parrotperil Posted December 7, 2020 Posted December 7, 2020 I can run on Caucasus just fine. the only other module I have is FC3. I've already tried uninstalling/reinstalling my graphics drivers with DDU, and given the game full admin permissions. I also tried the repair feature, no dice. Running version 2.5.6.58125 (Open Beta). When the game crashes, it either doesn't generate a log file or generates an empty log file (0KB in size). Often it will crash without generating the 'DCS has crashed' popup. Sometimes it crashes in the loading screen, other times it crashes about a minute in to gameplay (on P.G), usually when I check the map or F2 over to another plane. The longest I've had it run without crashing was a cold start at night on Al-Dhafra, where it ran for about 5 minutes as I mapped my controls. Usually, the game crashing will cause my screen to flicker or go black and then turn back on. Sometimes, my screen will flicker and the DCS 'your game has crashed' popup will appear as the game is still running. When this happens I'm able to fly for about 30 seconds more before a full crash, but I noticed that the map doesn't load in fully when I hit F10, areas further from my plane remains grey squares. Often, the game crashing/freezing will cause other tasks running on my computer (Discord, Firefox) to also crash (not just freeze, I get a full on "we're sorry but Firefox has crashed" popup). In my resource monitor, I don't see any unusual spikes in temperature or resource usage before the game crashes. All other games run fine on max settings (Doom Eternal, War Thunder, Squad, etc). I've attached a screenshot of my graphics settings. System Specs: CPU Ryzen 5 5600X Motherboard MSI B550 A-Pro RAM 4x 8GB Corsair Vengeance LPX 3200 GPU Radeon 5600XT Sapphire Pulse Case Rosewill Tyrfing Storage 500GB Samsung 860 EVO SSD 1TB Crucial M.2 SATA (DCS Install) 256GB Intel 760P M.2 NVME PSU Corsair RM650 Display(s) AOC i2367Fh 23.0" Cooling Cooler Master 212 EVO
Flappie Posted December 7, 2020 Posted December 7, 2020 Hi. Please attach your dxdiag log (here's how to obtain it). You say DCS doesn't produce any log, but I've never heard such complaint. Can you please ensure your "C:\Users\username\Saved Games\DCS...\Logs" folder is completely empty? Even an old log might help. If you find anything there, please attach it here. 1 ---
parrotperil Posted December 7, 2020 Author Posted December 7, 2020 I've attached my DxDiag file and DCS logs. Maybe I misunderstood how the log files were generated. There are log files in the folder, but sometimes when the game crashes it does not generate a new one. dcs.log-20201207-055647.zip dcs.20201207-055647.dmp dcs.20201207-055647.crash dcs.log-20201207-060227.zip dcs.log-20201207-164240.zip dcs.log.old dcs.20201207-164240.dmp dcs.log DxDiag.txt debrief.log dcs.log-20201207-054150.zip dcs.20201206-052548.dmp dcs.20201206-052548.log dcs.20201206-052548.crash
Flappie Posted December 7, 2020 Posted December 7, 2020 Perfect! Your crashlog is here. At first, let me explain what these files are: dcs.log : log of your latest (or current) DCS session dcs.log.old : log of the session before the latest (or current) DCS session -> That's where I've found the crash log. *.crash : small excerpt of dcs.log when a crash happens (quite useless when you get a dcs.log) *.dmp : crash dump for ED devs (unreadable for mere mortals like us) DxDiag.txt : log produced by the Windows DirectX diagnostic tool, can be quite useful -> You'll see... *.zip : archive containing all of the above, sometimes less Now, you're dealing with a "not enough memory" crash: 2020-12-07 16:42:38.779 INFO EDTERRAINGRAPHICS41: surface5 gc() 10.852000 ms 2020-12-07 16:42:39.616 INFO EDCORE: try to write dump information 2020-12-07 16:42:39.617 ERROR DX11BACKEND: failed to create index buffer. Reason: E_OUTOFMEMORY 2020-12-07 16:42:39.617 ERROR DX11BACKEND: failed to create structed buffer. Reason: E_OUTOFMEMORY 2020-12-07 16:42:39.617 ERROR DX11BACKEND: CreateShaderResourceView FAILED. Reason: E_INVALIDARG 2020-12-07 16:42:39.618 INFO EDCORE: # -------------- 20201207-164240 -------------- 2020-12-07 16:42:39.619 INFO EDCORE: DCS/2.5.6.58125 (x86_64; Windows NT 10.0.19041) 2020-12-07 16:42:39.619 INFO EDCORE: C:\WINDOWS\SYSTEM32\VCRUNTIME140.dll 2020-12-07 16:42:39.620 INFO EDCORE: # C0000005 ACCESS_VIOLATION at 42A216E9 00:00000000 2020-12-07 16:42:39.621 ERROR DX11BACKEND: failed to create structed buffer. Reason: E_OUTOFMEMORY 2020-12-07 16:42:39.621 INFO EDCORE: try to write dump information 2020-12-07 16:42:39.621 ERROR DX11BACKEND: CreateShaderResourceView FAILED. Reason: E_INVALIDARG 2020-12-07 16:42:39.621 ERROR DX11BACKEND: failed to create index buffer. Reason: E_OUTOFMEMORY 2020-12-07 16:42:39.622 INFO EDCORE: SymInit: Symbol-SearchPath: '.;C:\Program Files\Eagle Dynamics\DCS World OpenBeta;C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin;C:\WINDOWS;C:\WINDOWS\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 530, UserName: 'Parrotperil' 2020-12-07 16:42:39.623 INFO EDCORE: OS-Version: 10.0.19041 () 0x100-0x1 2020-12-07 16:42:39.623 INFO EDCORE: # -------------- 20201207-164240 -------------- 2020-12-07 16:42:39.623 INFO EDCORE: DCS/2.5.6.58125 (x86_64; Windows NT 10.0.19041) 2020-12-07 16:42:39.623 INFO EDCORE: C:\WINDOWS\SYSTEM32\VCRUNTIME140.dll 2020-12-07 16:42:39.623 INFO EDCORE: # C0000005 ACCESS_VIOLATION at 42A216E9 00:00000000 2020-12-07 16:42:39.623 INFO EDCORE: SymInit: Symbol-SearchPath: '.;C:\Program Files\Eagle Dynamics\DCS World OpenBeta;C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin;C:\WINDOWS;C:\WINDOWS\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 530, UserName: 'Parrotperil' 2020-12-07 16:42:39.623 INFO EDCORE: OS-Version: 10.0.19041 () 0x100-0x1 2020-12-07 16:42:39.624 ERROR DX11BACKEND: failed to create structed buffer. Reason: E_OUTOFMEMORY 2020-12-07 16:42:39.624 ERROR DX11BACKEND: CreateShaderResourceView FAILED. Reason: E_INVALIDARG 2020-12-07 16:42:39.624 ERROR DX11BACKEND: failed to create index buffer. Reason: E_OUTOFMEMORY 2020-12-07 16:42:39.624 INFO EDCORE: try to write dump information 2020-12-07 16:42:39.624 ERROR DX11BACKEND: failed to create index buffer. Reason: E_OUTOFMEMORY 2020-12-07 16:42:39.624 INFO EDCORE: # -------------- 20201207-164240 -------------- 2020-12-07 16:42:39.624 INFO EDCORE: DCS/2.5.6.58125 (x86_64; Windows NT 10.0.19041) 2020-12-07 16:42:39.624 INFO EDCORE: C:\WINDOWS\SYSTEM32\VCRUNTIME140.dll 2020-12-07 16:42:39.624 INFO EDCORE: # C0000005 ACCESS_VIOLATION at 42A216E9 00:00000000 2020-12-07 16:42:39.624 INFO EDCORE: SymInit: Symbol-SearchPath: '.;C:\Program Files\Eagle Dynamics\DCS World OpenBeta;C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin;C:\WINDOWS;C:\WINDOWS\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 530, UserName: 'Parrotperil' 2020-12-07 16:42:39.624 INFO EDCORE: OS-Version: 10.0.19041 () 0x100-0x1 2020-12-07 16:42:39.626 ERROR DX11BACKEND: failed to create vertex buffer. Reason: E_OUTOFMEMORY 2020-12-07 16:42:39.626 ERROR DX11BACKEND: Failed assert `false && "failed to create vertex buffer"` at Projects\render\dx11backend_win8\Source\DX11BufferManager.cpp:379 2020-12-07 16:42:39.627 ERROR DX11BACKEND: failed to create structed buffer. Reason: E_OUTOFMEMORY 2020-12-07 16:42:39.627 ERROR DX11BACKEND: CreateShaderResourceView FAILED. Reason: E_INVALIDARG 2020-12-07 16:42:39.627 ERROR DX11BACKEND: failed to create index buffer. Reason: E_OUTOFMEMORY 2020-12-07 16:42:39.732 ERROR DX11BACKEND: failed to create vertex buffer. Reason: E_OUTOFMEMORY 2020-12-07 16:42:39.732 ERROR DX11BACKEND: Failed assert `false && "failed to create vertex buffer"` at Projects\render\dx11backend_win8\Source\DX11BufferManager.cpp:379 2020-12-07 16:42:39.735 ERROR DX11BACKEND: failed to create structed buffer. Reason: E_OUTOFMEMORY 2020-12-07 16:42:39.735 ERROR DX11BACKEND: CreateShaderResourceView FAILED. Reason: E_INVALIDARG 2020-12-07 16:42:39.746 ERROR DX11BACKEND: failed to create structed buffer. Reason: E_OUTOFMEMORY 2020-12-07 16:42:39.746 ERROR DX11BACKEND: CreateShaderResourceView FAILED. Reason: E_INVALIDARG 2020-12-07 16:42:39.749 ERROR DX11BACKEND: failed to create structed buffer. Reason: E_OUTOFMEMORY 2020-12-07 16:42:39.749 ERROR DX11BACKEND: CreateShaderResourceView FAILED. Reason: E_INVALIDARG 2020-12-07 16:42:39.750 ERROR DX11BACKEND: failed to create structed buffer. Reason: E_OUTOFMEMORY 2020-12-07 16:42:39.750 ERROR DX11BACKEND: CreateShaderResourceView FAILED. Reason: E_INVALIDARG 2020-12-07 16:42:39.751 ERROR DX11BACKEND: failed to create structed buffer. Reason: E_OUTOFMEMORY 2020-12-07 16:42:39.751 ERROR DX11BACKEND: CreateShaderResourceView FAILED. Reason: E_INVALIDARG 2020-12-07 16:42:39.752 ERROR DX11BACKEND: failed to create index buffer. Reason: E_OUTOFMEMORY 2020-12-07 16:42:39.754 ERROR DX11BACKEND: failed to create vertex buffer. Reason: E_OUTOFMEMORY 2020-12-07 16:42:39.754 ERROR DX11BACKEND: Failed assert `false && "failed to create vertex buffer"` at Projects\render\dx11backend_win8\Source\DX11BufferManager.cpp:379 2020-12-07 16:42:39.754 ERROR DX11BACKEND: failed to create vertex buffer. Reason: E_OUTOFMEMORY 2020-12-07 16:42:39.754 ERROR DX11BACKEND: Failed assert `false && "failed to create vertex buffer"` at Projects\render\dx11backend_win8\Source\DX11BufferManager.cpp:379 2020-12-07 16:42:39.756 INFO EDCORE: try to write dump information 2020-12-07 16:42:39.756 INFO EDCORE: # -------------- 20201207-164240 -------------- 2020-12-07 16:42:39.756 INFO EDCORE: DCS/2.5.6.58125 (x86_64; Windows NT 10.0.19041) 2020-12-07 16:42:39.756 INFO EDCORE: C:\WINDOWS\SYSTEM32\VCRUNTIME140.dll 2020-12-07 16:42:39.756 INFO EDCORE: # C0000005 ACCESS_VIOLATION at 42A216E9 00:00000000 2020-12-07 16:42:39.756 INFO EDCORE: SymInit: Symbol-SearchPath: '.;C:\Program Files\Eagle Dynamics\DCS World OpenBeta;C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin;C:\WINDOWS;C:\WINDOWS\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 530, UserName: 'Parrotperil' 2020-12-07 16:42:39.756 INFO EDCORE: OS-Version: 10.0.19041 () 0x100-0x1 2020-12-07 16:42:40.379 INFO EDCORE: 0x00000000000016E9 (VCRUNTIME140): memcpy + 0x3F9 2020-12-07 16:42:40.379 WARNING LOG: 2 duplicate message(s) skipped. 2020-12-07 16:42:40.379 INFO EDCORE: 0x00000000000702DA (edterrainGraphics41): edtg41::TerrainRenderable::dumpRenderItem + 0x5FEAA 2020-12-07 16:42:40.379 WARNING LOG: 1 duplicate message(s) skipped. 2020-12-07 16:42:40.379 INFO EDCORE: 0x000000000007A5F0 (edterrainGraphics41): edtg41::TerrainRenderable::dumpRenderItem + 0x6A1C0 2020-12-07 16:42:40.379 INFO EDCORE: 0x00000000000702DA (edterrainGraphics41): edtg41::TerrainRenderable::dumpRenderItem + 0x5FEAA 2020-12-07 16:42:40.379 INFO EDCORE: 0x000000000007A5F0 (edterrainGraphics41): edtg41::TerrainRenderable::dumpRenderItem + 0x6A1C0 2020-12-07 16:42:40.379 WARNING LOG: 1 duplicate message(s) skipped. 2020-12-07 16:42:40.379 INFO EDCORE: 0x000000000007A55E (edterrainGraphics41): edtg41::TerrainRenderable::dumpRenderItem + 0x6A12E 2020-12-07 16:42:40.379 INFO EDCORE: 0x00000000000CD097 (edterrainGraphics41): createInstancerRenderable + 0x36E37 2020-12-07 16:42:40.379 INFO EDCORE: 0x000000000007A55E (edterrainGraphics41): edtg41::TerrainRenderable::dumpRenderItem + 0x6A12E 2020-12-07 16:42:40.379 INFO EDCORE: 0x00000000000DF360 (edCore): ed::this_thread::yield + 0x2CC0 2020-12-07 16:42:40.379 INFO EDCORE: 0x00000000000DBD08 (edCore): ed::thread::_get_current_thread_id + 0x58 2020-12-07 16:42:40.379 INFO EDCORE: 0x00000000000214C2 (ucrtbase): configthreadlocale + 0x92 2020-12-07 16:42:40.379 INFO EDCORE: 0x0000000000016FD4 (KERNEL32): BaseThreadInitThunk + 0x14 2020-12-07 16:42:40.379 INFO EDCORE: 0x00000000000CD097 (edterrainGraphics41): createInstancerRenderable + 0x36E37 2020-12-07 16:42:40.379 INFO EDCORE: 0x000000000004CEC1 (ntdll): RtlUserThreadStart + 0x21 2020-12-07 16:42:40.379 INFO EDCORE: 0x00000000000DF360 (edCore): ed::this_thread::yield + 0x2CC0 2020-12-07 16:42:40.379 INFO EDCORE: 0x00000000000DBD08 (edCore): ed::thread::_get_current_thread_id + 0x58 2020-12-07 16:42:40.379 INFO EDCORE: 0x000000000007A55E (edterrainGraphics41): edtg41::TerrainRenderable::dumpRenderItem + 0x6A12E 2020-12-07 16:42:40.379 INFO EDCORE: 0x00000000000214C2 (ucrtbase): configthreadlocale + 0x92 2020-12-07 16:42:40.379 INFO EDCORE: 0x0000000000016FD4 (KERNEL32): BaseThreadInitThunk + 0x14 2020-12-07 16:42:40.379 INFO EDCORE: 0x000000000004CEC1 (ntdll): RtlUserThreadStart + 0x21 2020-12-07 16:42:40.379 INFO EDCORE: 0x00000000000CD097 (edterrainGraphics41): createInstancerRenderable + 0x36E37 2020-12-07 16:42:40.379 INFO EDCORE: 0x00000000000016E9 (VCRUNTIME140): memcpy + 0x3F9 2020-12-07 16:42:40.379 INFO EDCORE: 0x00000000000DF360 (edCore): ed::this_thread::yield + 0x2CC0 2020-12-07 16:42:40.379 INFO EDCORE: 0x00000000000DBD08 (edCore): ed::thread::_get_current_thread_id + 0x58 2020-12-07 16:42:40.380 INFO EDCORE: 0x00000000000214C2 (ucrtbase): configthreadlocale + 0x92 2020-12-07 16:42:40.380 INFO EDCORE: 0x0000000000016FD4 (KERNEL32): BaseThreadInitThunk + 0x14 2020-12-07 16:42:40.380 INFO EDCORE: 0x000000000004CEC1 (ntdll): RtlUserThreadStart + 0x21 2020-12-07 16:42:40.380 INFO EDCORE: CreateFile failed. Error: 32 There may be two reasons for this, and both are related to your Windows pagefile: Your DCS log shows the game was only given a small 5GB pagefile. A pagefile is stored on a physical drive, and its size can grow to 30 GB or more. Your dxdiag indicates all your drives are almost full! See for yourself: Drive: C: Free Space: 34.4 GB Total Space: 952.5 GB File System: NTFS Model: CT1000MX500SSD4 Drive: D: Free Space: 461.2 GB Total Space: 953.7 GB File System: NTFS Model: HGST HTS721010A9E630 Drive: E: Free Space: 32.4 GB Total Space: 243.6 GB File System: NTFS Model: INTEL SSDPEKKW256G8 Drive: F: Free Space: 5.2 GB Total Space: 476.9 GB File System: NTFS Model: Samsung SSD 860 EVO 500GB I advise you to make a bit of cleaning and/or backup heavy files you don't use much on an external drive, in order to free up some space. Then launch DCS and see how much pagefile it is given (in the very first lines of your dcs.log file). If your DCS keeps crashing after this, come back here and we'll fix this. ---
parrotperil Posted December 7, 2020 Author Posted December 7, 2020 Thank you very much! I really appreciate your hard work! I had manually limited my windows pagefile to 5GB. My understanding was that it is used as an overflow space when no RAM is available. I thought that because I had 32GB of RAM, I wouldn't need a large pagefile (unless my RAM was maxed out), but I could be wrong. I will set the pagefile to 30GB and try Persian Gulf, again thank you very much!
Flappie Posted December 7, 2020 Posted December 7, 2020 You're welcome! Here, have a good reading about Windows pagefile. Windows is perfectly capable of running without a pagefile. But some programs are reluctant about this, and DCS is more of the reluctant kind. And don't you forget to free up some space or your computer might explode! 1 ---
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