TheBiggerBass Posted February 27 Posted February 27 vor einer Stunde schrieb jonsky7: GU MAIN VIEWPORT should be GU_MAIN_VIEWPORT Is there a specific aircraft you are looking that is not listed on page 1, in the part with the title Advanced editing by aircraft type. ? I am working on a monitor setup .lua file for automatic MFCD placement depending upon the selected aircraft/unit. While testing it seems that some aircraft unit names might have changed in the past 4 years. I would like to custom place all MFCDs on a 2nd monitor and would like to check if I have covered all MFCDs. Currently I am just using LEFT_MFCD, CENTER_MFCD and RIGHT_MFCD. I would like to catch all other custom MFCDs too. I am not looking for a specific aircraft but for a comprehensive list with all aircrafts and their associated MFCDs. System: HP Z2 Tower, Win11 24H2, i9-14900K, 64GB RAM, 2TB SSD (M2) + 18TB HDD (Sata), GeForce RTX4070 TI Super 16GB VRAM, Samsung Odyssey 57" curved monitor (main screen) + BenQ 32" UW3270 (secondary screen), VKB Gunfighter Ultimate MK4 + S-TECS Throttle DCS: All terrains, allmost all modules, most user flyable mods - CA, WWII Assets
jonsky7 Posted February 28 Author Posted February 28 On 2/27/2025 at 11:15 AM, TheBiggerBass said: I am working on a monitor setup .lua file for automatic MFCD placement depending upon the selected aircraft/unit. While testing it seems that some aircraft unit names might have changed in the past 4 years. I would like to custom place all MFCDs on a 2nd monitor and would like to check if I have covered all MFCDs. Currently I am just using LEFT_MFCD, CENTER_MFCD and RIGHT_MFCD. I would like to catch all other custom MFCDs too. I am not looking for a specific aircraft but for a comprehensive list with all aircrafts and their associated MFCDs. As far as I'm aware, the list on page 1 is up to date. Under the section "advanced editing by aircraft type" 1
wwWolfcom Posted March 4 Posted March 4 Hi, im helping my friend RIGHT_MFCD setup and need help Monitor native : 2560x1440 MFCD display : 768x1080 In game resolution : 1920x1080(downscaled for reasons) +768x1080 = 2688x1080 nullt Then, game does not fully fit on monitor, instead goes windowed. Another case, In game resolution : 3328x1440 null Same result but filled with black bars, still not using 1920*1080 my lua : Spoiler Center = { x = 0; y = 0; width = 1920; height = 1080; viewDx = 0; viewDy = 0; aspect = 1920/1080; } } RIGHT_MFCD = { x = 1920; y = 0; width = 768; height = 1080; } UIMainView = { x = 0; y = 0; width = 1920; height = 1080; } GU_MAIN_VIEWPORT = { x = 0; y = 0; width = 1920; height = 1080; } Tested every GPU scale but still no luck. Is there no way to use export properly in downscaled resolution?
jonsky7 Posted March 4 Author Posted March 4 (edited) 2 hours ago, wwWolfcom said: Hi, im helping my friend RIGHT_MFCD setup and need help Monitor native : 2560x1440 MFCD display : 768x1080 In game resolution : 1920x1080(downscaled for reasons) +768x1080 = 2688x1080 nullt Then, game does not fully fit on monitor, instead goes windowed. Another case, In game resolution : 3328x1440 null Same result but filled with black bars, still not using 1920*1080 my lua : Hide contents Center = { x = 0; y = 0; width = 1920; height = 1080; viewDx = 0; viewDy = 0; aspect = 1920/1080; } } RIGHT_MFCD = { x = 1920; y = 0; width = 768; height = 1080; } UIMainView = { x = 0; y = 0; width = 1920; height = 1080; } GU_MAIN_VIEWPORT = { x = 0; y = 0; width = 1920; height = 1080; } Tested every GPU scale but still no luck. Is there no way to use export properly in downscaled resolution? I don't know of any other way than changing the monitors' resolution in Windows display settings BEFORE running DCS. Either that or setup the config file for full resolution, then use DLSS to increase the frame rate. (I dont know much about it) Seems like running exports messes up the "fullscreen" rescaling. Edited March 4 by jonsky7
wwWolfcom Posted March 5 Posted March 5 14 hours ago, jonsky7 said: I don't know of any other way than changing the monitors' resolution in Windows display settings BEFORE running DCS. Either that or setup the config file for full resolution, then use DLSS to increase the frame rate. (I dont know much about it) Seems like running exports messes up the "fullscreen" rescaling. Thank you!
TheBiggerBass Posted March 20 Posted March 20 Is there any way to set the background transparency of the MFCDs? Mostly it's just black. I would like to display them partially transparent. May be there is Viewport parameter for this, but I didn't find it yet. System: HP Z2 Tower, Win11 24H2, i9-14900K, 64GB RAM, 2TB SSD (M2) + 18TB HDD (Sata), GeForce RTX4070 TI Super 16GB VRAM, Samsung Odyssey 57" curved monitor (main screen) + BenQ 32" UW3270 (secondary screen), VKB Gunfighter Ultimate MK4 + S-TECS Throttle DCS: All terrains, allmost all modules, most user flyable mods - CA, WWII Assets
viperdinc Posted April 19 Posted April 19 Is it possible to do export 2 different cockpit view angles ? 1.Monitor = Main Display (works withTrackIR or VR) 2.Monitor = In Cockpit while looking back.. ( see the wings no movement, no TrackIR or VR, static angle of view). Thanks for your advises
MAXsenna Posted April 20 Posted April 20 Is there any way to set the background transparency of the MFCDs? Mostly it's just black. I would like to display them partially transparent. May be there is Viewport parameter for this, but I didn't find it yet.Probably, while it's sure to break IC.Cheers! Sent from my SM-A536B using Tapatalk
TheBiggerBass Posted April 20 Posted April 20 (edited) vor 2 Stunden schrieb MAXsenna: Probably, while it's sure to break IC. Cheers! Sent from my SM-A536B using Tapatalk I still don't know how yet although it must be feasable somehow, as some MFDs are displayed partially opaque. Edited April 20 by TheBiggerBass System: HP Z2 Tower, Win11 24H2, i9-14900K, 64GB RAM, 2TB SSD (M2) + 18TB HDD (Sata), GeForce RTX4070 TI Super 16GB VRAM, Samsung Odyssey 57" curved monitor (main screen) + BenQ 32" UW3270 (secondary screen), VKB Gunfighter Ultimate MK4 + S-TECS Throttle DCS: All terrains, allmost all modules, most user flyable mods - CA, WWII Assets
jonsky7 Posted April 22 Author Posted April 22 (edited) On 4/19/2025 at 10:12 PM, viperdinc said: Is it possible to do export 2 different cockpit view angles ? 1.Monitor = Main Display (works withTrackIR or VR) 2.Monitor = In Cockpit while looking back.. ( see the wings no movement, no TrackIR or VR, static angle of view). Thanks for your advises You can export a second view, but I don't think you can exclude it from TrackIR etc Quote _ = function(p) return p; end; name = _('3 Screen'); Description = 'Configuration with 3 identical monitors each with its own camera' Viewports = { Center = { x = 0; y = 0; width = 1920; height = 1080; viewDx = 0; viewDy = 0; aspect = 1920/1080; }, Behind = { x = 1920; y = 0; width = 1920; height = 1080; viewDx = 2; viewDy = 0; aspect = 1920/1080; } } This is the actual viewports section, just need to get the syntax right. The whole "viewports" section has opening and closing brackets {} Each viewport has opening and closing brackets inside the viewports section You'll notice the closing bracket after the "center" section now has a comma, and the last one doesn't I'm pretty sure Dx values adjust the view left and right and 1 = 90deg, although you can use many decimal points ie 0.999999998 Edited April 22 by jonsky7 1
Bigity Posted May 12 Posted May 12 Is there a unit type identifier for the Kiowa or are we stuck using the 'else' option for it?
CoolCat74 Posted May 15 Posted May 15 Hey everyone, I have a quick question and I need your help, since here seem to be some pros for this topic: I don't fly in VR, but with TrackIR, exporting the MFDs of the Apache/Warthog to 2 separate MFDs with screens and for about two weeks now I've had the problem that DCS stutters as soon as I activate the video feed (regardless of whether it's the TADS of the Apache or the video image from the TGP of the Hog) in the MFD screen. As soon as I turn my head then, stuttering begins. If I turn the video feed off, everything goes back to normal and is smooth again. It's extremely annoying. I've already done the following: repaired DCS, deactivated mods that I don't need, reduced the mouse polling rate, changed the graphics card driver, then completely reinstalled DCS, rearranged the monitors, and adjusted the Lua file for exporting. Unfortunately, none of this helped. The MFDs are connected directly to the graphics card via HDMI. Most input devices are connected directly to the PC via USB. I don't know what to do anymore. Everything worked fine before.... I'm grateful for any suggestion. Thank you all. 1
jonsky7 Posted May 19 Author Posted May 19 (edited) On 5/12/2025 at 2:40 AM, Bigity said: Is there a unit type identifier for the Kiowa or are we stuck using the 'else' option for it? I think it is OH58D or OH-58D Edited May 19 by jonsky7 1
jonsky7 Posted May 19 Author Posted May 19 On 5/15/2025 at 7:59 AM, CoolCat74 said: Hey everyone, I have a quick question and I need your help, since here seem to be some pros for this topic: I don't fly in VR, but with TrackIR, exporting the MFDs of the Apache/Warthog to 2 separate MFDs with screens and for about two weeks now I've had the problem that DCS stutters as soon as I activate the video feed (regardless of whether it's the TADS of the Apache or the video image from the TGP of the Hog) in the MFD screen. As soon as I turn my head then, stuttering begins. If I turn the video feed off, everything goes back to normal and is smooth again. It's extremely annoying. I've already done the following: repaired DCS, deactivated mods that I don't need, reduced the mouse polling rate, changed the graphics card driver, then completely reinstalled DCS, rearranged the monitors, and adjusted the Lua file for exporting. Unfortunately, none of this helped. The MFDs are connected directly to the graphics card via HDMI. Most input devices are connected directly to the PC via USB. I don't know what to do anymore. Everything worked fine before.... I'm grateful for any suggestion. Thank you all. When you say stuttering, do you mean as you are moving your head? or Constant stuttering once you've moved your head to a new position? I've just tried the apache, I export both MFD's and the TADS, and while the TADS has a bit of a delay (suspect it is supposed to do that), otherwise not really much to report. Has anything changed in those last two weeks? New Driver for GFX ? (seem to recall a few things saying new nvidia drivers were awful)
Bigity Posted May 19 Posted May 19 (edited) 1 hour ago, jonsky7 said: I think it is OH58D or OH-58D I'll try and report back EDIT: OH58D did the trick, thanks. In hindsight, duh Edited May 19 by Bigity 1
CoolCat74 Posted May 20 Posted May 20 (edited) vor 9 Stunden schrieb jonsky7: When you say stuttering, do you mean as you are moving your head? or Constant stuttering once you've moved your head to a new position? I've just tried the apache, I export both MFD's and the TADS, and while the TADS has a bit of a delay (suspect it is supposed to do that), otherwise not really much to report. Has anything changed in those last two weeks? New Driver for GFX ? (seem to recall a few things saying new nvidia drivers were awful) It happens when I turn my head with TrackIR when TADS is on VID or the TGP in the A10 is active. I added totalcontrols Apache KU the last weeks and my Win 11 was updated to 24H2. Meanwhile I found out, that when I activate the KU and my UFC with DCS Bios after I loaded the cockpit, the stuttering is gone. Activating mirrors will bring the stuttering back,so I leave them off. Maybe DCS Bios has a problem when started short after TrackIR and the virpil link tool. Edited May 20 by CoolCat74
TheBiggerBass Posted June 16 Posted June 16 (edited) Raising this up again. I just wonder if there is any way to relocate/resize MFDs for Alt-F1 View (HUD) only? Edited June 16 by TheBiggerBass System: HP Z2 Tower, Win11 24H2, i9-14900K, 64GB RAM, 2TB SSD (M2) + 18TB HDD (Sata), GeForce RTX4070 TI Super 16GB VRAM, Samsung Odyssey 57" curved monitor (main screen) + BenQ 32" UW3270 (secondary screen), VKB Gunfighter Ultimate MK4 + S-TECS Throttle DCS: All terrains, allmost all modules, most user flyable mods - CA, WWII Assets
Recommended Posts