GGTharos Posted May 8, 2008 Posted May 8, 2008 When you say "shot from far enough", how far is that usually? And when you say "Closer, the Orthogonal roll is needed", how close is that? Far enough is over 30-35km ... (but it varies with altitude. High altitude=more missile range) ... 'closer' is closer than 30-35km :D What does notch mean? :huh: I don't know much LOMAC lingo yet. Like whenever I hear the words maddog, f-pole, a-pole and slammer I go blank. The notch is the price you pay for having a look-down radar. It filters out ground clutter by rejecting anything that moves towards you at your own speed. If an aircraft is flying at lower altitude than you, and goes perpendicular to you, it will dissapear from your radar. The F-Pole and A-Pole are ranges, but they're also used as general names for tactics that modify those ranges. Sorry for all these damn questions, but I just wanna learn all there is to evasive maneuvers! :smilewink: I wanna be able to act calmly and effectively against incoming missiles and think "okay I'm gonna do a [put evasive maneuver here] and that missile won't stand a chance!", instead of the usual "shit, I hope this works... oh **** not again! How the ****?! This is BS, nowai!". So just do them calmly ... turn invincibility on, and practice until you think you've got it right :) But there's no such thing as 'that missile won't stand a chance'. Eventually, something will nail you. It doesn't mean you should stop from trying to become better and better, just understand that sometimes you can do everything right and still lose ;) [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
D-Scythe Posted May 9, 2008 Posted May 9, 2008 But there's no such thing as 'that missile won't stand a chance'. Eh, LOMAC comes close to achieving that impossibility. Missiles in Lock On are generally Missiles.
Brit_Radar_Dude Posted May 9, 2008 Posted May 9, 2008 .....what's a gimbal BTW..... Imagine you are looking at a painting hanging on the wall. Lock your eye on it, now turn your head to the left, but keep looking at the painting. At the point where you are looking out of the corner of your eye and can only just still see the painting, that is the gimbal limit of your eyeball. Now imagine you are in your Su-27 and your radar has locked up a bandit and you have launched at him. Turn your plane to the left. As you do so - watch the radar Head Down display. As you turn, you can see the radar beam moving to the right to keep the lock. Keep turning your plane until you are just about at the radar's gimbal limit. Now you are still guiding your missile at the bandit but because you have turned somewhat to the left (and perhaps climbing and slowing down too), you are not closing the distance to the bandit as fast as you were previously. This can prevent him launching at you if he has shorter range missiles than you. This turn is what folks mean when they talk about an F-Pole manouevre. [sIGPIC][/sIGPIC] Sorry Death, you lose! It was Professor Plum....
Alexrey Posted May 9, 2008 Author Posted May 9, 2008 Thanks guys for clearing that up. :smilewink: When you talk about the radar losing its lock on you when beaming the bandit, does he/she have to be exactly on your 3/9 line or is there some room for error, and is it essential that you get below him/her? I've also read about countermeasures and how effective they are against missiles. But the thing is, I'm not too sure when to, and how to use them. Do I use them before the missile has been launched, after it's been launched, when the missile is close, when it's far away, let out tons at once every few seconds, let out 1 or 2 every few seconds? What's the best way to use them? I also read about people saying that you must "let out chaff and flares", but if an SARH or ARH missile is heading for you, surely only chaff would help? And if an IR missile is coming for you surely only flares would help? And because of the RWR/RWS wouldn't you know which one was coming for you (beeping warning means it's a SARH/ARH and no warning means it's an IR). So basically you should NEVER use them together because that would be a waste? Also, if the missile does decide to go for your CMs does that mean you're safe, or is it possible that it might turn back and begin to follow you again?
GGTharos Posted May 10, 2008 Posted May 10, 2008 Thanks guys for clearing that up. :smilewink: When you talk about the radar losing its lock on you when beaming the bandit, does he/she have to be exactly on your 3/9 line or is there some room for error, and is it essential that you get below him/her? Yes, it's essential to get below their altitude to break the lock, and there's very little room for error. Your RWR 'remembers' the threat as well for a few seconds, so even if thelock drops, you might not realize it. Beaming the bandit has applications even if you do not break the lock, of course - it's the worst case scenario (other than being shot at) for the bandit toe mploy weapons. I've also read about countermeasures and how effective they are against missiles. But the thing is, I'm not too sure when to, and how to use them. Do I use them before the missile has been launched, after it's been launched, when the missile is close, when it's far away, let out tons at once every few seconds, let out 1 or 2 every few seconds? What's the best way to use them? I also read about people saying that you must "let out chaff and flares", but if an SARH or ARH missile is heading for you, surely only chaff would help? And if an IR missile is coming for you surely only flares would help? And because of the RWR/RWS wouldn't you know which one was coming for you (beeping warning means it's a SARH/ARH and no warning means it's an IR). So basically you should NEVER use them together because that would be a waste? Also, if the missile does decide to go for your CMs does that mean you're safe, or is it possible that it might turn back and begin to follow you again?RWR/RWS is not always in position to pick up a radar signal. If you see a missile being launched at you, it doesn't mean it's a heater just because you didn't get a missile launch signal; thus you should use them together. You want the countermeasures to be out in the air before the missile seeker acquires you, ideally, which can happen at different ranges. For radar missiles this is always about 7nm (at least, missiles launched from player aircraft), and if you have a bandit close, it's not a bad idea to be releasing countermeasures just before you think he will fire. Naturally, releasing countermeasures during missile flight is also useful. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
Alexrey Posted May 10, 2008 Author Posted May 10, 2008 Do you think that a squadron would let me join on a casual basis once I get Flaming Cliffs? The reason I ask is because I don't have a lot of time, but I really wanna get lessons so that I can improve. If anyone is willing please let me know!
159th_Viper Posted May 10, 2008 Posted May 10, 2008 ....If anyone is willing please let me know! You need to step up and enquire :) There is a comprehensive list of all the active Squads floating aboot somewhere - someone will no doubt post a link :book: Edit: Here we Go: Grizzly's Cave Novice or Veteran looking for an alternative MP career? Click me to commence your Journey of Pillage and Plunder! [sIGPIC][/sIGPIC] '....And when I get to Heaven, to St Peter I will tell.... One more Soldier reporting Sir, I've served my time in Hell......'
Rhino4 Posted May 10, 2008 Posted May 10, 2008 Wow. Never realized that there were that many online squads.
Alexrey Posted May 10, 2008 Author Posted May 10, 2008 You need to step up and enquire :) There is a comprehensive list of all the active Squads floating aboot somewhere - someone will no doubt post a link :book: Edit: Here we Go: Grizzly's Cave Thanks! Wow there's a lot of squads! :huh: Guess it's time to make another thread...
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