Nova1395 Posted February 8, 2021 Posted February 8, 2021 In Open Beta, I noticed that when you put the HUD in Reject 1 or Reject 2, it locks the Mach and Current G's to the last known value. They remain on the HUD (which according to page 34 of the Hornet Early Access guide, they should not), but no longer update on other displays that they should be present on like the HMD. This was particularly confusing when I forgot to switch it back to Normal and got into an air to air engagement, wondering why I was going Mach 0.53 at 450knts IAS at 20k/ft. To reproduce:1. Turn on HMD2. Set HUD Symbology to Reject 13. Increase or decrease airspeed, or pull G's. HMD and HUD will not reflect the changes.
ED Team BIGNEWY Posted February 8, 2021 ED Team Posted February 8, 2021 Reported HUD reject should not affect HMCS only HMD Reject. thanks Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
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