DmitriKozlowsky Posted October 22, 2020 Posted October 22, 2020 Slight wish. Add VT fuse option for MK-82 and MK-82SE for above ground burst. 1
Madone Posted October 26, 2020 Posted October 26, 2020 Yes please, this was used in Mali! Problem is DCS doesn't know fragmentation and oh boy it does get complicated with airburst... Airbust fuze on SE would go against any logic though. Strike Posture Set CAS Center of Excellence Intel Core i5 4690k @4,6Ghz, Gigabyte GTX 970 OC, Gigabyte Z97-X, 16GB G Skill Sniper @2400, Samsung 860/850 EVO , Win 10 64 bits, Dual monitors 27"@144"Opentrack + TM Warthog + Saitek pro flight combat
jojo Posted October 26, 2020 Posted October 26, 2020 Yes please, this was used in Mali! Problem is DCS doesn't know fragmentation and oh boy it does get complicated with airburst... Airbust fuze on SE would go against any logic though. Mirage 2000C are returning to Mali to act as "gun slinger" for Mirage 2000D (MFFO). Mk-82 air burst and GBU-12 are listed as weapons of choice for this deployment. https://www.air-cosmos.com/article/les-dassault-mirage-2000c-reviennent-barkhane-23781 Air burst bomb are much more effective in soft ground like sand desert. I never saw any Mk-82 Snake Eye in use in French Air Force. They used SAMP 250 with high drag chute. At last Matra did develop SFA 250 drag chute system. 2000 of which are said to have delivered to French Air Force http://www.eurosae.com/wp-content/up..._Armements.pdf Coupled with SAMP bomb it gives SAMP BL EU2 SFA. For form and function the Mk-82 AIR (BSU-49 tail) would do the trick, it's already in use on Razbam AV-8B Harrier. I don't have a link, but the BL EU2 SFA was available with air burst function. And again, for action on soft ground like sand, it totally makes sens (like released at 200ft, detonate at 10ft). But I don't know if Air Burst is available in DCS neither it would make any difference in game... Mirage fanatic ! I7-7700K/ MSI RTX3080/ RAM 64 Go/ SSD / TM Hornet stick-Virpil WarBRD + Virpil CM3 Throttle + MFG Crosswind + Reverb G2. Flickr gallery: https://www.flickr.com/gp/71068385@N02/728Hbi
Madone Posted October 28, 2020 Posted October 28, 2020 @jojo you're right, A/B is a good choice over soft ground for soft targets. And indeed the FAF doesn't use HD bombs anymore, Desert Storm Jaguar pilots learned the hard way... I question the A/B fuze on SE cause I like to think A/B requires a fair amount of impact speed to be effective, increased impact angle could be arguably interesting though to contain the frag pattern. Strike Posture Set CAS Center of Excellence Intel Core i5 4690k @4,6Ghz, Gigabyte GTX 970 OC, Gigabyte Z97-X, 16GB G Skill Sniper @2400, Samsung 860/850 EVO , Win 10 64 bits, Dual monitors 27"@144"Opentrack + TM Warthog + Saitek pro flight combat
jojo Posted October 29, 2020 Posted October 29, 2020 @jojo you're right, A/B is a good choice over soft ground for soft targets. And indeed the FAF doesn't use HD bombs anymore, Desert Storm Jaguar pilots learned the hard way... I question the A/B fuze on SE cause I like to think A/B requires a fair amount of impact speed to be effective, increased impact angle could be arguably interesting though to contain the frag pattern. I don't understand your point about air burst and impact speed ? I think the first use of air burst was in Vietnam with extension stick on fuse, not sure if it was used with high drag bomb ? AFAIK, EU2 SFA used radio altimeter fuse, like the one used today with Mk-82. Iraq already used this kind of fuse during ear against Iran with Mirage F1 EQ and Mk-84 (bombing Iranian troops maneuvering I. Soft ground). Here on Mirage F1 CR in Mali with Mk-82 Mirage fanatic ! I7-7700K/ MSI RTX3080/ RAM 64 Go/ SSD / TM Hornet stick-Virpil WarBRD + Virpil CM3 Throttle + MFG Crosswind + Reverb G2. Flickr gallery: https://www.flickr.com/gp/71068385@N02/728Hbi
Schmidtfire Posted October 29, 2020 Posted October 29, 2020 I don’t know if airburst option is simulated in DCS. For example, AJS-37 has the m/71 bombs. IRL they are airburst fragmentation bombs used against soft targets, but in DCS they work as a regular MK series bomb.
DmitriKozlowsky Posted November 1, 2020 Author Posted November 1, 2020 I don't understand your point about air burst and impact speed ? I think the first use of air burst was in Vietnam with extension stick on fuse, not sure if it was used with high drag bomb ? AFAIK, EU2 SFA used radio altimeter fuse, like the one used today with Mk-82. Iraq already used this kind of fuse during ear against Iran with Mirage F1 EQ and Mk-84 (bombing Iranian troops maneuvering I. Soft ground). Here on Mirage F1 CR in Mali with Mk-82 [ATTACH=JSON]{"data-align":"none","data-size":"full","title":"5317527-7935570.jpg?v=1363275631.jpg","data-attachmentid":7120447}[/ATTACH] The the PD fuse extensions allowed bombs to detonate 5 feet above ground. The extentions also made bombs more effective in dense forest and jungles. Normal PD fuses would be activated by branches and vegetation on top of trees, with trees absorbing much of shock and shrapnel. With extentions weapon penetrated deeper into forest canopy , before detonating. Detonation also turned splinters into secondary shrapnel. Those were not VT air bursts. VT fuses, depending on setting, detonate from 5-50 meters above ground for true airburst, and are fused via simple radio wave emitter. A primitive, but cheap radar. The small spinning prop, armed the weapon, and provided electric power to the radio emitter/receiver. Those were invented during WWII, and at time were considered 'top secret'. Technology came from field artillery. Prior to WWII, a fuse could be set to time of flight, so that round would detonate prior to hitting ground. But that required computations and large firing tables, suitable for preplanned targets. For DCS, since DCS does not compute shrapnel effects, which I did not know, I am not certain how VT fusing would be simulated. I am not even certain as to how DCS computes damage from proximity detonation for ground targets. I am no expert on game engines, but in UNREAL object or object field intersects with bounding box of another object, that is considered a hit. Developer can make bounding volume of a polygonal object larger then automatically computed extents, so that if bullet object intersects with with expanded bounding volume, it would constitute a hit. Emulating shrapnel damage from proximity burst.
Madone Posted November 7, 2020 Posted November 7, 2020 I don't understand your point about air burst and impact speed ? Late answer but first I'll correct myself I meant speed of fall not impact speed, my point is that the shrapnels need good inertia added to the bomb explosion to be directed toward the target area, so IMHO having a slow falling bomb would widely spread the shrapnels. Strike Posture Set CAS Center of Excellence Intel Core i5 4690k @4,6Ghz, Gigabyte GTX 970 OC, Gigabyte Z97-X, 16GB G Skill Sniper @2400, Samsung 860/850 EVO , Win 10 64 bits, Dual monitors 27"@144"Opentrack + TM Warthog + Saitek pro flight combat
jojo Posted November 7, 2020 Posted November 7, 2020 Late answer but first I'll correct myself I meant speed of fall not impact speed, my point is that the shrapnels need good inertia added to the bomb explosion to be directed toward the target area, so IMHO having a slow falling bomb would widely spread the shrapnels. I bet this would be what you want when you attack with high drag bomb. You would rather attack soft skin target, and you would want to cover a large area. Mirage fanatic ! I7-7700K/ MSI RTX3080/ RAM 64 Go/ SSD / TM Hornet stick-Virpil WarBRD + Virpil CM3 Throttle + MFG Crosswind + Reverb G2. Flickr gallery: https://www.flickr.com/gp/71068385@N02/728Hbi
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