Jump to content

Recommended Posts

Posted

Hi Guys

 

I am starting to build more complex missions for a buddy and myself. I would like to create the following scenario.

 

2 Player controlled FA18 are escorting a C2A Greyhound back to the Carrier. Enroute Neutral AI (Russians) are trying to intercept and harrass the Greyhound. Our task would be to intercept the Bogeys and force them to RTB after a brief non hostile BFM session. Now I would like to somehow have the AI Disengage and RTB once we lock them up and get within 1 or 2 Miles of them. 
Any ideas how best to achieve this scenario in a relatively realistic non imersion breaking way?

 

any tips and hints appreciated

 

Rampart

 

Posted

I don't know if this will work, but in the Mission Editor there's a "Reaction to Threat" option for AI, with a response that includes abort mission.  Only spotted it yesterday and haven't as yet tested it, but it would be good to give it a go.

7800x3d, 5080, 64GB, PCIE5 SSD - Oculus Pro - Moza (AB9), Virpil (Alpha, CM3, CM1 and CM2), WW (TOP and CP), TM (MFDs, Pendular Rudder), Tek Creations (F18 panel), Total Controls (Apache MFD), Jetseat 

Posted

Thanks for your reply .I saw this as well but have not yet gotten this to work. I will give it another go and have this action triggered by a zone. 

 

 

Posted (edited)

So the reaction to threat did not really work. I finally went with the following solution. 

Set a moving trigger and as soon as I get inside that trigger it sets off a flag. Once that Flag is plus 60 Seconds I have the AI change its ROE, Pop Flares, Send me a knock it off on guard and then make it switch Waypoint to Landing.

I also set the AI to only use Guns and then made his Ammo count 0. So what you get is a merge, nice 60 Second Furball but does not shoot you, popping Flares and a Knock it Off Message.

 

Pretty happy with that workaround 🙂 Cant wait to see my buddy react to this...he will be shitting his pants for sure

Edited by makosch
  • Like 1
Posted
2 hours ago, dorianR666 said:

perhaps this function could be used. it should return what entity is being tracked by radar. i havent tested it though.

 

https://wiki.hoggitworld.com/view/DCS_func_getRadar

Hey thanks...I am still trying to use the inbuilt available functions, Flags and Triggers. The whole script thing is still a little bit like black magic.  I would not even be sure how to apply this. I will have to look into this...

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...