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regular crash, rift s, f16C dry dock demolition mission


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Posted

When playing this mission in VR (oculus rift s) DCS always crashes when I am past steerpoint 3, if I use the VR zoom or I go up from 200ft before I release the bombs.

In 2D mode it seems to work. log attached, tested with latest stable release

dcs.log-20201228-172601.zip

Posted

Hi bonfor. This looks like a graphics driver crash:

 

2020-12-28 17:21:37.703 INFO    Dispatcher: loadMission Done: Сontrol passed to the player
2020-12-28 17:21:38.757 DEBUG   LuaGUI: ----onSimulationResume---
2020-12-28 17:26:01.250 INFO    EDCORE: try to write dump information
2020-12-28 17:26:01.252 INFO    EDCORE: # -------------- 20201228-172601 --------------
2020-12-28 17:26:01.253 INFO    EDCORE: DCS/2.5.6.59625 (x86_64; Windows NT 10.0.19041)
2020-12-28 17:26:01.254 INFO    EDCORE: C:\WINDOWS\SYSTEM32\d3d11.dll
2020-12-28 17:26:01.255 INFO    EDCORE: # C0000005 ACCESS_VIOLATION at 395C89C1 00:00000000
2020-12-28 17:26:01.256 INFO    EDCORE: SymInit: Symbol-SearchPath: '.', symOptions: 534, UserName: 'marco'
2020-12-28 17:26:01.257 INFO    EDCORE: OS-Version: 10.0.19041 () 0x100-0x1
2020-12-28 17:26:01.309 INFO    EDCORE: 0x00000000001289C1 (d3d11): CreateDirect3D11SurfaceFromDXGISurface + 0xF541
2020-12-28 17:26:01.310 INFO    EDCORE: 0x00000000000186FD (dx11backend): RenderAPI::DX11Renderer::setShaderResources + 0xCD
2020-12-28 17:26:01.311 INFO    EDCORE: 0x0000000000063B1D (dx11backend): createRenderer + 0x4AB8D
2020-12-28 17:26:01.312 INFO    EDCORE: 0x00000000000633BD (dx11backend): createRenderer + 0x4A42D
2020-12-28 17:26:01.312 INFO    EDCORE: 0x0000000000060B99 (dx11backend): createRenderer + 0x47C09
2020-12-28 17:26:01.313 INFO    EDCORE: 0x0000000000012EC4 (dx11backend): RenderAPI::DX11Renderer::draw + 0x364
2020-12-28 17:26:01.313 INFO    EDCORE: 0x000000000002AA9F (NGModel): model::load_json_mat + 0x56DF
2020-12-28 17:26:01.313 INFO    EDCORE: 0x000000000002DC1E (NGModel): model::DeckMaterial::draw + 0x314E
2020-12-28 17:26:01.313 INFO    EDCORE: 0x000000000002DF17 (NGModel): model::ModelMaterial::draw + 0x2D7
2020-12-28 17:26:01.315 INFO    EDCORE: 0x0000000000047B5B (NGModel): model::NGModelLods::reload + 0x21B
2020-12-28 17:26:01.315 INFO    EDCORE: 0x0000000000121957 (Visualizer): RenderParserImpl::DrawZWrited + 0xA7
2020-12-28 17:26:01.315 INFO    EDCORE: 0x00000000001265FE (Visualizer): RenderParserImpl::isEmpty + 0x420E
2020-12-28 17:26:01.315 INFO    EDCORE: 0x0000000000125FD2 (Visualizer): RenderParserImpl::isEmpty + 0x3BE2
2020-12-28 17:26:01.316 INFO    EDCORE: 0x000000000015B70F (Visualizer): smSceneManager::CreateSceneManager + 0x6CFF
2020-12-28 17:26:01.316 INFO    EDCORE: 0x00000000007B02A7 (DCS): CoreUtils::TempFilesManager::operator= + 0x3BE537
2020-12-28 17:26:01.316 INFO    EDCORE: 0x00000000007C3AB3 (DCS): CoreUtils::TempFilesManager::operator= + 0x3D1D43
2020-12-28 17:26:01.316 INFO    EDCORE: 0x0000000000794834 (DCS): CoreUtils::TempFilesManager::operator= + 0x3A2AC4
2020-12-28 17:26:01.316 INFO    EDCORE: 0x0000000000794BF9 (DCS): CoreUtils::TempFilesManager::operator= + 0x3A2E89
2020-12-28 17:26:01.317 INFO    EDCORE: 0x00000000018572FC (DCS): AmdPowerXpressRequestHighPerformance + 0xBEA2F8
2020-12-28 17:26:01.318 INFO    EDCORE: 0x000000000098462E (DCS): CoreUtils::TempFilesManager::operator= + 0x5928BE
2020-12-28 17:26:01.320 INFO    EDCORE: 0x0000000000017034 (KERNEL32): BaseThreadInitThunk + 0x14
2020-12-28 17:26:01.320 INFO    EDCORE: 0x000000000004D0D1 (ntdll): RtlUserThreadStart + 0x21
2020-12-28 17:26:01.549 INFO    EDCORE: Minidump created.

 

Is your GPU overclocked?

On holiday 🍹

Posted

Hi thanks for getting back to me. No it's not overclocked. This is the only mission when DCS ever crashed on me. I never had any crash before.

Posted (edited)

I have no idea what's happening to you. It looks like imacken's crash, here. (same error messages).

Only you can reproduce this everytime you play the mission, right?

Edited by Flappie

On holiday 🍹

Posted

Hi Flappie,

yes I get a crash every time I play this mission. It may be at different times, but I never managed to avoid the crash in VR. In 2D there are no crashes.

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