LeCuvier Posted November 21, 2020 Posted November 21, 2020 I have broken my wings a lot of times, and I'm happy with the current stick movement limitation. Where I suffer is the blackout that occurs almost regularly when I have to pull up because the AI bandit is turning and climbing brutally. And sometimes I lose sight of the bandit because I have to reduce my G-rate in order to avoid an extended blackout which tends to end at the deck. LeCuvier Windows 10 Pro 64Bit | i7-4790 CPU |16 GB RAM|SSD System Disk|SSD Gaming Disk| MSI GTX-1080 Gaming 8 GB| Acer XB270HU | TM Warthog HOTAS | VKB Gladiator Pro | MongoosT-50 | MFG Crosswind Pedals | TrackIR 5
DB 605 Posted November 26, 2020 Posted November 26, 2020 The way i see it, that stick force modelling should absolutely stay in name of realism, but it should be tuned. Thing is, that while with current limitation we can fly 109 just fine and it doesen't block anything critical, it is not entirely realistic as the way it is now, at lower speeds. Real pilot could pull or push stick fully front or back at 0-350km/h (probably after that too) immeditially IF he wanted, by using both hands. It doesen't matter would this be sane or would plane just stall etc, it's just the fact that if he would want to do it, he could. We cant in game, or we can but it takes way too long to do it. It's like the stick was put to bucket full of glue or something, It just feels wrong. I have said it before, i believe that current modelling at higher speeds (+450km/h) is just fine and feels correct to me compared to documents/memoirs etc. It just would need some tuning at lower speeds to make it great. CPU: Intel Core i7-2600k @3.40GHz | Motherboard: Asus P8P67-M | Memory: Kingston 8GB DDR3 | OS W10 | GPU: Sapphire R9 290x 8GBDDR5 | Monitor: Samsung Syncmaster 24" | Devices: Oculus Rift, MS FFB 2 joystick, Saitek X 52 Pro throttle, Saitek Pro pedals, Gametrix Jetseat [sIGPIC][/sIGPIC]
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