Exorcet Posted February 25, 2021 Posted February 25, 2021 After flying a few missions with AI wingmen and having them all call out bingo fuel and eject on the way home while I've thousands of pounds of fuel left, I've started to take control of them through the mission to keep them from wasting gas and ammo. However I noticed when I did this, at least in the F-16, my wingmen would always have massive fuel loads. Then I decided to check my fuel load after switching back to my aircraft and I noticed that it increased significantly. It seems like R Alt + J copies fuel from one plane to another when you use it. On one hand this is a problem because it creates fuel out of nowhere. On the other hand the AI are so bad at fuel usage I'm tempted to use this until it's patched to keep them in the air (ED if this bug is fixed can AI wingmen also get reduced fuel burn?). I guess people also looking for easy AAR could this in proximity to a tanker. I don't think R Alt + J works online so it should be usable as a MP exploit. I think I noticed this behavior in Stable, which I am not totally up to date on. I can try it later in the OB to see if it still exists in recent patches. Awaiting: DCS F-15C Win 10 i5-9600KF 4.6 GHz 64 GB RAM RTX2080Ti 11GB -- Win 7 64 i5-6600K 3.6 GHz 32 GB RAM GTX970 4GB -- A-10C, F-5E, Su-27, F-15C, F-14B, F-16C missions in User Files
Grimes Posted February 26, 2021 Posted February 26, 2021 Huh, well look at that. Its giving your newly occupied aircraft full fuel while your old one just goes to 100% internal fuel even if you have external tanks on. Noticed when I switched there was also a new "birth" event, which leads me to believe that its effectively spawning a new aircraft. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
Exorcet Posted February 28, 2021 Author Posted February 28, 2021 I suppose if it creates a new plane every time that might explain it. A strange bug for sure, if my wingmen weren't ejecting all the time I may never have found it. Awaiting: DCS F-15C Win 10 i5-9600KF 4.6 GHz 64 GB RAM RTX2080Ti 11GB -- Win 7 64 i5-6600K 3.6 GHz 32 GB RAM GTX970 4GB -- A-10C, F-5E, Su-27, F-15C, F-14B, F-16C missions in User Files
Flappie Posted March 13, 2021 Posted March 13, 2021 (edited) @Exorcet@Grimes I'm unable to reproduce this in current 2.5.6.61527.3 version (OB = stable). Do you have a track showing this? Edited March 14, 2021 by Flappie tracks deleted On holiday
Grimes Posted March 13, 2021 Posted March 13, 2021 Yes. Fuel tanks matter. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
Exorcet Posted March 13, 2021 Author Posted March 13, 2021 Here is a track, F-16's going from 6000 to 10000 lbs through continuous jumping. This is from the OB, but not the very latest update. Fueljump.trk Awaiting: DCS F-15C Win 10 i5-9600KF 4.6 GHz 64 GB RAM RTX2080Ti 11GB -- Win 7 64 i5-6600K 3.6 GHz 32 GB RAM GTX970 4GB -- A-10C, F-5E, Su-27, F-15C, F-14B, F-16C missions in User Files
Flappie Posted March 14, 2021 Posted March 14, 2021 Thanks. I'm able to reproduce it with both F-16C and F/A-18C equiped with fuel tanks. Mirage, Tomcat and Viggen don't have this bug even when equiped with fuel tanks. RAltJ_fuel_low_2000_does_not_refuel.trk RAltJ_fuel_low_AJS_does_not_refuel.trk RAltJ_fuel_low_F-14B_does_not_refuel.trk RAltJ_fuel_low_F18_refuels.trk On holiday
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