When flying something equipped with a RWR system the system will show read-outs from other planes at times, specifically one quite often will get lock tones from enemy forces that are decidedly out of range coinciding precisely with the times that other, friendly flights engage with fitting types in combat. Yes, I am aware of radar fields of view. Yes, I am aware that passing behind the locked target could in real life produce such an event. I highly doubt that's properly modelled in DCS, really. It definitely is not a thing that should happen when somebody fights over Gelenzhik and I happen to be flying near Nalchik.
ED Team BIGNEWY Posted September 7, 2020 ED Team Posted September 7, 2020 Hi RWR activations over long distances in MP is reported thank you Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
thornx Posted September 27, 2020 Posted September 27, 2020 I think the first report was 2017 (or 2018?). This is the MOST annoying Bug in DCS Multiplayer. Maybe you can lift the priority from not-at-all to maybee? Please!
Mjölnir Posted October 2, 2020 Posted October 2, 2020 Yeah it's really nasty, please change the priority! Thank you mates! :)
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