SgtPappy Posted October 21, 2020 Posted October 21, 2020 Apologies if this has been posted but I cannot find anything that's identical in issue. A friend and I are working on the same mission file as we want to have several different areas where the opposing aircraft are armed to our respective likings. However, if I load their mission in ME, I cannot see any of the custom loadouts and the aircraft have no highlighted loadout selected. I can start the mission and the custom loadouts will appear on the aircraft. This leads to the issue that if I make my own custom loadouts and send the mission out, no one will be able to see their loadout until they actually spawn. Essentially it makes missions authored by more than one person impossible when anyone has a custom loadout. While there are work arounds (i.e. telling my friend what I want in my custom aircraft), I do not believe that should be the solution as information from one mission should be stored easily when sent to someone else in the common case that they want to tweak their own mission while carrying over already-completed work.
Flappie Posted October 21, 2020 Posted October 21, 2020 Hi SgtPappy. To my knowledge, a mission can only hold one custom payload per aircraft. I've just tested it. 1/ I create a mission in my Stable DCS with a new payload called "FLAPPIE". I select it as the mission payload for this aircraft. 2/ I open the mission in my Open Beta DCS (we assume it's someone else's DCS) : the FLAPPIE payload is here, above all the others. It's called "Mission payload" instead of "FLAPPIE", though. However, all your custom payloads should appear both in the mission editor and ingame. Don't they? ---
Frederf Posted October 21, 2020 Posted October 21, 2020 Loadouts are saved locally on the editing machine. The only loadout saved with the mission is the active one. The idea of including loadout presets in addition to the one the aircraft is currently set to use bundled with the mission file is novel. It's not how DCS works currently.
SgtPappy Posted October 21, 2020 Author Posted October 21, 2020 Thank you for the responses. Flappie, yes my own custom loadouts will show up in the editor and in-game. Thanks for validating it on your end. It's too bad it will save only one. Frederd, thank you for the confirmation. Is there a way to extract my custom loadout file and send that to the co-author of the mission?
Flappie Posted October 21, 2020 Posted October 21, 2020 I think they are here: C:\Users\your_nameSaved Games\DCS\MissionEditor\UnitPayloads ---
SgtPappy Posted October 22, 2020 Author Posted October 22, 2020 Thanks, Flappie. I realize that the only way to get all your buddies' loadouts without affecting yours is to manually copy and paste them into your unit payload .lua files... Oh well. Would be nice if the payload one day could save with the mission files themselves, just like any other parameter of the mission (other than scripts).
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