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radar and missile performance confusing right now


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Posted

right could somebody please tell me what the state of the awg9 and phoenix is right now?
i know a human rio makes tws shots not go active at all and give no rwr warning but the rest is a mystery.
also what arte the planned changes in the 16/12 patch?

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Posted (edited)

I would also like to know how the current status of the Phoenix is right now. I know how it should behave, but I'm not sure it actually does behave like it should. The TTI is way off and I'm not really sure when the missile goes active when launching in TWS. It seems like the missile sometimes reaches the target before the TTI has reached 16, when it is supposed to go active...
I've also not yet seen a flashing TTI to indicate the missile has gone active.

I've not launched too many Phoenixes since the latest OB update though, so maybe I'm just missing things :dunno:

Edited by QuiGon

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Posted

  

On 12/7/2020 at 11:49 AM, IronMike said:

patch on the 16th, [...] fixes for performance, aim54s, aim7s, etc...

The status right now is a bit irrelevant, since we'll get a patch for them tomorrow.
The status tomorrow and afterwards is much more interesting 😉

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Posted (edited)
1 hour ago, QuiGon said:

I've not launched too many Phoenixes since the latest OB update though, so maybe I'm just missing things :dunno:

 

I was getting kills last night on MP by holding TWS-A until the TTI started flashing ... this was with Fester. Even shooting at 2 close targets.

 

But tomorrow's update will be a critical one ... we've had to wait a long time with some major issues. Lets hope its a good one.

Edited by Kula66
Posted

Yup, ironically my hit chance with Phoenixes at long range targets from high altitude (with Jester, and against AI) has been quite excellent: when I launch at around 35k ft and 60nm on a head-on target, I pretty much get a guaranteed hit even if the target dives to tree-top level, and that's in TWS-A.
When I launch at targets 50nm or closer, the hit chance starts dropping dramatically. Even at 20-30nm I only get about 20-25%. Tomorrow should be fun :)

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VPC MT-50CM2 grip on VPForce Rhino with Z-curve extension | VPC CM3 throttle | VPC CP2 + 3 | FSSB R3L | VPC Rotor TCS Plus base with SharKa-50 grip | Everything mounted on Monstertech MFC-1 | VPC R1-Falcon pedals with damper | Pro Flight Trainer Puma

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Posted (edited)
14 hours ago, Kula66 said:

I was getting kills last night on MP by holding TWS-A until the TTI started flashing ... this was with Fester.

I wonder if that makes a difference, because I always fly as a RIO myself and I haven't seen the TTI flashing. 🤔

 

11 hours ago, Raven (Elysian Angel) said:

Yup, ironically my hit chance with Phoenixes at long range targets from high altitude (with Jester, and against AI) has been quite excellent: when I launch at around 35k ft and 60nm on a head-on target, I pretty much get a guaranteed hit even if the target dives to tree-top level, and that's in TWS-A.
When I launch at targets 50nm or closer, the hit chance starts dropping dramatically. Even at 20-30nm I only get about 20-25%. Tomorrow should be fun 🙂

Hmm, interesting. I always launch my Phoenixes at rather close distance (20-30nm), because that yielded the best results in the past.

Edited by QuiGon

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Posted

we had a nightmare last night on a mission, an unexpected wall of red air resulted in 19+ phoenix shots mostly 20 nm or less. 2 hit! we normally get 66-75% pk even when things get lively.
my 2nd spawn i was greated witha wall of unknowns + 2 friendlies on the tid, jester didnt even iff them!

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Posted

Just tested again and I have had multiple Phoenixes reaching 16 TTI, but the indicator never started flashing on my RIO TID.

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