Beldin Posted January 19, 2023 Posted January 19, 2023 (edited) And here is Clemenceau. Up to 20 aircraft AI takeoff (2 cat 18 ramp) Notes same as above. A little easier as there is no need to edit the edm file to clear the deck. Just replace the carrier lua file in your current mod and use the aircraft lua from the earlier post I will release the updated CV-59 lua with the extra parking spots later as part of the larger mod. Etendard should work with the stock CV-59. E-2 and C2 work from cat and should work from ramp, but you may have to play around with the "spawn" order to get a parking arrangement that works Once again back up all files and enjoy. P.S. I've changed the display names for some of the units. Look closely at the list in the mission editor as the ship/plane may not be listed as before. Clemenceau.lua Edited January 19, 2023 by Beldin update text 1
toan Posted January 19, 2023 Posted January 19, 2023 (edited) 1 hour ago, Beldin said: And here is Clemenceau. Up to 20 aircraft AI takeoff (2 cat 18 ramp) Notes same as above. A little easier as there is no need to edit the edm file to clear the deck. Just replace the carrier lua file in your current mod and use the aircraft lua from the earlier post I will release the updated CV-59 lua with the extra parking spots later as part of the larger mod. Etendard should work with the stock CV-59. E-2 and C2 work from cat and should work from ramp, but you may have to play around with the "spawn" order to get a parking arrangement that works Once again back up all files and enjoy. P.S. I've changed the display names for some of the units. Look closely at the list in the mission editor as the ship/plane may not be listed as before. Clemenceau.lua 24.3 kB · 1 download Thanks so much Beldin ! I'll test all those files in the coming hours Also, in one of your first screenshots, there were F-8 Crusader parked on the deck. Even if these are only static aircraft, I'd love to park some of them on the deck of the Clemenceau Many thanks again for your excellent work ! Edited January 19, 2023 by toan
Beldin Posted January 19, 2023 Posted January 19, 2023 (edited) You are very welcome. After reading the forum guidelines I hope posting these lua files is ok. If anyone wants them removed I will certainly do that if needed and if ED flags them i will beg for mercy. I'm hoping since this is more of a "patch" to existing Mods than a stand alone mod I'm in a gray area and it's ok? No credits were removed or added from/to the files. That being said I'm not able/ready to post the model for the F-8. I will post the lua file for it if that turn out to be ok, but it seems like that mod/model has be pulled as it was very hard to find a working link and while cool, it was a bit of a mess working with the Carriers. I knew that once the first takeoff was VTOL, lol. After fixing that I notice that the model is not "centered" like other and getting it to line up on the cat without it tail sticking through the JBD was impossible It's also HUGE and wrecked the taxiways, lol Also there is an official mod for the F-8 in the works so..... I did purchase a model for the F-8. Now if I can just figure out how to animate the gear (d'oh) I may be able to post something AI only later. Hopefully everything you need is there. I've made so many changes over the past month, lol. The changes to the aircraft was mainly just adding the "folding wings" stuff. If I recall that is needed for the AI to takeoff from the ramp. Even if there are no folding wings on the model that line must be there otherwise the plane would launch and get stuck at the end of the runway/cat and hang in mid air???? which took a bit to sort out because it would launch from the cat just fine if it spawned there. (thanks to A-4 Mod group for the fix). I did make other changes like display name and some flight data like max speed etc. If you already had the AI taking off from the ramp the aircraft files may not be needed. Let me know if something is missing/not working. Edited January 19, 2023 by Beldin update text
Ted Striker Posted January 19, 2023 Posted January 19, 2023 Great! Looking forward for the next versions of your work! Just out of curiosity: Would it be possible to configure a mod to be carrier capable? As an example, to make a Eurofighter mod capable of starting from a carrier. Is it in general possible, with let's say some changes to the aircraft's lua file, or are there any other prerequisites that have to be fulfilled, like animations for the launch bar, or something? Thanks!
toan Posted January 19, 2023 Posted January 19, 2023 1 minute ago, Ted Striker said: Great! Looking forward for the next versions of your work! Just out of curiosity: Would it be possible to configure a mod to be carrier capable? As an example, to make a Eurofighter mod capable of starting from a carrier. Is it in general possible, with let's say some changes to the aircraft's lua file, or are there any other prerequisites that have to be fulfilled, like animations for the launch bar, or something? Thanks! Hi Striker, Yes, there is a small Mod which consists of text lines with the names of the aircraft that you want to make carrier capable, but if memory recalls, only for landing on the carrier deck. The lines, that you can add and edit easily look like : "make_aircraft_carrier_capable('A-29B',{"AircraftCarrier","AircraftCarrier With Tramplin"})" It works for WWII aircraft for sure, but I didn't test it for modern fighters. The name of the Mod is "Carrier Based Aircraft". Unfortunately, I don't remember where you can download it... Maybe someone can help to locate it. Fly low...
Beldin Posted January 19, 2023 Posted January 19, 2023 Ted Striker. Yes you should be able to make a Eurofighter carrier capable. For landing the the lines toan mentioned are needed, for takeoff as I understand it. the model does not have to have things like a launch bar or movable wings. but the lua must. If you don't mind the missing animations I believe any plane could be made carrier capable. I shot a car model off one of the Nimitz's cats for a video am doing. 2
Ted Striker Posted January 19, 2023 Posted January 19, 2023 great, thx! I will test it as soon as I get into dcs on the weekend
toan Posted January 19, 2023 Posted January 19, 2023 52 minutes ago, Beldin said: Ted Striker. Yes you should be able to make a Eurofighter carrier capable. For landing the the lines toan mentioned are needed, for takeoff as I understand it. the model does not have to have things like a launch bar or movable wings. but the lua must. If you don't mind the missing animations I believe any plane could be made carrier capable. I shot a car model off one of the Nimitz's cats for a video am doing. AaaaaH ! Excellent ! I'm looking forward to watch your video ! This reminds me of a very old TV ad for a car model that showed the car being shot by one of the Clemenceau carrier cats .... Nobody was paid I think to dive and get the car back to the surface...........
Beldin Posted January 19, 2023 Posted January 19, 2023 Yeah I had to change out the Ferrari for a Maserati. It scaled visually a bit better with the deck crew,lol. That video is to David Bowie's song "I'm Afraid of Americans" and would get flagged if I posted it here. Which is a shame because it's got some great Rafale shots in it. I've got an idea for a video using a song I own the rights to. I'll see what I can put together later today.
toan Posted January 19, 2023 Posted January 19, 2023 (edited) 15 hours ago, Beldin said: Yeah I had to change out the Ferrari for a Maserati. It scaled visually a bit better with the deck crew,lol. That video is to David Bowie's song "I'm Afraid of Americans" and would get flagged if I posted it here. Which is a shame because it's got some great Rafale shots in it. I've got an idea for a video using a song I own the rights to. I'll see what I can put together later today. Excellent ! Thanks !..... And concerning your video, you can edit it to delete the problematic track that includes a contoversial song... Edited January 20, 2023 by toan
toan Posted January 20, 2023 Posted January 20, 2023 Hi Beldin, this is my first test of your nice Mod concerning the aircraft cat launches. Below is a screenshot of a 4 Rafale flight that has just landed on the R91 Charles de Gaulle deck. As you can see, they park with their nose wheel and radar cone crossing the red and white landing safety line. See my screenshot below. It would be nice to push their parking slot well back towards the edge of the deck, where there is a lot of free space. Maybe 5 meters back would be OK. What do you think ? Thanks
Beldin Posted January 20, 2023 Posted January 20, 2023 8 hours ago, toan said: Hi Beldin, this is my first test of your nice Mod concerning the aircraft cat launches. Below is a screenshot of a 4 Rafale flight that has just landed on the R91 Charles de Gaulle deck. As you can see, they park with their nose wheel and radar cone crossing the red and white landing safety line. See my screenshot below. It would be nice to push their parking slot well back towards the edge of the deck, where there is a lot of free space. Maybe 5 meters back would be OK. What do you think ? Thanks Great to hear that it working and thanks for testing it. I've not yet even looked at landing/parking but I will soon, and your info on the redline most likely will have saved me a lot of time wondering what the heck is going lol. But as long as the take off and parking are treated as separate events moving the planes back a bit should not be an issue for landing/parking. What I found with the TO stuff is even a small change to 1 planes position can throw the whole thing off. Meaning, moving plane X back .5 will cause the TO order to change for some reason and wreck the whole thing. It can be a bit frustrating to say the least,lol. But given that I really have no clue what I'm doing I'm just happy I've gotten this far. But while the parking will be a few days on the plus side I will upload a new video later today you and others will enjoys (hopefully).
Beldin Posted January 21, 2023 Posted January 21, 2023 (edited) Here is a video featuring the Rafale and other Cuesta Brothers Team Mods. A few cameo appearances from SuperBug, Military Aircraft Mod, VSN -35, and some of the Chinese Aircraft and Ship Mods. Many thanks the all the Mods creators and I hope you enjoy the show. Edited January 21, 2023 by Beldin video fix 2 1
toan Posted January 21, 2023 Posted January 21, 2023 (edited) 6 hours ago, Beldin said: Here is a video featuring the Rafale and other Cuesta Brothers Team Mods. A few cameo appearances from SuperBug, Military Aircraft Mod, VSN -35, and some of the Chinese Aircraft and Ship Mods. Many thanks the all the Mods creators and I hope you enjoy the show. Waouh ! Superb video ! Thanks Beldin.... Edited January 21, 2023 by toan 1
Beldin Posted January 21, 2023 Posted January 21, 2023 (edited) 8 minutes ago, toan said: Thanks. You can find the other one I did with the car on my YouTube page . Giving that YouTube said the copyright was ok I'll post it here as well. Both videos still have a lot of rough edges as they are first two that I've ever done but I'm stating to get it figured out Edited January 21, 2023 by Beldin Text update
F2C Posted January 21, 2023 Posted January 21, 2023 7 hours ago, Beldin said: Here is a video featuring the Rafale and other Cuesta Brothers Team Mods. A few cameo appearances from SuperBug, Military Aircraft Mod, VSN -35, and some of the Chinese Aircraft and Ship Mods. Many thanks the all the Mods creators and I hope you enjoy the show. Amazing video ! Thanks for your work 1
toan Posted January 21, 2023 Posted January 21, 2023 1 hour ago, Beldin said: Thanks. You can find the other one I did with the car on my YouTube page . Giving that YouTube said the copyright was ok I'll post it here as well. Both videos still have a lot of rough edges as they are first two that I've ever done but I'm stating to get it figured out Excellent ! Thanks Beldin !....
Beldin Posted January 21, 2023 Posted January 21, 2023 Thanks to all for the kind words on the video(s) . I've started on the parking and made a break through, lol. I'm not so sure that the "Red line" matters at all. I believe the 5th parking spot was "invalid" and hence the AI would consider all spots were full after four and cause the wave off. I've gotten 6 planes to land but I have to work out the parking spot for them and hopefully, at least 8 aircraft. If were lucky maybe 12-16. I'll see what I can do over the next few days and work on the nose wheel/shuttle alignment for the takeoffs as well .
Patrick56 Posted January 21, 2023 Author Posted January 21, 2023 5 hours ago, Beldin said: Thanks. You can find the other one I did with the car on my YouTube page . Giving that YouTube said the copyright was ok I'll post it here as well. Both videos still have a lot of rough edges as they are first two that I've ever done but I'm stating to get it figured out Beautiful Beldin video that makes you want to fly thank you Magnifique vidéo Beldin qui donne envie de voler merci 1 [sIGPIC][/sIGPIC]Passion
Patrick56 Posted January 21, 2023 Author Posted January 21, 2023 12 hours ago, Beldin said: Here is a video featuring the Rafale and other Cuesta Brothers Team Mods. A few cameo appearances from SuperBug, Military Aircraft Mod, VSN -35, and some of the Chinese Aircraft and Ship Mods. Many thanks the all the Mods creators and I hope you enjoy the show. Waouh ! Superb video ! Thanks Beldin... un régal 1 [sIGPIC][/sIGPIC]Passion
Eole Posted January 21, 2023 Posted January 21, 2023 (edited) Merci Beldin pour ces modifs qui donnent un peu plus de vie à l'aéronavale. J'ai testé en démarrage de mission : 2 parés au catapultage / 1 pontée en démarrage en simultané / 1 pontée en démarrage + 5 min. -> Ne décollent que les 2 en catapultage + le 1er de pontée. 1 Pontée en démarrage / 1 Pontée en démarrage + 3 min Ca fonctionne sans télescopage des deux pontées. 1ère pontée : Rafale 1/2 sur 1ère catapulte et 3/4 sur 2ème catapulte. La pontée au complet apponte. 2ème pontée : les 3 1ers s'alignent sur la 1ère catapulte et le dernier sur la seconde. (trop de monde à faire la queue sur la 1ère catapulte ?). Elle orbite sans se poser après l'appontage de la 1ère pontée. Les Rafale M_Air-Sol gèlent à la sortie du catapultage avant de disparaitre. Les Rafale M sont catapultés normalement. Voilà pour le petit test Edited January 21, 2023 by Eole 1 Eole Website
Beldin Posted January 22, 2023 Posted January 22, 2023 14 hours ago, Patrick56 said: Thank you, I' m glad you enjoyed the video You guys have done some amazing work with both the planes and the carriers. Well done sir and thank you. I'll send you my files at some point if you'd like to include them in any future updates. I've upgraded all the Carriers to handle as many AI planes as possible, up to their real world capacity. I'm try to enhance the landing/parking now. You are welcome to use the "Precious/Rafale" for any non commercial use if you want. (I own the music copyright) And again, thanks for putting out some great Mods. 2
Beldin Posted January 22, 2023 Posted January 22, 2023 13 hours ago, Eole said: Merci Beldin pour ces modifs qui donnent un peu plus de vie à l'aéronavale. J'ai testé en démarrage de mission : 2 parés au catapultage / 1 pontée en démarrage en simultané / 1 pontée en démarrage + 5 min. -> Ne décollent que les 2 en catapultage + le 1er de pontée. 1 Pontée en démarrage / 1 Pontée en démarrage + 3 min Ca fonctionne sans télescopage des deux pontées. 1ère pontée : Rafale 1/2 sur 1ère catapulte et 3/4 sur 2ème catapulte. La pontée au complet apponte. 2ème pontée : les 3 1ers s'alignent sur la 1ère catapulte et le dernier sur la seconde. (trop de monde à faire la queue sur la 1ère catapulte ?). Elle orbite sans se poser après l'appontage de la 1ère pontée. Les Rafale M_Air-Sol gèlent à la sortie du catapultage avant de disparaitre. Les Rafale M sont catapultés normalement. Voilà pour le petit test Hello Eole. I do not speak French So this is From Google Translate Pour corriger le démarrage de la rampe "Rafale Air", copiez le texte "aile mobile" du Rafale M et collez-le dans le lua "Rafale Air". Cela devrait résoudre le problème de démarrage de la rampe. J'ai eu du mal à comprendre les autres choses dans votre message car cela ne se traduisait pas aussi bien. Je posterai un correctif Rafale "Air" prochainement. To fix "Rafale Air" ramp start copy the "movable wing" text from Rafale M and paste into "Rafale Air" lua. That should fix the ramp start issue. I had trouble understanding the other things in you post as it did not translate as well. I will post a Rafale "Air" fix soon. J'ai eu du mal à faire en sorte que les avions utilisent le chat que je voulais. C'était la seule façon dont je pouvais le faire fonctionner pour l'instant. Je n'ai testé que 2 groupes d'avions uniquement. Ce qui est illustré dans les messages précédents devrait fonctionner avec deux groupes d'avions. Si vous utilisez 4 groupes d'avions cela pourrait poser des problèmes car pour le départ de piste il n'y a pas de cat spots pour les avions 3/4 2 avions démarrent sur des chats, 14 doivent ensuite démarrer sur une rampe. mais vous devez utiliser les fichiers d'avion que j'ai fournis car le mod d'origine ne prenait pas en charge les démarrages de rampe AI Merci pour l'information et je vais continuer à essayer de m'améliorer I had touble getting the planes to use the cat I wanted. This was the only way I could get it to work for now. I tested 2 plane groups only. What is pictured in the earlier post(s) should work with two plane groups. If you are use 4 plane groups that might cause problems because for runway start there are no cat spots for planes 3/4 2 planes start on cats, 14 should then ramp start. but you must use the aircraft files I provided as the original mod did not support AI ramp starts. Thank you for the information and I will continue to try and improve Le premier fichier lua CDG n'avait pas de mises à jour pour l'atterrissage/le stationnement. Je commence à travailler dessus maintenant. souhaite moi bonne chance lol The first CDG lua file had no updates for landing/parking. I'm starting to work on it now. Wish me luck lol 1 1
Beldin Posted January 22, 2023 Posted January 22, 2023 (edited) Here is a time lapse video (appox: 3mins) of a full deck CDG/Rafale AI take off. Sorry for the low quality, had the wrong render settings. Don't go full screen, lol) The plane starting first on the runway center line will stop/pause for about 1:30 during taxi for no apparent reason. I think I have the fix. Please keep in mind my goal here is get get both the French and USN planes to work as they do in real life. I'm assuming the F-35C will someday?. And while I will prioritize the Rafale/Etendard for the CDG a few compromises may be needed to allow the F-18C/E/F/G, E-2, C-2 and F-35C to work. I also do plan to tweak the takeoff order and what cat is used, this is just the first version I've gotten to work with all the planes I'd like, even though it's far from perfect. I think the Rafale is working on the Nimitz class carrier. But you may see the same strange pause for some starting spots. Important ! There can be no stray aircraft near the carrier during take offs. It seems they "request landing" and that shuts down the take offs. If you launch the 1st 2 planes without a waypoint they will circle back, request landing and stop the take offs before the deck is clear. Also I've only tested with 2 plane groups. Here is the setup Group 1 take off from runway, group 2 parking hot, group 3-8 ramp. You can set group 2 to ramp but it just take longer. Hope this helps. Note: I'm an idiot, . There is an extra "9th" group spawning in during the video. sorry about that. but the rest of what I said should be correct. Google Translate Voici une vidéo en accéléré (environ 3 minutes) d'un décollage plein pont CDG/Rafale AI. Désolé pour la mauvaise qualité, les paramètres de rendu étaient incorrects. Ne passez pas en plein écran, lol) L'avion partant en premier sur l'axe de piste s'arrêtera/s'arrêtera pendant environ 1h30 pendant le roulage sans raison apparente. Je pense avoir la solution. S'il vous plaît, gardez à l'esprit que mon objectif ici est de faire fonctionner les avions français et USN comme ils le font dans la vraie vie. Je suppose que le F-35C le fera un jour ?. Et bien que je donne la priorité au Rafale/Etendard pour le CDG, quelques compromis peuvent être nécessaires pour permettre aux F-18C/E/F/G, E-2, C-2 et F-35C de fonctionner. Je prévois également de modifier l'ordre de décollage et le chat utilisé, ce n'est que la première version avec laquelle je travaille avec tous les avions que j'aimerais, même si c'est loin d'être parfait. Je pense que le Rafale travaille sur le porte-avions de la classe Nimitz. Mais vous pouvez voir la même pause étrange pour certains points de départ. Important ! Il ne peut y avoir d'avion égaré à proximité du porte-avions lors des décollages. Il semble qu'ils "demandent à atterrir" et cela arrête les décollages. Si vous lancez les 2 premiers avions sans waypoint, ils reviendront, demanderont l'atterrissage et arrêteront les décollages avant que le pont ne soit dégagé. De plus, je n'ai testé qu'avec 2 groupes d'avions. Ici le montage Décollage du groupe 1 depuis la piste, parking du groupe 2 à chaud, rampe du groupe 3-8. Vous pouvez régler le groupe 2 sur rampe, mais cela prend juste plus de temps. J'espère que cela t'aides Remarque : je suis un idiot, :idiot:. Il y a un "9e" groupe supplémentaire qui apparaît pendant la vidéo. Désolé pour ça. mais le reste de ce que j'ai dit devrait être correct. Edited January 22, 2023 by Beldin test update 1 1
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