Jump to content

Recommended Posts

Posted

Hello,

 

the invisible FARP object is great. The only thing is, it removes trees and objects in it's surrounding.

Creating a helicopter base in an confined area where helicopters can land safely is impossible. It will remove to many objects.

Would be great if the FARP would not remove the objects by itself, this could be done with the object removal trigger zone.

Here's an example with removed trees in normandy map.

 

Screen_210301_191705_FARP.png?raw=1

 

Screen_210301_191723_FARP.png?raw=1

 

Thanks

Jens

  • Like 4
  • 8 months later...
  • 1 month later...
  • 1 month later...
Posted (edited)

bump, very very annoying. please make this optional or remove it from the invisible farp entity entirely as OP suggested.

 

farp-me.pngfarp-ig.png

Edited by nootshell
  • Like 2

2920X | 128GB 3200MHz CL14 | RTX 2070 | Gentoo/Win10
Warthog HOTAS | MFG Crosswind v3 | TrackIR 5/VIVE Pro
Sparkle | Δ/DSM | DEAD/STRIKE/CSAR

steam.png nootshell | discord.png nootshell#9001

Posted

+1

Kills native trees like Palm Oil plantation at present. 

 

  • Like 1

MSI Tomahawk X570 Mobo, Ryzen 5600X undervolted on Artic Freezer E34 Cooler, RTX3080 FE, 32GB (2x16GB Dual Ranked) GSkil 3600 CL16 Trident Neo RAM, 2X 4th Gen M2 SSDs, Corsair RM850x PSU, Lancool 215 Case. 

Gear: MFG Crosswinds, Warthog Throttle, Virpil T50CM gen 1 stick, TIR5, Cougar MFD (OOA), D-link H7/B powered USB 2.0 Hub all strapped to a butchered Wheel stand pro, Cushion to bang head on, wall to scream at.  

  • 2 months later...
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...