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Is there a way to change the default head position within a cockpit for when you spawn in?


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Posted

I am trying to set the default position when I spawn into airplane into something that is more comfortable for looking down at the switches in the cockpit. Right now I have to adjust it every time I spawn.

To be clear, this is not, 'recentering my VR view so that my natural looking ahead position in the real world matches looking ahead in VR' (I was able to find that in the UI layer keybindings and map it to LCRTL+Home where it works fine even in the menus).

Instead my question is  'how to adjust where DCS thinks the pilot's neck and head are inside the cockpit when you spawn into a new plane'.

 

I found this thread :

With this specific tip:

 

Quote

 

  • RALT + KP0 = Saves your current eyepoint position
  • KP5 Recenters your view (Bind to a joystick or button box button with Joy2Key or other remapper to make centering simple)

 

However, neither of these two seem to work properly...

RALT + KP0 seems to have no effect.
Worse, KP5 reset my view to my nose at the base of my flight stick, and now that's the default position whenever I KP5 or spawn into the plane ... so I kinda made my problem way worse!
 

 

SYS : RYZEN 9 5950X + Crosshair VIII Hero + RTX 3090 FE 32GB + TridentZ NEO 32GB 3600MHz + FireCuda 520 1TB

VR Pimax 8KX : DCS 1.0, VR, Steam 100% (3148x3160), FOV 120 degrees || Quest2 || Index || Reverb G2

SIM : DCS || Star Wars Squadrons || Rise of Flight || IL2 Battle of Stalingrad || Elite Dangerous || Star Citizen

DCS: Textures & Terrain High, Water & Vis Medium, Heat Blur Low, Shadows Medium, MSAA 2x, DoF OFF, Lens Flare Only, Motion Blur Off, SSAA & SSLR Off, Clutter 170, Trees 66%, Smoke 0, Anisotropic 2x, Terrain Shadows Flat, Cockpit Global Illumination On

PIT : VKB Gunfighter base + VKB F14 grip || VKB Kosima grip + Virpl TC50 CM3 throttle + Logitch G pedals + Pimax Leap Motion hand tracking + SimShaker feedback

Posted
1 hour ago, Taz1004 said:

It works for me.  Maybe it's module issue.  What module are you doing this on?  Is User Snap View Savings checked in Options?

 

Thanks for the vids!
I'm using the F-14 module, and yes, User Snap View Saving is checked ON.

 

I went back and tried it again, like in the videos, and I think something is either buggy/glitchy, or I have some strange conflict?

 

First attempt:

- spawned in at nose to stick

- adjusted view with numpad keys

- hit RALT NP0

- hit 5NP

- back at nose to stick

 

I think, maybe it's a numlock thing?

 

2nd attempt:

- spawned in at nose to stick

- adjusted view with numpad keys

- hit RALT NP0

- toggle numlock off

- hit RALT NP0

- hit 5NP

- my view doesn't jump to the stick! Instead it jumps about four inches left of the plane's centerline...

- hit VR reset

- now I am back at nose to stick

 

Ok, maybe I'll just do it all over again and be careful not to VR reset 

 

3nd attempt:

- spawned in at four inches left of plane centerline?!

- adjusted view with numpad keys

- hit RALT NP0

- hit 5NP

- my view jumps up about a foot so my view is in the canopy!

- deep breath

- adjusted view again with numpad keys

- hit RALT NP0

- hit 5NP

- my view stays!

 

I exit out and load into MP to test... and the view stays!

 

No idea why it would take sometimes only, or take with weird offsets... I'm afraid to touch anything now, but would love to know if there's something else I should be keeping an eye on to make this work reliably... 

SYS : RYZEN 9 5950X + Crosshair VIII Hero + RTX 3090 FE 32GB + TridentZ NEO 32GB 3600MHz + FireCuda 520 1TB

VR Pimax 8KX : DCS 1.0, VR, Steam 100% (3148x3160), FOV 120 degrees || Quest2 || Index || Reverb G2

SIM : DCS || Star Wars Squadrons || Rise of Flight || IL2 Battle of Stalingrad || Elite Dangerous || Star Citizen

DCS: Textures & Terrain High, Water & Vis Medium, Heat Blur Low, Shadows Medium, MSAA 2x, DoF OFF, Lens Flare Only, Motion Blur Off, SSAA & SSLR Off, Clutter 170, Trees 66%, Smoke 0, Anisotropic 2x, Terrain Shadows Flat, Cockpit Global Illumination On

PIT : VKB Gunfighter base + VKB F14 grip || VKB Kosima grip + Virpl TC50 CM3 throttle + Logitch G pedals + Pimax Leap Motion hand tracking + SimShaker feedback

Posted
10 minutes ago, nobuttons said:

 

Thanks for the vids!
I'm using the F-14 module, and yes, User Snap View Saving is checked ON.

 

I went back and tried it again, like in the videos, and I think something is either buggy/glitchy, or I have some strange conflict?

 

First attempt:

- spawned in at nose to stick

- adjusted view with numpad keys

- hit RALT NP0

- hit 5NP

- back at nose to stick

 

I think, maybe it's a numlock thing?

 

2nd attempt:

- spawned in at nose to stick

- adjusted view with numpad keys

- hit RALT NP0

- toggle numlock off

- hit RALT NP0

- hit 5NP

- my view doesn't jump to the stick! Instead it jumps about four inches left of the plane's centerline...

- hit VR reset

- now I am back at nose to stick

 

Ok, maybe I'll just do it all over again and be careful not to VR reset 

 

3nd attempt:

- spawned in at four inches left of plane centerline?!

- adjusted view with numpad keys

- hit RALT NP0

- hit 5NP

- my view jumps up about a foot so my view is in the canopy!

- deep breath

- adjusted view again with numpad keys

- hit RALT NP0

- hit 5NP

- my view stays!

 

I exit out and load into MP to test... and the view stays!

 

No idea why it would take sometimes only, or take with weird offsets... I'm afraid to touch anything now, but would love to know if there's something else I should be keeping an eye on to make this work reliably... 

 

Well, only thing I can think of is that maybe some (or part) of those keys are mapped to something else.  If it fails to work again, then I'd try changing the RAlt + RShift + Numpad as well as RAlt + Numpad0 key to something else.

 

Also, I'm not seeing F14 in /Saved Games/Config/View/SnapViews.lua  Maybe HeatBlur saves it somewhere else.  That might be related to the issue I'm not sure.

Posted
On 2/4/2021 at 12:44 PM, Taz1004 said:

 

Well, only thing I can think of is that maybe some (or part) of those keys are mapped to something else.  If it fails to work again, then I'd try changing the RAlt + RShift + Numpad as well as RAlt + Numpad0 key to something else.

 

Also, I'm not seeing F14 in /Saved Games/Config/View/SnapViews.lua  Maybe HeatBlur saves it somewhere else.  That might be related to the issue I'm not sure.

 

Thanks for this tip, it turns out I did have the keys double mapped unexpectedly!

 

I thought I'd checked by hitting the combos in the remapping screen, but sometimes it seems they don't actually jump to what is mapped if I am in the wrong 'group', and it looks like 'F-14 Pilot' has some bindings that overlap 'General' so I have to check everything twice.

 

I still have a weird, 'jump forward glitch' when I NP5 to recenter that I assume is another double dining I have to track down, but for the most part I've finally got it sorted so I'm fine when I spawn in!

 

It could be a thing where since the F14 has two cockpit positions Heatblur had to do odd stuff for the config files...

SYS : RYZEN 9 5950X + Crosshair VIII Hero + RTX 3090 FE 32GB + TridentZ NEO 32GB 3600MHz + FireCuda 520 1TB

VR Pimax 8KX : DCS 1.0, VR, Steam 100% (3148x3160), FOV 120 degrees || Quest2 || Index || Reverb G2

SIM : DCS || Star Wars Squadrons || Rise of Flight || IL2 Battle of Stalingrad || Elite Dangerous || Star Citizen

DCS: Textures & Terrain High, Water & Vis Medium, Heat Blur Low, Shadows Medium, MSAA 2x, DoF OFF, Lens Flare Only, Motion Blur Off, SSAA & SSLR Off, Clutter 170, Trees 66%, Smoke 0, Anisotropic 2x, Terrain Shadows Flat, Cockpit Global Illumination On

PIT : VKB Gunfighter base + VKB F14 grip || VKB Kosima grip + Virpl TC50 CM3 throttle + Logitch G pedals + Pimax Leap Motion hand tracking + SimShaker feedback

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