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Posted
13 minutes ago, Tiger-II said:

I wish they'd fix the visibility ranges of all the aircraft, but that horse has been beaten, shot, bombed, and sunk multiple times.

That was actually improved massively like 7-8 months ago. They were real sneaky about it. Its not perfect but it´s better than it used to be.  In fact I´d go t say its almost to good for distant spotting, specially in winter maps. You can see a pixel +20-30 km away. its the medium ranges and close in that its hard for the contacts to stand out.

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Posted
On 2/18/2021 at 10:44 AM, Ravenus said:

That was actually improved massively like 7-8 months ago. They were real sneaky about it. Its not perfect but it´s better than it used to be.  In fact I´d go t say its almost to good for distant spotting, specially in winter maps. You can see a pixel +20-30 km away. its the medium ranges and close in that its hard for the contacts to stand out.

 

Great!

Motorola 68000 | 1 Mb | Debug port

"When performing a forced landing, fly the aircraft as far into the crash as possible." - Bob Hoover.

The JF-17 is not better than the F-16; it's different. It's how you fly that counts.

"An average aircraft with a skilled pilot, will out-perform the superior aircraft with an average pilot."

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  • 3 months later...
Posted

Love it, at first i had issue with the wonky nosewheel steering till i got use to it. Then the issue with guns dropping way after a bogey in my reticle, managed to leave gunsight caged and point the plane a lil higher in a turn fight with those uber Mig15's. got more consistent lead on target.

Landing gear is very delicate and must not be opened above 250mph/knots due to damage...Other than those minor issues i had, I added some deadzone to my axis settings and cranked my pitch roll to 40-45..It flies sweet now. Need more practice with bombing, as my team usually just dogfights and tosses A/G rockets, a nice change from the ww2 props we are devoted to flying. 

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⁼ЅϮгаίϱϦϮеn цр, ϜІу ГϊϱϦϮ⁼

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