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Posted

I can also confirm this. Also, when the TGP is point/area tracking, the 3d model will not track to maintain POV on that point and it just stays at a fixed animation.

  • uboats changed the title to [WIP] WMD7 external model animation is bugged.
  • 2 weeks later...
Posted

It's somewhat better now in this patch; its movement more closely matches your imputs, except that now it looks in the opposite direction of your input.

 

Ie. looking left makes the pod turn right, up looks down.

 

At least when it's caged the lens is no longer facing directly forward.

  • 3 weeks later...
Posted

can also confirm this. In the latest patch the problem still exist,  the pod  looks in the opposite direction of SPI. For example, the pod points straight  to the sky when the SPI is right below my fuselage.Screen_210220_103911.png

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