cfrag Posted December 7, 2020 Posted December 7, 2020 I'm setting up a mission around a 'broken arrow' scenario: stop the train before it reaches the city. Now, after some experimentation, I've managed to set up a train that spawns (to me it seems that in order for a train to spawn you must turn off civilian traffic, which sounds contradictory at first, but may make sense if you think about it as 'auto-gen traffic versus scripted') in Caucasus. So the train appears, has the nice cars in the order I specified and runs the speed I wanted it (clocked it with a Huey). This alone is truly amazing and promises hours of fun. That is, unfortunately, where the trouble begins. I'm not very proficient with ME, so I'm sure it's me - and this is where you come in. So far, I've discovered the following oddities: A train does not seem to trigger a 'part of group in zone' event A 'Unit dead' for a train triggers immediately A 'Group alive and below' does not I can't get the train to show up in the various group views The train shows up in MP on the server only, but does not spawn for the connected player(s) All this leads me to believe that I'm overlooking something obvious. Can you please educate me and point me to the relevant documentation? In particular, I'm interested in How do I make the Trains appear in MP on the clients? How do I make the triggers work How can I monitor the Train's progress without shadowing it with a unit? Thanks for any pointers, -ch
cfrag Posted December 7, 2020 Author Posted December 7, 2020 Thanks! So almost two years later that has not changed? -ch
Dangerzone Posted December 8, 2020 Posted December 8, 2020 I'm guessing not. I had a very similar idea for a mission as you - and found that numerous trains were on the tracks as well - so as we kept searching we came across more trains to the point where I abandoned the whole idea of writing the mission in the end. I would love to see this corrected, but from what I've been seeing lately with DCS - I think for every one step forward they make, there's two new areas of bugs or requests, etc that pop up and they simply don't have the manpower or resources to deal with this. I am sadly left believing that many bugs and uncompleted features will remain and never be dealt with as they triage and prioritise issues that will always be above these.
Habu_69 Posted December 8, 2020 Posted December 8, 2020 DCS has a great many partially implemented features that will hopefully be completed as priorities permit. New features, though, seem to consume the higher priorities.
dorianR666 Posted December 9, 2020 Posted December 9, 2020 ignore trains, there are so many things not working in them. not sure why ED spends time and money developing such things when they cant even be used. wasted resources. CPU: AMD Ryzen 5 1600X GPU: AMD RX 580
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