Fahrenheit007 Posted June 4, 2008 Share Posted June 4, 2008 I wanted to create a AC-130 Spectre / Spooky Gunship. And now I want to know if I can place the gun at the left fuselage (and fireing to this side) and to link it with a TV Monitor (maybe to control it with a LaserRangeFinder). (Like the "Shkval" in the SU-25T that means to be able to activate it without selected a weapon) Hope you can help me, when not it only gave one solution: test my ideas THX for help: Fahrenheit 1 Your six is my twelve!!! [sIGPIC][/sIGPIC] Link to virtual 52nd Fighter Wing on picture Link to comment Share on other sites More sharing options...
Lotham Posted June 5, 2008 Share Posted June 5, 2008 What you describe make me think to COD4 ^_^ But,...I'm not sure it's possible. 1 Lothamroth - www.Lockon.Fr - Vimeo Channel - Youtube Channel [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Fahrenheit007 Posted June 5, 2008 Author Share Posted June 5, 2008 What you describe make me think to COD4 ^_^ But,...I'm not sure it's possible. Yes it got the idea from COD4 so I will test some ideas Your six is my twelve!!! [sIGPIC][/sIGPIC] Link to virtual 52nd Fighter Wing on picture Link to comment Share on other sites More sharing options...
Yeniceri Posted June 5, 2008 Share Posted June 5, 2008 not possible to my knowledge.. sorry 1 [sIGPIC]http://i201.photobucket.com/albums/aa200/misikci/41-imza-1.jpg[/sIGPIC] "To infinity...and beyond!.." SIM-MOD Modeler TURK! Link to comment Share on other sites More sharing options...
Mechanist Posted June 5, 2008 Share Posted June 5, 2008 Maybe if you add the SPPU-22 gunpod to the fusage, I dont think the AI could handle it, but as a flyable, maybe you got a chance, but you definitly can't aim with it... "Fighters make movies, bombers make history." Link to comment Share on other sites More sharing options...
Fahrenheit007 Posted June 5, 2008 Author Share Posted June 5, 2008 Maybe if you add the SPPU-22 gunpod to the fusage, I dont think the AI could handle it, but as a flyable, maybe you got a chance, but you definitly can't aim with it... THX for the Tip with the Gunpod, but is it possible to link it with a TV Monitor??? Your six is my twelve!!! [sIGPIC][/sIGPIC] Link to virtual 52nd Fighter Wing on picture Link to comment Share on other sites More sharing options...
Azrayen Posted June 5, 2008 Share Posted June 5, 2008 No AFAIK. Avionics is hard coded, not moddable. "Eye candy" is the key, when you want to mod LockOn. Cheers Az' Link to comment Share on other sites More sharing options...
BrumTx Posted June 5, 2008 Share Posted June 5, 2008 I'll have a copy of the AC-130 whenever it's ready ...... one of my favorite aircraft of all time Remember the 346 Fire Fighters, Medics & Police who died on 9-11....... Selective memory is a wonderful thing, especially when certain posts simply disappear into the ether never to be seen again, unless I have a copy of the original post copied and pasted into word documents and saved .... just in case :) Am I an abusive idiot ? Due to physical incapacity my Wife types my post's for me Link to comment Share on other sites More sharing options...
Fahrenheit007 Posted June 5, 2008 Author Share Posted June 5, 2008 I will try somethings and show the results in this thread THX for help Your six is my twelve!!! [sIGPIC][/sIGPIC] Link to virtual 52nd Fighter Wing on picture Link to comment Share on other sites More sharing options...
Fahrenheit007 Posted June 7, 2008 Author Share Posted June 7, 2008 I have a problem with the 3d model. In 3DS Max it looks so: and in LOMC it looks so: now it noticed, that all parts of the plane must be blue in 3DS Max, but they are not, why didn't they the bmp-file a texture. Here is a little animation: Download I used Argument 15 and 16 for the elevators are they correct??? (I hope it is enough to selct the Argument and make the animation after that) GREETz Fahrenheit and thenks for helping Your six is my twelve!!! [sIGPIC][/sIGPIC] Link to virtual 52nd Fighter Wing on picture Link to comment Share on other sites More sharing options...
Yeniceri Posted June 7, 2008 Share Posted June 7, 2008 Default material (color) in max is invisible in lo engine.. you need to assign a material to it.. Then you can see it at Lo.. [sIGPIC]http://i201.photobucket.com/albums/aa200/misikci/41-imza-1.jpg[/sIGPIC] "To infinity...and beyond!.." SIM-MOD Modeler TURK! Link to comment Share on other sites More sharing options...
Fahrenheit007 Posted June 7, 2008 Author Share Posted June 7, 2008 But there is a bmp-texture on all parts of the plane bu you can't see it in 3ds and Lo Your six is my twelve!!! [sIGPIC][/sIGPIC] Link to virtual 52nd Fighter Wing on picture Link to comment Share on other sites More sharing options...
OldCrow Posted June 7, 2008 Share Posted June 7, 2008 If asigning a material to the parts doesnt work you could try to export the parts with the problems to .3ds and then import them back into 3dsmax [sIGPIC]http://www.virtualredarrows.com/member_sigs/vra2012_crow.png[/sIGPIC] Link to comment Share on other sites More sharing options...
Fahrenheit007 Posted June 7, 2008 Author Share Posted June 7, 2008 If asigning a material to the parts doesnt work you could try to export the parts with the problems to .3ds and then import them back into 3dsmax THX for the tip, but it doesn't work PS: when i choose the option 'face map' i can see the color un 3DS but not in Lo Your six is my twelve!!! [sIGPIC][/sIGPIC] Link to virtual 52nd Fighter Wing on picture Link to comment Share on other sites More sharing options...
Yeniceri Posted June 7, 2008 Share Posted June 7, 2008 dont use textures without uv wrap and dont forget to copy the textures you use, to temptextures folder!! [sIGPIC]http://i201.photobucket.com/albums/aa200/misikci/41-imza-1.jpg[/sIGPIC] "To infinity...and beyond!.." SIM-MOD Modeler TURK! Link to comment Share on other sites More sharing options...
Fahrenheit007 Posted June 13, 2008 Author Share Posted June 13, 2008 Waht must I do to create a new pylon for the Airplane??? Your six is my twelve!!! [sIGPIC][/sIGPIC] Link to virtual 52nd Fighter Wing on picture Link to comment Share on other sites More sharing options...
Yeniceri Posted June 13, 2008 Share Posted June 13, 2008 you can only use the pylons of the aircraft you replaced [sIGPIC]http://i201.photobucket.com/albums/aa200/misikci/41-imza-1.jpg[/sIGPIC] "To infinity...and beyond!.." SIM-MOD Modeler TURK! Link to comment Share on other sites More sharing options...
Fahrenheit007 Posted June 13, 2008 Author Share Posted June 13, 2008 you can only use the pylons of the aircraft you replaced How can I move them??? Your six is my twelve!!! [sIGPIC][/sIGPIC] Link to virtual 52nd Fighter Wing on picture Link to comment Share on other sites More sharing options...
Azrayen Posted June 13, 2008 Share Posted June 13, 2008 By editing the MEinit Link to comment Share on other sites More sharing options...
Fahrenheit007 Posted June 15, 2008 Author Share Posted June 15, 2008 Can someone say me, if I can launch more then 3 AGM-65B wiht a AGM-65K*3 Launcher, so I would do this for the 40mm/105mm-Cannon. If anyone nows a good link to Spooky vids an infos please post. Mainly I nid some vids for flaps and gear for my animations. So I want to say thanks to everyone who helped my, because I'm a newbee in makin Lo-models THX Fahrenheit Your six is my twelve!!! [sIGPIC][/sIGPIC] Link to virtual 52nd Fighter Wing on picture Link to comment Share on other sites More sharing options...
Highwayman-Ed Posted June 15, 2008 Share Posted June 15, 2008 No you can't, each pylon item in the meinit defines a payload of 1 item, or a specific item such as a missile or a specific container such as the B-1B's bomb bay. With the 3 x AGM-65's on the LAU-117, the LAU is defined as the item mounted on the pylon, and the LAU-117 has 3 mount points for other munitions to be mounted upon. You may be able to make a new 3d model with more attachement points and replace the LAU-117 with it, but I've never tried... Intel i9-9900KF @5.2GHz MSI Z390 Gaming Pro Carbon 32GB G.Skill Trident Z DDR3200 RAM MSI RTX 2080 Ti Gaming X Trio 40" Panasonic TH-40DX600U @ 4K Pimax Vision 8K Plus / Oculus Rift CV1 / HTC Vive Gametrix JetSeat with SimShaker Windows 10 64 Bit Home Edition [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Fahrenheit007 Posted June 21, 2008 Author Share Posted June 21, 2008 I made a primitive 105mm gun, and now I have the problem i don't know how to create the attachement points. PS: How did I get mor Polys at the nose, because its so ugly? HELP, please Thanks in advance Your six is my twelve!!! [sIGPIC][/sIGPIC] Link to virtual 52nd Fighter Wing on picture Link to comment Share on other sites More sharing options...
OldCrow Posted June 21, 2008 Share Posted June 21, 2008 To the poly question, u can use editable poly mode and slice in some vertexes with slice plan, and u can also insert vertexes freely on the edges of the model using insert vertex in edge mode. 1 [sIGPIC]http://www.virtualredarrows.com/member_sigs/vra2012_crow.png[/sIGPIC] Link to comment Share on other sites More sharing options...
Fahrenheit007 Posted June 21, 2008 Author Share Posted June 21, 2008 THX for Help Your six is my twelve!!! [sIGPIC][/sIGPIC] Link to virtual 52nd Fighter Wing on picture Link to comment Share on other sites More sharing options...
HUAF-074 Posted June 22, 2008 Share Posted June 22, 2008 (edited) Hello Fahrenheit007! Here is the free AC-130 3DS modell w/o landing gear and untextured. Poligons: 45326 Vertices: 26741 3DS model link If you have a question i will help you. Example: Argument animated airplane assembly or model LODing. Good work for you. Edited June 22, 2008 by HUAF-074 AMD Athlon 64 6000+, 4GB DDRII 800+, 400GB RAID0, HD4870 1GB, 22" LCD 16:9, Saitek X52, TrackIr 3 Pro Link to comment Share on other sites More sharing options...
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