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Posted

Hello!

A couple of minor bugs I have noticed on the AI Viggen behaviour:

 

RAT is not extended at all on AI AJS 37 aircraft.

 

Canard flaps is not lowerd with landing gear but is lowered separately after the landing gear is lowered.

The canard flaps are not lowered on the ground at all but is lowered during taxi on to runway.

 

The anti-collision lights are not activated until aircraft is on runway.

Tha anti-collision lights are on during approach, final  and  when aircraft is on runway but is turned off as soon as the aircraft leaves the runway.

 

Just minor things really.

 

Best regards:

 

Otulf

 

System Specs: Intel Cofee Lake i5-8400 2.8GHz, 32GB RAM, Nividia GTX 1070 8GB, 512GB SSD, 3TB HDD, Thrustmaster Warthog HOTAS SYTEM, Saitek combat rudder pedals.

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Posted
Hello!
A couple of minor bugs I have noticed on the AI Viggen behaviour:
 
RAT is not extended at all on AI AJS 37 aircraft.
 
Canard flaps is not lowerd with landing gear but is lowered separately after the landing gear is lowered.
The canard flaps are not lowered on the ground at all but is lowered during taxi on to runway.
 
The anti-collision lights are not activated until aircraft is on runway.
Tha anti-collision lights are on during approach, final  and  when aircraft is on runway but is turned off as soon as the aircraft leaves the runway.
 
Just minor things really.
 
Best regards:
 
Otulf
 
System Specs: Intel Cofee Lake i5-8400 2.8GHz, 32GB RAM, Nividia GTX 1070 8GB, 512GB SSD, 3TB HDD, Thrustmaster Warthog HOTAS SYTEM, Saitek combat rudder pedals.

I misread your post. #ignore

TJ

Sent from my SM-N970U using Tapatalk


Posted

Also, the speed brake and thrust reverser are part of a single animation for non-player Viggens. So when a non-player Viggen extends the speed brake, the thrust reverser also deploys in mid-air.

"Subsonic is below Mach 1, supersonic is up to Mach 5. Above Mach 5 is hypersonic. And reentry from space, well, that's like Mach a lot."

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