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Posted

Hello,

 

we work since many month at the Typhoon for LockOn. It goes on step by step.

http://www.myvideo.de/watch/4033253

But now, we have a big problem and I can`t manage this. I saw in other projects like Walmi`s F-15 or Yenceri`s A-10 (both are great projects) that it is possible to change the colourscheme on a self-builded-fighter.

I`ve tested many ideas to use this funktion (argument 70) but I wasn`t able to handle it. I`ve produced skins for the "Royal AirForce", "Luftwaffe" and the Spanish AirForce.

 

Is there anyone who can explain me how I can use more them one colorscheme, please? Is there a little tutorial anywhere?

 

Thank you. My best wishes,

TOM

 

Ps: sorry for all mistakes. I`m German who wrotes in English with a Russian keyboard:(

Born to fly but forced to work.

 

TomFliegerKLEIN.gif

Posted

well i have the same problem, but i know you need to create a .skins file for the aircraft.

 

the skins file need to have the same name as teh LOM file example Eurofighter.LOM / Eurofighter.skins

 

 

There you assign materials and what texture is to wich material... and you do that for each skin.. i ahve only managed to do this with the wings of our aircrft, not the fuselage. hopefuly someone else can explain better..

 

 

Best Whises

Shaggy

Intel Core i7-8700 3,20GHz - EVGA GeForce GTX 1080 Ti SC2 - 32Gb Ram - DCS on 500 GB SSD - Windows 10 - Thrusmaster Warthog - Thrustmaster TPR pedals - Track Ir 5 - Samsung Odyssey+

 

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Posted

Hello TOMACTZ

 

Shaggy is right,

you need to create a .skins file with the same name than your .lom file

create it simply with notepad :)

 

here is a coding exemple :

models
{
   lod = {"eurofighter", 1000000};
   collision = "eurofighter_collision";
}

argument
{
   argument = 70;

   skin
   {
       value = 0.0;
       material = {"[color=red]material name impacted by skin, for exemple wings[/color]", "Standart", "[color=red]skin file name, for exemple wings_01.bmp[/color]"};
       material = {"Fusel", "Standart", "fusel_01.bmp"};
       material = {"helmet", "Standart", "helmet_01.bmp"};
       material = {"Pilot", "Standart", "pilot_01.bmp"};

   }

   skin
   {
       value = 0.1;
       material = {"wings", "Standart", "wings_02.bmp"};
       material = {"Fusel", "Standart", "fusel_02.bmp"};
       material = {"helmet", "Standart", "helmet_02.bmp"};
       material = {"Pilot", "Standart", "pilot_02.bmp"};
   }
}

 

arg 70 is the argument changing with the ID skin in the MEinit

 

ID skin => arg value

in MEinit => in .skins file

ID skin = 1 => arg value 0.0

ID skin = 2 => arg value 0.1

.

.

.

ID skin = 10 => arg value 0.9

ID skin = 11 => arg value 1.0

 

 

Hope now it's ok for you ;)

not very difficult to do :D

 

 

have a nice day ;)

 

edit : be carefull

a material can't be skinned on 2 or more .bmp file !

Posted

We also found that ID=0 worked in the meinit, and that made matching it to value 0.0 in the skins file was easier to work with.

 

Then your ID's (meinit) and values (.skins) are the same

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Posted
We also found that ID=0 worked in the meinit, and that made matching it to value 0.0 in the skins file was easier to work with.

 

Then your ID's (meinit) and values (.skins) are the same

 

oh cool

 

thanks for the informaton :thumbup:

Posted

Hello ,

Whua-Great!

 

Thank you very much. I`ll test it.

Once again: Thank you:thumbup:

My best wishes,

TOM

Born to fly but forced to work.

 

TomFliegerKLEIN.gif

Posted

Ouch Tomcatz

 

Shaggy and me had make a mistake.

 

The .skins file name need to be the same than the aircraft you replace

exemple :

you want to replace the F15

the normal 3D file is the F-15.cmd, so your .skins file need to ba named F-15.skins

 

for exemple, see the Rafale Mod

it replace the Su-33 by the rafale.

 

The .skins file is named Su-33.skins

and the .lom is RAFALE.lom

 

here is the beginning of the .skins file :

 

models
{
lod = {"RAFALE_LOD0", 200};
       lod = {"RAFALE_LOD1", 800};
       lod = {"RAFALE_LOD2", 2000};
       lod = {"RAFALE_LOD3", 1000000};
collision = "RAFALE-COLLISION";
}
argument ....

 

now it will be ok ;)

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