FoxTwo Posted March 31, 2021 Share Posted March 31, 2021 MSAA on a deferred rendering engine is far too expensive, even at 2x. Particularly in VR, particularly at the high resolution demanded by something like the HP Reverb G2 or the Pimax 8K X. Please implement one or all of the FXAA, CMAA or SMAA post processing anti aliasing methods. 9 Link to comment Share on other sites More sharing options...
Hive Posted April 12, 2021 Share Posted April 12, 2021 +1 Link to comment Share on other sites More sharing options...
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