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Posted

I'm trying to set up some SAR Missions for Helicopters, where Players can transport Body Strechers as Slingload. When the Helicopters roughly approach the Accident Scene, I switch on a Smoke Marker to guide the Pilot to the Scene. But when the Helicopter is very near to the Place where he should take the Slingload I want to switch the Smoke Marker off again, because after selecting the Body Strecher as Cargo from the F10 Menu there is too much Smoke all around, because the Cargo also gets marked with Smoke. How can I switch off Smoke Markers with Triggers?

  • 3 years later...
Posted

I find the red smoke marker a visual hindrance to sling loading. I would suggest these options to E.D:

1. Allow as default a marker to operate for 20 seconds, then extinguish, OR

2. By default, place the marker (say) 50 ft. away from the cargo, OR

3. Install the ability in the Triggers Menus to enable or disable such markers,  (e.g. when player enters a set trigger zone, or after a set Flag time).

I believe that any of these would increase the reality of sling cargo ops.

Mich.

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