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STT lock failure behavior, particularly in multiplayer.


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Posted

There seems to be something going on with the single target track behavior. regardless of the procedure used (ie: using RWS or TWS etc) and then going to STT, there is a very high failure rate. Oddly enough though, this seems to only happen in multiplayer. In singleplayer, I have no issues locking on to targets in STT without fail 99% of the time, regardless of the behavior of the target. In multiplayer, STT locks seems to almost never be successful, leading me to suspect this is some kind of multiplayer issue.

Posted

Interesting. Do you have your radar elevation bound to an axis? Are you using the DDD or TID? What is your target doing? (Tacview would be preferable as a showcase).

Posted (edited)

This is likely due to multiplayer lagg and hard to fix. That said, using TWS -> STT buttons for an STT track wasn't used as much IRL as it was regarded as less accurate and less likely to work than doing it via the radar cursor on the DDD. My advice to prospective RIOs out there is to learn to use the radar cursor on the DDD and practice with it, this is how it was nearly always done irl according to SMEs.

Edited by Naquaii
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