philstyle Posted December 2, 2020 Posted December 2, 2020 As currently implemented in the Open Beta, the end/tail of the current "smoke" trail moves through the air just as fast as the aircraft which creates it. It's like a ribbon that is stuck on the back of the plane. So, the tail is moving down through the air following a crashing aircraft at 600 or 700 kph. It never has the chance to "sit" in the air and dissipate like a real smoke plume does. This looks really odd in game, you can be chasing the end of a smoke trail which seems to be running ahead of you at speeds faster than our aircrfat can fly. Now it might not be possible, code wise, to actually have smoke that isn't just a trail following behind the aircraft and dispparearing at a certain length or time (which is what makes the tail run like a ribbon). If that is true, the only way to make it appear that the smoke is dissapating is to extend the length of the plume and thin it out whilst expanding it's widtch slowly until is smoothly blends in with the sky. See my video suggestion below for how it looks now, versus how I think it should look: https://www.youtube.com/watch?v=R0zx_uhrCV8 . 3 On YouTube: https://www.youtube.com/philstylenz Storm of War WW2 server website: https://stormofwar.net/
ED Team Glowing_Amraam Posted December 2, 2020 ED Team Posted December 2, 2020 Thanks Phil, I shared with the team. 1 https://www.youtube.com/channel/UCgJRhtnqA-67pKmQ3A2GsgA ED youtube channel https://www.facebook.com/glowingamraam My facebook page
rhinofilms Posted December 4, 2020 Posted December 4, 2020 I agree and brought this up in the DM bugs subforum. The smoke should start to dissipate immediately and more gradually. By constrast, the ground smoke from, say, a bombed ship dissipates really convincingly and in clumps, not uniformly. Get that same guy to do it!
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