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Posted

Hi, is there an updated guide to using the JTAC and procedure ? I see some old guides on you tube, has stuff changed or can I use those? Any pointers to the best? Thanks

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Posted

JTAC hasn't been changed for a long time AFAIK. But if you mean JDAM TOO procedure, watch this:

[Modules] A-10C, A-10C II, AH-64D, F-4E, F-14A/B, F-16C, F/A-18C, FC3, Ka-50, P-51D, UH-1H, CA, SC
[Maps] PG, NTTR, Normandy, Sinai, Syria, TC

[OS] Windows 11 Pro
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[Checklists] A-10C, F-16C, F/A-18C, AH-64D, Ka-50, UH-1H

Posted

I second this. I have been making some new reference cards for myself and would like to have a card for JTAC comms. I have searched everywhere and cannot seem to find any source that explains the comms tree when working with JTAC and their meaning... What does "10 seconds" do? What about "Sparkle" or "Snake" etc...

 

Does anyone have a reference to the JTAC comms and what they mean?

ASUS Tuf Gaming Pro x570 / AMD Ryzen 7 5800X @ 3.8 / XFX Radeon 6900 XT / 64 GB DDR4 3200 

"This was not in the Manual I did not read", cried the Noob" - BMBM, WWIIOL

Posted
I second this. I have been making some new reference cards for myself and would like to have a card for JTAC comms. I have searched everywhere and cannot seem to find any source that explains the comms tree when working with JTAC and their meaning... What does "10 seconds" do? What about "Sparkle" or "Snake" etc...

 

Does anyone have a reference to the JTAC comms and what they mean?

 

Stand by for laser on in approximately "10 seconds"

 

Indicating that infared marking is a possibility from the JTAC, which is a more covert method of marking the target as it can only be seen with certain optical enhancement (i.e NVGs) or requesting/declaring method of target marking via infared pointer "sparkle"

 

JTAC can oscillate the pointer in a figure 8 around the target to help identify friendly position (origination point being friendly) and/or to locate the desired target, aided sighting by motion of the pointer "snake"

 

 

Not sure I should post the document I have, as it might violate the rules of the forum - however if you google search: JFIRE 20161 - you will find a document that has what you are looking for, and much more.

 

 

Cheers,

 

Ziptie

  • Like 1

i7 6700 @4ghz, 32GB HyperX Fury ddr4-2133 ram, GTX980, Oculus Rift CV1, 2x1TB SSD drives (one solely for DCS OpenBeta standalone) Thrustmaster Warthog HOTAS, Thrustmaster Cougar MFDs

 

Airframes: A10C, A10CII, F/A-18C, F-14B, F-16C, UH=1H, FC3. Modules: Combined Arms, Supercarrier. Terrains: Persian Gulf, Nevada NTTR, Syria

Posted

THANKS! That was super helpful and a great download. I am still hopeful that ED has a DCS sanctioned reference somewhere as I agree that sharing certain documentation can be problematic. Great resource though.

 

ASUS Tuf Gaming Pro x570 / AMD Ryzen 7 5800X @ 3.8 / XFX Radeon 6900 XT / 64 GB DDR4 3200 

"This was not in the Manual I did not read", cried the Noob" - BMBM, WWIIOL

Posted
THANKS! That was super helpful and a great download. I am still hopeful that ED has a DCS sanctioned reference somewhere as I agree that sharing certain documentation can be problematic. Great resource though.

 

No worries, happy to assist. You might find some useful pages inside that document - for using for your kneeboards as well.

 

 

Cheers,

 

Ziptie

i7 6700 @4ghz, 32GB HyperX Fury ddr4-2133 ram, GTX980, Oculus Rift CV1, 2x1TB SSD drives (one solely for DCS OpenBeta standalone) Thrustmaster Warthog HOTAS, Thrustmaster Cougar MFDs

 

Airframes: A10C, A10CII, F/A-18C, F-14B, F-16C, UH=1H, FC3. Modules: Combined Arms, Supercarrier. Terrains: Persian Gulf, Nevada NTTR, Syria

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