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AI Navigator Assistance - Enemy aircraft call outs.


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Posted (edited)

From what I gather a lot of the navigators job was to keep his head on a swivel and in particular ensuring there were no fighters diving on the six o'clock position. I would like it if ED could give the navigator (when not crewed by another player) at least very basic functionality such as calling out enemy aircraft that they see/detect. "3 o'clock high!" etc. In much the same fasion as Jester on the F14 does - but I'm not expecting anything anywhere near as complex as Jester.

Edited by Land0
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Posted

OP, that's a great idea, was just thinking about this whilst walking the dog.

Struck me that useful actions could include:

 - Calling out enemy aircraft

 - Navigation to pre-planned points, maybe even to markpoints added to the F10 map.  Also the use of the more complex nav aids that the aircraft has

 - Operation of the radios

 - Telling the odd joke

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7800x3d, 5080, 64GB, PCIE5 SSD - Oculus Pro - Moza (AB9), Virpil (Alpha, CM3, CM1 and CM2), WW (TOP and CP), TM (MFDs, Pendular Rudder), Tek Creations (F18 panel), Total Controls (Apache MFD), Jetseat 

Posted
On 12/18/2022 at 5:47 PM, Seaside said:

They seem to have gone very quiet about this feature sadly.

 

They have gone quiet about all WWII things. It has been many months since anything significant has been announced or patched in WWII. We don’t know about any modules in development and the Mosquito “early access” status has not advanced in ages - no navigator AI, no pilot models, no Very pistol, no response regarding reduced performance that matches a model with saxophone exhausts and flame shrouds which is not what we have.

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“Mosquitoes fly, but flies don’t Mosquito” :pilotfly:

- Geoffrey de Havilland.

 

... well, he could have said it!

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