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How do you keep your AI flights from rushing into one big furball? Are there advanced waypoint options that can make them stick to the flight plan unless attacked?

Posted

In a way yes, with invisibility.

 

I use it outside of editor with script file, to make units invisible for enemy flights on some cases, so they ignore these units, then turn them visible in certain condition(s).

 

(typically I've a dogfight training script, where several units need to be invisible/invincible then change state, so AI comes head to head with player only, and at merge the AI starts engaging, stop engaging when hit is recorded on player or aggressor, etc... all with invisibility)

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