Phantom_Mark Posted December 29, 2020 Posted December 29, 2020 Tested this one exhaustively with a simple trigger setup. The goal was to have a ground unit stationary with the AI off until a blue aircraft enters "bombing range", then the unit would follow a simple path, and stop again and switch off the AI once the aircraft leaves the area - aim was to save some CPU cycles as the map is quite busy. I have a simple switched trigger setup with the following arrangement. Vehicle (T90) setup to do a loop path - "T90" First Trigger: Start Of Mission: AI OFF unit "T90" Then Part of Coalition IN Zone : "Blue", "Bombing Range", "Aircraft" This works perfectly, the aircraft enters the bombing range and the ground unit starts rolling as directed...... Then Part of Coalition OUT of Zone: "Blue" , "Bombing Range", "Aircraft" Absolutely does not register the fact the aircraft leaves the zone at all. Change the last one to ALL of Coalition OUT of Zone and it works fine, change the last one to ALL Of GROUP "Falcon", works fine, in fact every other way of doing it seems to work fine apart from Part of Coalition "Aircraft". I have come across this problem on all the maps I have tested, so doesn't seem map related, tried Caucus, PG & Syria, it has actually been a bug for a while, but until today I had not sat and gone through breaking it down into a comprehensive bug & test report.
Flappie Posted December 30, 2020 Posted December 30, 2020 (edited) If your coalition only has one aircraft, this would sound logical. Does it? Can you please attach your mission? Edited December 30, 2020 by Flappie ---
Phantom_Mark Posted December 30, 2020 Author Posted December 30, 2020 1 hour ago, Flappie said: If your coalition only has one aircraft, this would sound logical. Does it? Can you please attach your mission? My Coalition has multiple aircraft, this is part of a massive NNTR setup. Using the Coalition "Airplane" out of zone function you cannot get the game to trigger any actions at all, not just the one exampled above, my goto test is general set something to explode, or a message to all so you can see when something is detected, "IN" zone always works, "OUT" of zone never does when tied to just Aircraft. Even if the blue team had a single aircraft I don't see how that would make any difference ? < just saying, not arguing ? It is still a "Blue - Aircraft" and if it is out of the zone it should trigger the action accordingly shouldn't it ? I will strip back the mission to basics to example the problem and post it up.
Phantom_Mark Posted December 30, 2020 Author Posted December 30, 2020 So first interesting thing...... One aircraft in the mission attached works fine, everything is working as I expected it should. I have used exactly the same syntax in my other "big" mission and it doesn't work tho, maybe it is because my example mission here is using an AI to fly the aircraft, where the aircraft used for the detection in my big mission are "Clients", I will test that now. At least we do now know one aircraft under AI conditions at least works. Part of Coallition Out of Zone Test.miz
Phantom_Mark Posted December 30, 2020 Author Posted December 30, 2020 Tested as player and as client in test mission and ok, double check my "big" mission and it still doesn't recognise me leaving the zone, but always recognises me entering the zone....go figure......exactly the same issue I have had previously.
Flappie Posted January 1, 2021 Posted January 1, 2021 Here's how things work: Situation 0: Blue airplane n°1 is flying far away from the Zone. Blue airplane n°2 is approaching the Zone but is not in it yet. =>PART OF COALITION OUT OF ZONE (airplane) is TRUE because at least one of the blue airplanes is out of the Zone (TRUE even when all airplanes are out). =>PART OF COALITION IN ZONE (airplane) is FALSE. Situation 1: Blue airplane n°1 is flying far away from the Zone. Blue airplane n°2 is entering the Zone. =>PART OF COALITION OUT OF ZONE (airplane) is still TRUE because of airplane n°1. =>PART OF COALITION IN ZONE (airplane) becomes TRUE because of airplane n°2. Situation 2: Blue airplane n°1 is flying far away from the Zone. Blue airplane n°2 is leaving the Zone. =>PART OF COALITION OUT OF ZONE (airplane) is sill TRUE. =>PART OF COALITION IN ZONE (airplane) becomes FALSE. As you can see, the PART OF COALITION OUT OF ZONE function stays TRUE the whole time. This is not interesting at all for what you want to achieve. You need to use ALL OF COALITION OUT OF ZONE. Unfortunately, you cannot specify "airplane" or whatever for this function. It would be a good candidate for the wishlist. I've attached a mission for you to test. OUT_OF_ZONE.miz 1 ---
Phantom_Mark Posted January 2, 2021 Author Posted January 2, 2021 I get your point, so because i have more than one "Blue" aircraft in my "big" mission there is always more than 1 "Aircraft" from the blue side "out of the zone", makes sense when you describe it the way you did above. Def a candidate for the wish list, thanks for clearing that up pal.
Flappie Posted January 2, 2021 Posted January 2, 2021 (edited) You're welcome. I've just made a new thread in the wishlist section. Edited January 2, 2021 by Flappie ---
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