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Posted

Good Day,

 

Currently using TIME MORE 30 (read short delays) without problem.

Make that TIME MORE 5400 (read long delays) and I am not getting any positive outcome

Any limitations hard coded in the engine?

 

Best,

 

Lau

 

 

F4E, F14B, F18C, F16C, M2KC, A10C, C101, AH64D, BSHARK3, SA342M, MI8, P51D, SPIT, MOSSIE

PG, NTTR, SYR, NORM2, WW2PK, CMBARMS, SCVN

Asus F17 RG I9 RTX3060 64RAM NVME 2To, TMWarthog, Saitekpedals, TrackIR, 

 

Posted

Hi Lau. I've just tested it: no issue on my side. Here's a track if you want to test it (I've accelerated time in the track). The first vehicle will explode after 30 seconds, and the second vehicle after 5400 seconds.

 

Change the timer of your trigger to 10 seconds to test out your condtions. Once you're sure it will work, make it 5400 seconds long.

Time_more_5400.trk

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Posted

Hello Flappie,

Thanks for the feedback, my initial post mentioned succesfully trying what you suggested but thank you. There is something in my mission preventing it from working. Meanwhile I am using a rather satisfying alternative: I am using a vehicle with precise waypoints times to trigger the mission options, just make sure nothing can hit it and it works like a charm.

Best,

Lau

F4E, F14B, F18C, F16C, M2KC, A10C, C101, AH64D, BSHARK3, SA342M, MI8, P51D, SPIT, MOSSIE

PG, NTTR, SYR, NORM2, WW2PK, CMBARMS, SCVN

Asus F17 RG I9 RTX3060 64RAM NVME 2To, TMWarthog, Saitekpedals, TrackIR, 

 

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