TOMCATZ Posted April 29, 2008 Posted April 29, 2008 Hello, we work since many month at the Typhoon for LockOn. It goes on step by step. http://www.myvideo.de/watch/4033253 But now, we have a big problem and I can`t manage this. I saw in other projects like Walmi`s F-15 or Yenceri`s A-10 (both are great projects) that it is possible to change the colourscheme on a self-builded-fighter. I`ve tested many ideas to use this funktion (argument 70) but I wasn`t able to handle it. I`ve produced skins for the "Royal AirForce", "Luftwaffe" and the Spanish AirForce. Is there anyone who can explain me how I can use more them one colorscheme, please? Is there a little tutorial anywhere? Thank you. My best wishes, TOM Ps: sorry for all mistakes. I`m German who wrotes in English with a Russian keyboard:( Born to fly but forced to work.
shaggy Posted April 29, 2008 Posted April 29, 2008 well i have the same problem, but i know you need to create a .skins file for the aircraft. the skins file need to have the same name as teh LOM file example Eurofighter.LOM / Eurofighter.skins There you assign materials and what texture is to wich material... and you do that for each skin.. i ahve only managed to do this with the wings of our aircrft, not the fuselage. hopefuly someone else can explain better.. Best Whises Shaggy Intel Core i7-8700 3,20GHz - EVGA GeForce GTX 1080 Ti SC2 - 32Gb Ram - DCS on 500 GB SSD - Windows 10 - Thrusmaster Warthog - Thrustmaster TPR pedals - Track Ir 5 - Samsung Odyssey+ [sIGPIC][/sIGPIC] http://www.virtualredarrows.com
Cpt Stark Posted April 29, 2008 Posted April 29, 2008 Hello TOMACTZ Shaggy is right, you need to create a .skins file with the same name than your .lom file create it simply with notepad :) here is a coding exemple : models { lod = {"eurofighter", 1000000}; collision = "eurofighter_collision"; } argument { argument = 70; skin { value = 0.0; material = {"[color=red]material name impacted by skin, for exemple wings[/color]", "Standart", "[color=red]skin file name, for exemple wings_01.bmp[/color]"}; material = {"Fusel", "Standart", "fusel_01.bmp"}; material = {"helmet", "Standart", "helmet_01.bmp"}; material = {"Pilot", "Standart", "pilot_01.bmp"}; } skin { value = 0.1; material = {"wings", "Standart", "wings_02.bmp"}; material = {"Fusel", "Standart", "fusel_02.bmp"}; material = {"helmet", "Standart", "helmet_02.bmp"}; material = {"Pilot", "Standart", "pilot_02.bmp"}; } } arg 70 is the argument changing with the ID skin in the MEinit ID skin => arg value in MEinit => in .skins file ID skin = 1 => arg value 0.0 ID skin = 2 => arg value 0.1 . . . ID skin = 10 => arg value 0.9 ID skin = 11 => arg value 1.0 Hope now it's ok for you ;) not very difficult to do :D have a nice day ;) edit : be carefull a material can't be skinned on 2 or more .bmp file !
Highwayman-Ed Posted April 29, 2008 Posted April 29, 2008 We also found that ID=0 worked in the meinit, and that made matching it to value 0.0 in the skins file was easier to work with. Then your ID's (meinit) and values (.skins) are the same Intel i9-9900KF @5.2GHz MSI Z390 Gaming Pro Carbon 32GB G.Skill Trident Z DDR3200 RAM MSI RTX 2080 Ti Gaming X Trio 40" Panasonic TH-40DX600U @ 4K Pimax Vision 8K Plus / Oculus Rift CV1 / HTC Vive Gametrix JetSeat with SimShaker Windows 10 64 Bit Home Edition [sIGPIC][/sIGPIC]
Cpt Stark Posted April 29, 2008 Posted April 29, 2008 We also found that ID=0 worked in the meinit, and that made matching it to value 0.0 in the skins file was easier to work with. Then your ID's (meinit) and values (.skins) are the same oh cool thanks for the informaton :thumbup:
TOMCATZ Posted April 30, 2008 Author Posted April 30, 2008 Hello , Whua-Great! Thank you very much. I`ll test it. Once again: Thank you:thumbup: My best wishes, TOM Born to fly but forced to work.
Cpt Stark Posted May 1, 2008 Posted May 1, 2008 Ouch Tomcatz Shaggy and me had make a mistake. The .skins file name need to be the same than the aircraft you replace exemple : you want to replace the F15 the normal 3D file is the F-15.cmd, so your .skins file need to ba named F-15.skins for exemple, see the Rafale Mod it replace the Su-33 by the rafale. The .skins file is named Su-33.skins and the .lom is RAFALE.lom here is the beginning of the .skins file : models { lod = {"RAFALE_LOD0", 200}; lod = {"RAFALE_LOD1", 800}; lod = {"RAFALE_LOD2", 2000}; lod = {"RAFALE_LOD3", 1000000}; collision = "RAFALE-COLLISION"; } argument .... now it will be ok ;)
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