Jump to content

Constant Table Overflow Crash in ME


Recommended Posts

I was editing a mission on the Syria Map and save my work fairly often.  Just in case.  Every 10 or 15 minutes.  As my mission grew larger and more complicated the issue started.  I had no problem editing.  Upon saving, or attempting to save my work, the ME crashes with a Constant Table Overflow message and DCS locks up.  I had to quit through the task manager. Upon a reboot DCS starts and the ME starts up.  But it will not allow me to open ANY missions.  If I create one and then save it I can then load other missions.  But the mission in question just crashes the ME again immediately.  I'll attach the log and the mission.  I edit a LOT of missions and have never had an issue until Syria.  Possibly the map?

 

EDIT:  I spent a large amount of time today editing on other maps.  No issues and everything was quite snappy and ran well.  I think it must have something to with the map.

Syria GA Interdiction BU.miz dcs.log


Edited by i_am_lugnuts
Link to comment
Share on other sites

Hi. I get the same error as soon as I try to load your mission in the ME, then I have to close the game through the task manager.

However, when I restart the game, I can launch any other mission in the ME without any problem.

 

I see you have a few mods installed. Try removing them and see if the ME works any better.

Another possible solution is to rename your "Saved Games\DCS.openbeta\MissionEditor" into "MissionEditor_old". The game will recreate this folder upon launch.

Don't accept indie game testing requests from friends in Discord. Ever.

Link to comment
Share on other sites

Great.  I'll try that.  I thought I had removed all the mods.  Are you referring to aircraft mods or all mods? Might still have the A-4.  Had some others but don't remember what or where they are.  Will give it a look as well as creating the new MissionEditor file.

 

Thanks...

Link to comment
Share on other sites

Here's an error from a "VPC_RAF..." mod:

 

2021-01-21 07:46:30.190 ALERT   Scripting: loadfile: [string "C:\Users\mikew\Saved Games\DCS.openbeta\Mods/tech/Main/VPC_RAF_..."]:6: '=' expected near '-'

 

Other mods seem to have been disabled by you:

2021-01-21 07:46:32.443 INFO    Scripting: plugin: SKIPPED 'DCS-SRS': disabled by user
2021-01-21 07:46:32.443 INFO    Scripting: plugin: SKIPPED 'VPC Object by voc & virpil.com': disabled by user
2021-01-21 07:46:32.443 INFO    Scripting: plugin: SKIPPED 'Tacview by Raia Software': disabled by user
2021-01-21 07:46:32.443 INFO    Scripting: plugin: SKIPPED 'A-4E-C': disabled by user

 

Don't accept indie game testing requests from friends in Discord. Ever.

Link to comment
Share on other sites

Ok thanks...  The VPC mod has been deleted.  Do I need to physically delete the others if they're disabled?  I have created the new MissionEditor folder and have begun editing.  No problem doing that yet but I was hours into it last time before it happened.  But I think it's still not right.  I was able to save a new scenario I was working on in Syria.  I've only added a few groups and routes so far.  While the ME did save my work it did not save it as a .MIZ file.  There's no extension at all.  They're just described as File and 0File.   Photo attached.  Those files will load in the ME.  I had to change the extension so that they were visible.

 

Edit: It seems I've been able to get the ME to save the files as proper .MIZ files now. After the mod removal and creating the new folder and a reboot of DCS they are saving correctly.  I think.  The effected files were a loss.  Couldn't even save over them. Will let you know how the editing goes after I get deeper into it.

Thx for the help.

Screenshot (5).png


Edited by i_am_lugnuts
Link to comment
Share on other sites

Below is a list of all the errors you're getting with your mission.

 

I don't know what the "non-existing" object is, but it is probably one of the causes of your issue.

Another unusual thing is the "Map already has user object having id[####]!" errors. Object IDs shouldn't be conflitcting. I have no idea how you came to this. Do you use an external mission generator?

 

	Line 396: 2021-01-22 01:59:53.681 ERROR   LUA-TERRAIN: getObjectPosition: object is not exists
	Line 410: 2021-01-22 01:59:56.980 ERROR_ONCE DX11BACKEND: texture 'pointAtlas.Splatmap5.1.roof.tif' not found. Asked from 'EDTERRAINGRAPHICS41'
	Line 411: 2021-01-22 01:59:57.088 ERROR_ONCE DX11BACKEND: texture 'splineAtlas.Splatmap5.1.roof.tif' not found. Asked from 'EDTERRAINGRAPHICS41'
	Line 413: 2021-01-22 02:01:02.179 ERROR   LUA-TERRAIN: getObjectPosition: object is not exists
	Line 428: 2021-01-22 02:02:12.714 ERROR   LUA-TERRAIN: getObjectPosition: object is not exists
	Line 443: 2021-01-22 02:02:32.821 ERROR   LUA-TERRAIN: getObjectPosition: object is not exists
	Line 457: 2021-01-22 02:04:30.214 ERROR   LUA-TERRAIN: getObjectPosition: object is not exists
	Line 459: 2021-01-22 02:04:30.961 ERROR   LUA-TERRAIN: getObjectPosition: object is not exists
	Line 474: 2021-01-22 02:05:51.173 ERROR   LUA-TERRAIN: getObjectPosition: object is not exists
	Line 489: 2021-01-22 02:07:13.899 ERROR   LUA-TERRAIN: getObjectPosition: object is not exists
	Line 504: 2021-01-22 02:09:26.390 ERROR   LUA-TERRAIN: getObjectPosition: object is not exists
	Line 519: 2021-01-22 02:10:04.021 ERROR   LUA-TERRAIN: getObjectPosition: object is not exists
	Line 521: 2021-01-22 02:10:04.644 ERROR   LUA-TERRAIN: getObjectPosition: object is not exists
	Line 539: 2021-01-22 02:13:57.717 ERROR_ONCE DX11BACKEND: texture 'default.mr' not found. Asked from 'EDTERRAINGRAPHICS41'
	Line 542: 2021-01-22 02:14:36.177 ERROR   GRAPHICSVISTA: Can't open model arrow_rl.
	Line 543: 2021-01-22 02:14:36.177 ERROR   EDTERRAINGRAPHICS41: model "arrow_rl" not found
	Line 569: 2021-01-22 02:22:57.682 ERROR   LUA-TERRAIN: getObjectPosition: object is not exists
	Line 584: 2021-01-22 02:23:18.429 ERROR   LUA-TERRAIN: getObjectPosition: object is not exists
	Line 598: 2021-01-22 02:31:56.376 ERROR   LUA-TERRAIN: getObjectPosition: object is not exists
	Line 600: 2021-01-22 02:31:57.235 ERROR   LUA-TERRAIN: getObjectPosition: object is not exists
	Line 715: 2021-01-22 03:07:32.347 ERROR   LUA-GUI_MAP: Map already has user object having id[8682]!
	Line 716: 2021-01-22 03:07:32.347 ERROR   LUA-GUI_MAP: Map already has user object having id[8684]!
	Line 717: 2021-01-22 03:07:32.347 ERROR   LUA-GUI_MAP: Map already has user object having id[8686]!
	Line 718: 2021-01-22 03:07:32.347 ERROR   LUA-GUI_MAP: Map already has user object having id[8688]!
	Line 719: 2021-01-22 03:07:32.347 ERROR   LUA-GUI_MAP: Map already has user object having id[8690]!
	Line 720: 2021-01-22 03:07:32.347 ERROR   LUA-GUI_MAP: Map already has user object having id[8692]!
	Line 721: 2021-01-22 03:07:32.348 ERROR   LUA-GUI_MAP: Map already has user object having id[8694]!
	Line 722: 2021-01-22 03:07:32.348 ERROR   LUA-GUI_MAP: Map already has user object having id[8696]!
	Line 723: 2021-01-22 03:07:32.348 ERROR   LUA-GUI_MAP: Map already has user object having id[8698]!
	Line 724: 2021-01-22 03:07:32.348 ERROR   LUA-GUI_MAP: Map already has user object having id[8700]!
	Line 747: 2021-01-22 03:11:39.442 ALERT   LUACOMMON: Error: GUI Error: constant table overflow
	Line 747: 2021-01-22 03:11:39.442 ALERT   LUACOMMON: Error: GUI Error: constant table overflow
	Line 760: 2021-01-22 03:11:49.557 ERROR   LUA-TERRAIN: getObjectPosition: object is not exists
	Line 774: 2021-01-22 03:12:02.811 ALERT   LUACOMMON: Error: GUI Error: [string "./MissionEditor/modules/me_map_window.lua"]:4332: attempt to index local 'group' (a nil value)
	Line 774: 2021-01-22 03:12:02.811 ALERT   LUACOMMON: Error: GUI Error: [string "./MissionEditor/modules/me_map_window.lua"]:4332: attempt to index local 'group' (a nil value)
	Line 784: 2021-01-22 03:12:10.931 ALERT   LUACOMMON: Error: GUI Error: [string "./MissionEditor/modules/me_map_window.lua"]:4332: attempt to index local 'group' (a nil value)
	Line 784: 2021-01-22 03:12:10.931 ALERT   LUACOMMON: Error: GUI Error: [string "./MissionEditor/modules/me_map_window.lua"]:4332: attempt to index local 'group' (a nil value)
	Line 795: 2021-01-22 03:12:18.727 ALERT   LUACOMMON: Error: GUI Error: [string "./MissionEditor/modules/me_map_window.lua"]:4332: attempt to index local 'group' (a nil value)
	Line 795: 2021-01-22 03:12:18.727 ALERT   LUACOMMON: Error: GUI Error: [string "./MissionEditor/modules/me_map_window.lua"]:4332: attempt to index local 'group' (a nil value)
	Line 806: 2021-01-22 03:12:24.251 ALERT   LUACOMMON: Error: GUI Error: [string "./MissionEditor/modules/me_map_window.lua"]:4332: attempt to index local 'group' (a nil value)
	Line 806: 2021-01-22 03:12:24.251 ALERT   LUACOMMON: Error: GUI Error: [string "./MissionEditor/modules/me_map_window.lua"]:4332: attempt to index local 'group' (a nil value)
	Line 817: 2021-01-22 03:12:31.934 ALERT   LUACOMMON: Error: GUI Error: [string "./MissionEditor/modules/me_map_window.lua"]:4332: attempt to index local 'group' (a nil value)
	Line 817: 2021-01-22 03:12:31.934 ALERT   LUACOMMON: Error: GUI Error: [string "./MissionEditor/modules/me_map_window.lua"]:4332: attempt to index local 'group' (a nil value)
	Line 827: 2021-01-22 03:12:35.194 ALERT   LUACOMMON: Error: GUI Error: [string "./MissionEditor/modules/me_map_window.lua"]:4332: attempt to index local 'group' (a nil value)
	Line 827: 2021-01-22 03:12:35.194 ALERT   LUACOMMON: Error: GUI Error: [string "./MissionEditor/modules/me_map_window.lua"]:4332: attempt to index local 'group' (a nil value)
	Line 838: 2021-01-22 03:12:41.151 ALERT   LUACOMMON: Error: GUI Error: [string "./MissionEditor/modules/me_map_window.lua"]:4332: attempt to index local 'group' (a nil value)
	Line 838: 2021-01-22 03:12:41.151 ALERT   LUACOMMON: Error: GUI Error: [string "./MissionEditor/modules/me_map_window.lua"]:4332: attempt to index local 'group' (a nil value)
	Line 849: 2021-01-22 03:13:06.999 ALERT   LUACOMMON: Error: GUI Error: [string "./MissionEditor/modules/me_map_window.lua"]:4332: attempt to index local 'group' (a nil value)
	Line 849: 2021-01-22 03:13:06.999 ALERT   LUACOMMON: Error: GUI Error: [string "./MissionEditor/modules/me_map_window.lua"]:4332: attempt to index local 'group' (a nil value)

 

Don't accept indie game testing requests from friends in Discord. Ever.

Link to comment
Share on other sites

Cutting and pasting shoudln't lead to this. I'll unzip your previous miz file and try to see what's wrong in it (needle in a haystack but hey, you never know).

 

EDIT: Even in Windows, there's something wrong with your mission in the OP. When I unzip it using 7zip, it says "header errors".

 

image.png

 

Maybe your game is unable to create proper archives (a .miz file is just a renamed .zip file). Maybe you should try a cleanup and repair.


Edited by Flappie

Don't accept indie game testing requests from friends in Discord. Ever.

Link to comment
Share on other sites

It won't be able to load your broken missions but you can try create missions from scratch with your stable version, yes. OB and stable are currently identical (OB should get an update on the 27th).

Don't accept indie game testing requests from friends in Discord. Ever.

Link to comment
Share on other sites

I'm trying the lengthy repair and cleanup this time...  And if I don't get it working I'll try a new mission on stable.  I tried it before but I was attempting to load a broken file and didn't realize it.  I'll start from scratch again.  Hopefully whatever error I have in OB isn't in stable as well.  I also have both versions of DCS loaded on the computer I use as my server.  Could try that too.  Not the best machine for editing tho.   

 

Edit..  Didn't work.  Starting from scratch on stable.  I think the "map already has user object" issue must be referring to units I'm placing on the map.  I used a lot of copy and paste and I just wonder if it's also copying the unit number instead of having a new one assigned.


Edited by i_am_lugnuts
Link to comment
Share on other sites

Well, it just happened on a very large mission in the PG.  😞  Is it likely someone from ED will pop in here and lend a hand or should I submit a ticket for help?  May have to wipe it out and uninstall and download it again.  There's something in there that shouldn't be.


Edited by i_am_lugnuts
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...