Kumabit Posted November 16, 2020 Share Posted November 16, 2020 Based on the public information, the range on the BRM-1 rockets should be at around 8km, that's about 4 nmi. However, right now in game the "IN RANGE" que will only appear when the distance between me and the target is less than 2.5 nmi. Should the range be higher? Even the vikhr has a range higher than this (max range on vikhr is around 7.4km) and it's fired on a chopper which is standing still... Please take a look on this, thank you. Note: After I tried in single-player mode, it seems like this problem is only appearing in multi-player mode. After reading some previous posts, is this a range problem or an accuracy problem? The rocket will just fly to and land at a random place when firing from further than 2.5 nmi in multi-player. THB I even prefer the old beam rider now lol Link to comment Share on other sites More sharing options...
Kumabit Posted November 16, 2020 Author Share Posted November 16, 2020 FYI, the rocket will not hit even fired from 2.5nmi at speed of M 0.6. The mechine gun on the tank can even fire at me at the time I am able to fire the rocket lol Link to comment Share on other sites More sharing options...
hamza_Khan Posted November 16, 2020 Share Posted November 16, 2020 I believe this is due to WMD bug, even laser guided bombs are not hitting the target. Link to comment Share on other sites More sharing options...
J20Stronk Posted November 16, 2020 Share Posted November 16, 2020 You don't need the IN RANGE cue to fire the BRM. They have a range of about 7.2-7.5nm when fired @ ~290kts, 9000ft. If anything, the IN RANGE cue seems to be the thing that is broken because the rocket definitely has more range than what the cue is showing As far as that WMD7 lasing bug goes, I think it has to do with the 3D model being messed up. If you haven't noticed, the 3D model of the pod doesn't follow the direction you are looking inside the cockpit. In fact if you cage it, it looks straight ahead instead of closing backwards to protect the lens. And when you overfly the point your are looking at, the TGP model will snap to look up, which I think is the root of the problem. Link to comment Share on other sites More sharing options...
Kumabit Posted November 16, 2020 Author Share Posted November 16, 2020 You don't need the IN RANGE cue to fire the BRM. They have a range of about 7.2-7.5nm when fired @ ~290kts, 9000ft. If anything, the IN RANGE cue seems to be the thing that is broken because the rocket definitely has more range than what the cue is showing As far as that WMD7 lasing bug goes, I think it has to do with the 3D model being messed up. If you haven't noticed, the 3D model of the pod doesn't follow the direction you are looking inside the cockpit. In fact if you cage it, it looks straight ahead instead of closing backwards to protect the lens. And when you overfly the point your are looking at, the TGP model will snap to look up, which I think is the root of the problem. The problem right now is I need to get within 2.3 nmi to hit the target reliably. Hope DEKA can address this add fix this problem soon. Link to comment Share on other sites More sharing options...
uboats Posted November 17, 2020 Share Posted November 17, 2020 solved. the dlz actually is hardcoded in D_max something like that, not related to scheme AFM, was mislead. 1 [sIGPIC][/sIGPIC] My DCS Mods, Skins, Utilities and Scripts | Windows 10 | i7-4790K | GTX 980Ti Hybrid | 32GB RAM | 3TB SSD | | TM Warthog Stick | CH Pro Throttle + Pro Pedal | TIR5 Pro | TM MFD Cougar | Gun Camera: PrtScn | Link to comment Share on other sites More sharing options...
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